Round 1 vs Ken on Eldrazi Tron (0-2, 0-1)
Game 1, on the draw, turn 2 Chalice was pretty much it.
In both games TKS did its thing - disrupt and smash.
Round 2 vs Marc on UW control (0-2, 0-2)
Cryptic bouncing either Thing or Ascension just ruins my day. All control has to do is answer whichever one I have, then win somehow. He was running a Jace-heavy list, and I eventually crumbled to the card advantage. I think he was playing more conservatively than he needed to, but at the same time, he was in no rush to win - answer my meager threats, and I have nothing.
Round 3 vs Jake on Storm (1-2, 0-3)
Game 1 I had removal for early cost-reducers, but instead he sat on them until a t5/6 combo turn
Game 2 I had the right answers. Probably would have lost, had he gone for ritual-ritual-Empty.
Game 3 should have boarded more answers to Empty the Warrens
Round 4 vs Christian on Amulet Titan (1-2, 0-4)
He plays the (a?) version with Trinket Mages to tutor for a number of things, which is neat: Amulet ofc, Walking Ballista, Engineered Explosives, ???
I win game 2 only because he mulls to 5 and has nothing. Pretty much the one game all night where I manage to go off (casting Manamorphose with active Ascension)
Games 1 and 3 I am pressured by a Ballista, am able to answer a couple Titans, but lose to the last one.
Thoughts:
- Fundamentally, the deck is bad. The two payoffs (TiTi, Pyromancer Ascension) both require a ton of initial investment, roughly 4 spells each. If either of them get bounced or otherwise removed, those spells have done virtually nothing.
- Another way to evaluate the deck: The wincons are terrible topdecks. And when your deck is built around those very same wincons, that's not a good place to be.
- I'm going to be retiring this deck, similar to Loam Pox (which I also lost to Christian on, lol.
- I wish Pyromancer Ascension had a good shell. Ascension Storm is how I originally got into modern, though come to think of it, it didn't work out too well back then either. Hm.
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