Showing posts with label Mono W Emeria. Show all posts
Showing posts with label Mono W Emeria. Show all posts

2019-03-20

2019-03-15 Collector's Inn 0-2 with Mono W Emeria

Tournament report sucks, skip down for real content

Decklist: https://www.mtggoldfish.com/deck/1534030#paper

Round 1 vs Joe Andrees on Titanshift (0-2, 0-1)
Both games dropped a Thalia on turn 2 but I just can't engage with his land combo and die. Game 2 he also has Anger which is rough.

Round 2 vs Joe M on Jund (0-2, 0-2)

I used to think I was favored, but those Goyf beats hit hard very quickly. I didn't even see the Scavenging Oozes or Kalitas to beat me up - just discard, Bobs, Lilis, Goyfs, and BBEs.

Round 3 bye, dropped and left

Thoughts:
  • Wow that was a bad performance
  • I thought that MWE was decent vs GBx, but I just don't have great answers to Tarmogoyf beats. I played an extra game vs Joe after round 2 and lost that one handily as well.
  • For my next event, I'm going back to ol' Mardu Pyromancer - free spoiler for anyone who actually reads this crap. The list I was running at the end of PPTQ season 2018: https://www.mtggoldfish.com/deck/1327820#paper
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Two Kings Gaming (the second closest? now closest? store to me) is closing, which I learned about from a little thread on reddit. I then shared the thread to the BNYMTG group and saw some more salient comments there (imo). Don't really feel like putting this out there on those social media platforms, so instead I'm putting some thoughts here about the Buffalo MTG scene and some stores in particular.

https://www.reddit.com/r/magicTCG/comments/b3510f/i_found_out_today_that_my_lgs_is_going_out_of/
https://www.facebook.com/groups/BNYMTG/permalink/1988017014629463/

Buffalo's Magic scene is super crazy, in that it has a ton of stores for the population. This is a lot due to the sprawl of the area, since although I have like 12 stores within 30 minutes of me... they're almost all 30 minutes from me.

During each of my handful of experiences visiting Two Kings, I came away with a bad taste in my mouth each time. In my opinion, these are some of the issues that hinted at their eventual demise:
  • No trading allowed in the store. Allegedly some kid got scammed years ago and their mother threw a fit so that was the end of that. But I'm pretty sure the store moved from a different location and they had the same practice there... I 100% completely understand not allowing players to buy/sell cards in store, which leads me to the next point..
  • Their inventory was meh. Not the worst in the area, but definitely not a draw to the store. Now one time, I dropped by and asked to browse one of their binders, organized by set. My request was denied, on the basis of store policy because somebody simply walked away with one, once upon a time. What makes the this ridiculous as a policy to me is that the employee and I were the only ones in the store. Here was a possible way for me to actually buy something, but since I didn't know exactly what I wanted, they basically told me to get fucked.
  • When I went for FNM there some weeks ago, I somehow went to turns every round. Admittedly it was my first time playing Grishoalbrand, but I'm pretty sure they were running 40 minute rounds if not even shorter.
  • Payout in packs instead of store credit - and not even at a good rate (I think 1.5/player). Pack payout attracts casual players, and really turns off enfranchised players ... which is pretty much every modern player.
  • No planeswalker points awarded for the FNM seriously wtf you basically told me time was worthless even though you were printing out match slips for A CASUAL FNM
  • Located in a dead/dying mall. Eastern Hills is this absolute behemoth on approximately a square mile of land - just endless asphalt surrounding a crappy mall which a lot of the big box department stores have already bailed on. Also, they chose to move about half a mile from the local MTG superstore (which dominated the FNM scene for a long time), which brings me to:
Dave and Adam's. I've played the most Magic here out of any store, honestly. Their FNM prize structure was LITERALLY INSANE (YES THESE CAPS ARE ACTUALLY NECESSARY), but never increased their presence beyond FNM nor grew their community.

Regarding their interactions with local stores (i.e. FNM policy since they only ran FNMs prereleases and PPTQs), Dave and Adam's definitely forced a race to the bottom regarding FNMs. I don't consider it a shitty business tactic, but rather a very ... how to describe it ... an extremely aggressive strategy. I still don't understand how/if they ever came out in the black, but it seems that management eventually looked at the books and said this can't keep going on. In the now distant past, their events were supremely generous, but more recently (before being full canceled) they've erred on the stingy side.

Why I think they failed:
  • Prize structure. Just losing money. Originally (in my expereience), FNMs were free, plus they were handing out free pizza and raffling prizes. You could go even/infinite without ever winning a single game. Then even after they ended free FNMs, to go infinite a player only needed to average like a 36% win rate. But a lot of players were turned off by the price increase from $0 to $5, which could have been handled with better optics.
  • Poor singles inventory. Pretty much everything in the store had been picked through. Anything good that they acquired got sold online or at GPs because their "warehouse division" operated separately from the store division. This pairs with the first part - the prize structure gets a ton of people in the door, but you can't expect everyone to be throw money at sealed product because your singles inventory is lackluster.
  • Huge overhead on FNMs - many thousands of square footage and ~5 staff, kept open for several hours. Gotta say, I can't imagine how Magic/Yugioh can make nearly as much cash as their other product, sports merchandise, for which fans will happily fork over a hundred bucks per transaction.
  • Community: because the prize structure was so mercenary, people just came in from all over the area for that prize money. But on every other day of the week, they hung out somewhere else because D&A didn't run any other events. There was no loyalty, and no way to support the store if they wanted to!

    2019-03-02

    2019-02-21 Iron Buffalo 3-1 with Mono W Emeria

    Decklist: https://www.mtggoldfish.com/deck/1534030#paper

    Running it back from last week, when I got a 2-1 finish (plus a bye for overall 3-1)

    Round 1 vs Adam on Jund (0-2, 0-1)
    Both games basically just lost to maindeck Kalitas. I was able to remove Scavenging Oozes.

    Round 2 vs Brad on 4C Bridgevine (2-0, 1-1)
    Unfortunately for Brad, I know what he's on and he mulligans 3 times over the course of our 2 games. He doesn't have any explosive starts, and I'm able to fill up the board and block for days. My GQs and FoRs were pretty good, since he only played two basics.

    Round 3 vs Matt on Hollow One (2-1, 2-1)
    Took me by surprise seeing him on Hollow One.
    Game 1 I put up some blockers but recursive Flamewake Phoenixes/Bloodghasts apply enough pressure for a huge Flameblade Adept to finish me.
    Game 2 I think he turn 1 Hollow One'd, and I Surgical'd a Phoenix, also seeing 2 EEs and 2 Grim Lavamancers in the deck. Turn 2 I drop my Wheel of Sun and Moon, leaving me in comfortable ahead to win the game over the next ten turns.
    Game 3 goes long, but I'm able to get off some decent double blocks and repeated lifegain to stay in the game. Kitchen Finks MVP

    Round 4 vs John G on Jund (2-0, 3-1)
    Game 1 I have "early aggression" (read: Lone Missionary into Blade Splicer). His Dark Confidant betrays him, flipping Scavenging Ooze, Tarmogoyf, and BBE, which leaves him at 1 against my miscellaneous creatures.
    Game 2 he gets off double Anger of the Gods, but I'm able to consistently push damage with 1/1 fliers.
    Compared to my round 1 Jund matchup, he wasn't able to stick Scooze/Kalitas and that made all the difference.

    Overall: Happy with the deck, maybe should have been more restrained with Path to Exiles in round 1 (fired them off vs Scooze instead of later Kalitas).

    2019-02-14

    2019-02-14 Iron Buffalo 2-1 with Mono W Emeria

    Decklist: https://www.mtggoldfish.com/deck/1534030#paper

    I figured with the heavy midrange meta at the store, my mono W Emeria deck would be able to exploit that by grinding opponents out with overwhelming value.

    Some thought was given to netdecking Tim Rood's BW Smallpox deck since he posted it to reddit, since that would have been hilarious.

    Round 1 vs bye (we'll call it 0-0)
    Apparently I wasn't signed up :|

    Round 2 vs John on mono G Tron (0-2, 0-1)
    Game 1 he has turn 3 Tron and I scoop it up.
    Game 2 I pressure him, take him off Tron with Field of Ruin + Surgical, but the O Stones delay long enough for him to find a 7th land to chain Karns. Fuck that deck.

    Round 3 vs Tim on BW Planeswalker Smallpox (2-0, 1-1)
    Basically the deck I was hoping to play. Just ground him to dust. His efficient removal lines up really freaking poorly vs my value creatures, many of which effectively replace themselves with other cards.
    Game 1 he hits me with Gideon of the Trials once, I gain 4 life off the back of a Lone Missionary, then manage to gain 16 life from each of my 4 Kitchen Finks. My board is way wider than 4 Spirit tokens and he's unable to pressure me at all with Liliana.
    Game 2 he puts a lot more pressure on me with a couple Gideons, Allies of Zendikar (I think that's the plural form). He Surgicals my Squadron Hawks which seems awkward but is probably actually correct- makes his Liliana of the Veil relevant and prevents that slow recursion. After chumping Gideon for several turns, I stabilize with a Sun Titan to get in front of Gideon, and trade off fliers with his anthem'd Souls tokens. Active Emeria and Sun Titan close the deal.
    Both games his Gideon of the Trials was able to keep my biggest dude at bay but that's not a big deal when I've got two small dudes ready to keep those planeswalker loyalties down. Also Gideon of the Trials +1 is ... subpar versus Sun Titan lol.

    Round 4 vs Alex on Grixis Death's Shadow (2-1, 2-1)
    I actually feel pretty good about this matchup, as long as they don't see a Temur Battle Rage.
    Game 1 he sees a Temur Battle Rage
    Game 2 I Surgical a Faithless Looting (not the best of plays) and get to see what he's handling: Anger of the Gods, Snapcaster Mage, and Lightning Bolt. I chump his Gurmag Angler for a bunch of turns, Field of Ruin away his second red source, topdeck a Field of Ruin as my sixth land, drop Sun Titan to get my first Field of Ruin back, then next turn send his manabase back to the stone age. He has two Death's Shadows swinging into my chumps, but no TBR to push damage and I Dusk away both DS and my Sun Titan, leaving my dudes clear to get the last point of damage.
    Game 3 he doesn't have an early DS. He manages to get past the two Blessed Alliances in my opening hand, but then Sun Titan comes down and he trumps Gurmag Angler all day every day. Lot of decks in modern just can't beat a 6/6 lol.

    Thoughts:
    •  Made a meta call, got rewarded (in 2/3 rounds). Drew poor hands vs the Tron opponent - no early GQ, no turn 3 FoR.
    • Not sure whether I still like 2x Thalia in the main
    • I love playing this deck. Getting value out of Squadron Hawks and Pilgrim's Eye is amazing. Punishing greedy GDS manabase with multiple FoR also great. Recurring Squadron Hawk? fantastic. Shuffling my library twenty times per game? wonderful
    • To anyone who loves value, I recommend picking up the deck. It doesn't cost too much, with $142 of its quoted $314 value on MTGGoldfish coming from Surgicals alone.

    2018-12-21

    2018-12-21 D&A Modern FNM 2-2 with Mono W Emeria

    Decklist: https://www.mtggoldfish.com/deck/1534030#paper

    Mono W Emeria is one of my classic decks that I used to play a lot of in 2016-2017. It plays a slow grindy game and has insane lategame with recursion using both Sun Titan and Emeria, the Sky Ruin. It's control in that it doesn't do anything early and tries to accumulate a ton of incremental advantage.

    Changes: I finally got an MPR Wrath of God, so I played that. I played a couple different forms of GY hate since that's important, but I can't play Rest in Peace because it's symmetrical.

    Round 1 vs Adam on Merfolk (2-1, 1-0)
    Lost game 1 to a disruptive Spreading Seas and like four lords off of a t1 vial. He didn't see much of my game plan.
    In: 2 Dusk//Dawn, 1 Pithing Needle
    Out: 2 Thalia, 1 Blessed Alliance
    Game 2 I try to path a lord on his turn. He taps out for Spell Pierce, I untap, and Dusk his four lords.
    Game 3 He knows about Dusk now, but I keep an opening hand with 3 lands, Dusk, and a Wrath of God. On his turn 5, my Path gets Pierced again. Go to my turn 6, I play an untapped land and resolve Dusk past his 2nd Pierce for crazy value, with Wrath of God for backup. I find a Titan and Path a topdecked Master of Waves for lethal.

    Round 2 vs Steve on Dredge (1-2, 1-1)
    Game 1 - lost because unable to interact + fast
    In: 3 Surgical Extraction, 2 Tormod's Crypt, 1 Wheel of Sun and Moon, 1 Celestial Purge (bad choice)
    Out: 4 Squadron Hawk, 2 Blessed Alliance, 1 Wall of Omens
    Game 2: Opener has 2 Surgical, snap-keep. Turn 2 he discards a Stinkweed Imp to Cathartic Reunion, and I ruin him. I surgical one of his 2 Golgari Thugs later when it hits the bin, which was not ideal? but kept him off any further dredge action. I'd like to hit Life from the Loam instead. Nice win, he's stuck on 2 lands due to not fetching for a green source or hitting LftL.
    Game 3: 7 card hand has no GY interaction, mulligan. 6 has a Surgical, 2? lands, Wrath, Titan, and something else. Fine, I guess. It doesn't do enough and I die to Narcomoeba-Bloodghasts.

    Round 3 vs Ian on Experimental Frenzy Affinity (0-2, 1-2)
    Plays way more 0 drops than typical affinity, also Frogmites and Myr Enforcers. He's really fast out of the gates, and I should have been mulliganing more aggressively for Stony Silence. His early 4/4s are reminiscent of Hollow Ones, and though I can chump for many turns I'm still too slow. Ravager and Plating both threaten lethal kills when his board is able to go wider than mine.
    In: 3 Stony Silence, 2 Disenchant, 1 Pithing Needle
    Out: 3 Wall of Omens, 2 Thalia, 1 Blessed Alliance I think?

    Round 4 vs Brian on Hardened Scales affinity (2-0, 2-2)
    Both games I'm able to stall out and take over. He didn't hit payoffs quickly enough.
    In: 3 Stony Silence, 2 Disenchant, 1 Pithing Needle, 1 Wheel of Sun and Moon
    Out: 4 Squadron Hawk, 2 Thalia, 1 Wall of Omens
    Game 2 I Disenchant a Hardened Scales. He drops 2 Grafdigger's Cage, which stops my one Finks but nothing else since I didn't find Titan or Emeria. Instead I just murder him with 1/1s and 2/1s.

    Thoughts:
    • Pilgrim's Eye got the most "I need to read this card" reactions. It's a powerful Magic card, and don't let anyone tell you otherwise.
    • Against my opponents the Thalias were pre-tty bad. Would have been fine against other players I saw tonight, but maybe I should change those slots.
    • Should have SBd a Settle the Wreckage, probably in Celestial Purge's slot.
    • Had fun doing Emeria things, though I wish I had faced slower decks.
    The other deck: https://www.mtggoldfish.com/deck/1533977#paper

    Built 8 rack for the kid again, changed a Fatal Push in the main to Nezumi Shortfang, altered the SB a bit. Added Liliana the Last Hope and Night of Soul's Betrayal for those annoying Kuldotha Rebirth go-wide decks, which paid off for him in round 4. Considered taking out Fulminators since Tron hasn't shown up in a while at the store. He ended up going 4-0 >:( He also took the play whenever possible, and that probably made a big difference.

    Personally I usually try to slow the game down, and should instead be more proactive with both my decks and play patterns.

    The store announced that they're continuing Modern FNM, but are:
    • doubling the entry fee
    • removing the pack for entering
    • cutting rounds to 3 from 4
    • and reducing the total prize pool ($60 total in credit per 8 entrants)
    So 2-1s go infinite. Half the entrants get nada, and a maximum of a quarter of the entrants net value. Not really sure how this model is going to work out for players, but I suppose the store will find out soon enough.