Showing posts with label Judging. Show all posts
Showing posts with label Judging. Show all posts

2025-09-07

2025-08-30 & 31 SCGCon Orlando Judging - cEDH & Standard

Introduction

cEDH, Standard and some commentary on how terrible the format is

Saturday Assignment: cEDH 5k

cEDH was a new one for me. After receiving my schedule, I asked around for tips on judging cEDH - the most common advice was to police table talk to maintain pace of play.

The event was run at regular REL without any particular multiplayer addenda using Spicerack. We had just over 80 players in the event. Rounds were 80 minutes, stop on that turn or after 20 minutes ending in a draw. Wins being 5 match points, draws 1. We had some Spicerack technical glitches in R1, but besides that I think everything went quite smoothly in the Swiss.

Generally it seemed that players were quite cordial in their attitudes, and were able to handle most things on their own. They were also very on top of the triggers, moreso than Standard players it seemed who are often used to Arena handling triggers for them.

It was interesting seeing the range of cards being played. Wandering Archaic from Strixhaven being really good at messing with stacks. A Magda deck playing Mishra's Workshop out next to Dwarven Trader and Dwarven Armorer (1/1s for R) was a bit wacky.

The game flow of cEDH seemed to be a bit of resource accrual eventually into combo turns where someone would "go for it" with or without backup, then seeing if the rest of the table could stop them. The round time policy makes a lot of sense for this, since the stack/turn here can quickly eat up 10, 20+ mins. There's some posturing from non-active players about whether they have interaction, if they can get someone else to use their interaction, if they can negotiate a draw here by negating the active player, etc. This is the main bit of "table talk" I witnessed. It takes a a little bit, but these stacks/turns usually determine the outcome of the match.

  • Player 1 turn 1 plays a Chrome Mox, imprinting a Phyrexian Metamorph under it. On player 2's turn 2, this is noticed by a judge. Chrome Mox reads "Imprint - When this artifact enters, you may exile a nonartifact, nonland card from your hand."
    Ruling: handle as a GRV, backing up five turns is out of the question, leave it as is.
    Commentary: I kept an eye out for repeats of this error the rest of the day, saw none. Chalk it up to being an interaction that only happens with colored artifacts (not many in cEDH) and player being a bit distracted by round 1 software snafus.
  • Player 3 casts The One Ring on their turn. Go around to player 1's turn, who controls a Malcolm Keen-Eyed Navigator (partner pirate commander with a pirate-damage-trigger) and a Kediss Emberclaw Familiar (partner commander with a trigger that duplicates commander combat damage).
    P1 attacks P3, announces triggers. P2 points out that P3 has protection from everything, P1 argues that P3 never announced their Ring trigger.
    The One Ring's trigger affects the game in non-visible ways. As long as its controller acknowledges it before it becomes relevant (ex. taking damage or allowing themselves to be targeted) they receive the trigger's benefits. For handling multiplayer, we generally treat other players as teammates - i.e. in this case they're allowed to point out the trigger.
    So P3 gets their TOR protection, P1's attack goes through and does nothing.
  • P4 controls an Aetherflux Reservoir. On P1's turn, they attempt to cast something. P4 responds, gaining 1 life to 51 and activates Aetherflux Reservoir targeting P1.
    Couple tricky things taking this call.
    - What is happening in the game at the moment of the call?
    - What is the players' problem or issue?
    - Is this call being made to gain or create an opening/advantage somehow?
    End result seemed to be that one player didn't think P4 gave an appropriate window for the life gain trigger, but no one had a response to it so :/ nothing changes
  • P2 controls Kefka Court Mage (Wizard w/ ETB everyone discards, controller draws cards for each type discarded), Harmonic Prodigy (doubles Shaman/Wizard triggers), and Displacer Kitten (on noncreature spell cast blink a nonland you control).
    On P4's turn, P4 attempts to cast a spell and P2 responds. P2 blinks Kefka and correctly triggers+resolves Kefka twice. A few spells later, everyone but P2 is hellbent. P2 casts a couple more spells before their own turn, blinking Kefka again but only resolving the trigger once each time (rummaging, effectively).
    Noticed this, it's difficult to argue that it's gaining any advantage to ignore the effect, P2 has around 9/10 cards in hand vs 0 in everyone else's hands, rummaging a few more times is going to be generally beneficial to the player. This would be GRV at comp REL since Harmonic Prodigy is a replacement effect but in the spirit of the event & regular REL I allow it to pass without warning and the game ends about a minute later.

Sunday Assignment: Standard 5k / Deck Checks

The event was staffed for significantly greater attendance. Blame Vivi Cauldron. 30% of SCG Orlando day 1 into 54% of day 2 into 75% of the Top 8? That's busted. Asking people if Vivi should be banned is a bit of a litmus test. Vivi is a perfectly balanced Standard card as is, it's the interaction with Agatha's Soul Cauldron that breaks the normal curve of mana production. Cauldron is the correct ban, those who say Vivi clearly haven't actually played the format.

If anyone asks me how to fix Standard? 1) Go back to two year rotation 2) Print pre-constructed decks that can actually onboard new players

Calls

  • Cards involved: Cecil Dark Knight, Deep-Cavern Bat
  • Situation: Cecil & Bat are attacking while AP is at 12. How does damage resolve - does Cecil flip?
  • Ruling: Lifelink happens when damage happens, Cecil is a trigger. So AP goes to 13 then when Cecil trigger resolves they go to 11. AP does not get to flip Cecil.

2025-05-14

2025-05-10 D&A RCQ Judging

Introduction

Third judge write up! I've been judging at this store on and off since 2018 which is ... old to think about.

We got 10 players, which is a fine number for 5 rounds top 4. 9 is bad because you're over-doubling the number of rounds from 8 people single elim, and it's not 14-16 where the majority of people get eliminated from playoff contention quickly & you have a lot of irrelevant matches.

There but for the grace of my generosity go I

I lent my Jeskai Ascendancy deck to a local, offered a couple tips, then left him mostly to his own devices. Thanks to reading my blog, he piloted the deck to first seed in the Swiss with a 3-1-1 record WWWDL. My observations and notes:

  • He prioritized beatdown lines over value. This is fine, beatdown is definitely an axis you can lean on. But Emry recursion + Stock Up value beatdown is also a form of beatdown.
  • Take some time to read Jeskai Ascendancy. It has two triggers. It interacts with Emry & 0 drops to go infinite P/T, then the looting lets you loot as many times as you want. You can then make infinite mana by looping Moxen and cast all non-creature artifacts from your yard. With two Jeskai Ascendancies, you can also cast Kappa Cannoneer with your extra untap trigger. Secret mode, Jeskai Ascendancy can just be used for discrete pumps + looting
  • Fell off as the day went on - noticeably after round 3. This is due to a lack of experience playing >3 rounds, fatigue, skipping lunch & water, etc. All things to be aware of when competing.

Rulings

Cards
Question
Answer
Superfluous commentary

Past in Flames
Does PiF grant flashback to cards that enter the graveyard afterwards?
No, PiF only affects instants and sorceries that are in the graveyard as it resolves (CR 611.2c)

Urza's Saga
AP controls a Saga on 1, plays a land. NAP says that they've missed their trigger.
This is a missed trigger. By this, we are referring to the second chapter ability of Urza's Saga. Adding a counter is a turn-based action that cannot be missed, but AP has failed to demonstrate awareness of the chapter ability by taking an action that presumes the stack is empty.
It didn't matter AP was dead as heck.

Ideas Unbound
NAP cast an Ideas Unbound during the previous turn (draw three, discard three at beginning of end step). They did not discard cards and we are now on AP's turn.
Missed trigger policy. Since choices needed to be made, it becomes a GRV and a warning. Opponent does not receive a warning, since they are never required to remember an opponent's triggers for them.

Indomitable Creativity
AP casts Indomitable Creativity, then goes to shuffle their cards to the bottom of the library.
Resolving Indomitable Creativity requires shuffling the entire library. In this case it was caught during resolution, so AP was informed

Flame of Anor dealing lethal damage to creature equipped by Blade of the Bloodchief
Damage kills creatures when state-based actions are checked (CR 704.5g). The order of Flame of Anor doesn't even matter, because the creature dying from damage is a state-based action that always follows resolution of the spell. That said, you do resolve spells with multiple steps/modes in order from top to bottom.

Gemstone Caverns with luck counter, player taps it for C
Game Rules Violation

Warnings

Situation
Warning
Fix

Situation: Active Player (AP) has two lands. Casts cantrip. Attempts to cast a Murktide Regent off 1 mana, delving 6 cards. Non Active Player (NAP) calls me immediately.
Warning: Game Rule Violation (GRV) - they have performed an illegal action.
Fix: Assess for cheating, then apply a simple back-up since it was caught immediately.

In Conclusion

Event went smoothly. I could have been more on top of slow play. Was able to be present for all players and matches, lots of space to maneuver. We were missing a table marker for #4 but I describe it as a test in object pattern recognition.

2025-04-15

2025-04-12 HotG Fredonia RCQ Judging

Introduction

Second judge write-up, following my first recounting SCG DC 2024.

This is my second time being asked to judge for the store. The value proposition is that the store manager can effectively hire me for the day, then run the front of the store by themselves without having to worry about anything going on in the back. Hoping I can talk to some local LGS stores and make the same case to them, but not optimistic.

Most stores aren't really interested in growing / supporting the competitive scene, but maybe reducing the friction of running an event will work.

Judging Philosophy

The thing about competitive Rules Enforcement Level (REL) is that it doesn't exist to "get people". To borrow from the MTR, "Rules Enforcement Levels (REL) are a means to communicate to the players and judges what expectations they can have of the tournament in terms of rigidity of rules enforcement, technically correct play, and procedures used."

The whole comp REL framework exists to create an environment that facilitates competitive play in a consistent fashion, prevents/reduces cheating, handles gameplay & tournament errors, and maintains tournament integrity.

On Penalties

Penalties are not something to award for the sake of awarding penalties. Penalties exist to drive better behavior. In this post I will comment on each penalty I awarded.

Rulings

Cards
Question
Answer
Superfluous commentary

Cards: Lantern of Insight + Griselbrand
Question: Griselbrand's ability is activated to draw seven cards. Lantern of Insight requires the top card to be revealed at all times. How does this resolve?
Answer: Cards are drawn one at a time. Each card is revealed as it's drawn, but it's easiest to just count out 7 cards and show them as your drawn cards.
Superfluous commentary: Also worth mentioning that nothing can be done while the ability is resolving. Cards being drawn one at a time is relevant for Dredge things, but that's not in modern atm.

Cards: Dryad Arbor + Devourer of Destiny
Question: Can DoD cast trigger exile Dryad Arbor?
Answer: Yes, Dryad Arbor is green.

Cards: Devourer of Destiny + Kozilek's Return
Question: Can I choose how to stack my cast triggers from these two cards?
Answer: Yes, see CR 603.3b "If multiple abilities have triggered since the last time a player received priority, the abilities are placed on the stack in a two-part process. First, each player, in APNAP order, puts each triggered ability they control with a trigger condition that isn’t another ability triggering on the stack in any order they choose. (See rule 101.4.) Second, each player, in APNAP order, puts all remaining triggered abilities they control on the stack in any order they choose. Then the game once again checks for and performs state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority."

Cards: Emrakul Promised End
Question: How does taking extra turns work after time has been called? (not actually asked - they handled correctly without intervention)
Answer: Five extra turns are taken, the tournament mechanic does not consider who takes or controls the turn(s)

Cards: Surgical Extraction + Archive Trap
Question: If I were to cast Surgical Extraction targeting my opponent's card, could I then Archive Trap them?
Answer: No, Archive Trap cares about whether your opponent searched this turn. The controller of Surgical Extraction (i.e. you) is the one searching during the effect.

Cards: Terminus + Consign to Memory
Question: Is Miracle a triggered ability?
Answer: CR 702.94a "Miracle is a static ability linked to a triggered ability. (See rule 603.11.) “Miracle [cost]” means “You may reveal this card from your hand as you draw it if it’s the first card you’ve drawn this turn. When you reveal this card this way, you may cast it by paying [cost] rather than its mana cost.”"
Superfluous commentary: I chose to read the CR word for word to minimize any possible confusion.

Cards: Snapcaster Mage + Force of Negation
Question: I cast Snapcaster Mage targeting my Force of Negation in the graveyard. Can I pay the pitch cost to flashback my FoN?
Answer: No, flashback is an alternate cost. Part of casting a spell is choosing how you're casting it, alternate cost is applicable. You cannot pay two alternate costs at the same time. Additionally, because the game events were legal, the game state will remain as it is (i.e. no rewinding the Snapcaster Mage).

Cards: Utopia Sprawl + Damping Sphere
Question: Does Damping Sphere apply to a Forest enchanted by Utopia Sprawl?
Answer: No, Utopia Sprawl adds a triggered mana ability (CR 605.1b) and that is what is producing the extra mana, not the Forest.

The Harbinger of the Seas / Blood Moon section

Cards: Harbinger of the Seas + Utopia Sprawl on Stomping Ground
Question: Harbinger of the Seas enters play, what happens to the Utopia Sprawl?
Answer: The Stomping Ground is now an Island, so Utopia Sprawl is now illegally enchanting it and is put into the graveyard (CR 303.4c, 704.5m)

Cards: Harbinger of the Seas + Leyline of the Guildpact
Question: Leyline was in play. What happens to the lands after Harbinger comes in?
Answer: The effects apply in the same layer, so we apply timestamps - the most recent effect rules. (CR 613.1d, 613.7)
Superfluous commentary: Dryad of the Ilysian Grove also applies in the same layer.

Cards: Blood Moon + Ugin's Labyrinth
Question: Under Blood Moon, what happens to the card exiled under Ugin's Labyrinth?
Answer: Nothing. It remains where it is, exiled under the Mountain named Ugin's Labyrinth which has no special abilities - it's a Mountain. (CR 305.6) As for keeping it in exile, reference CR 406 for Exile.

Warnings

Situation
Warning
Fix

Situation: Active Player (AP) has two lands. Casts cantrip. Attempts to cast a Murktide Regent off 1 mana, delving 6 cards. Non Active Player (NAP) calls me immediately.
Warning: Game Rule Violation (GRV) - they have performed an illegal action.
Fix: Assess for cheating, then apply a simple back-up since it was caught immediately.

Situation: AP looks at their opening hand for mulligans, realizes that they have eight cards. Calls judge.
Warning: Mulligan Procedure Error - they have made an error "during" the mulligan process.
Fix: Forced to take a mulligan.
Superfluous commentary: The remedy & philosophy for this is to remove/minimize leeway for abuse and to return the game state to a situation that is not-incorrect, and fairer. Someone asked later about applying the "Thoughtseize fix", the colloquial term for Hidden Card Error fix. This would not be appropriate, since we have a remedy that brings the game back to a fair play state without giving players additional information. Also would leave the space for possible abuse by someone who always draws 8 -- if the penalty for drawing 8 is a free Thoughtseize for your opponent and a warning, maybe there's a world where it becomes the spiky thing to do that twice per tournament.

Situation: NAP cast a Damping Sphere on the previous turn. AP takes their turn. Has access to seven (7) mana. Casts Karn the Great Creator (4), uses ability to find a Liquimetal Coating (2). Casts Liquimetal Coating for 2 mana.
Warning: Game Rule Violation (GRV) for both players
Fix: Rewind game state to point of illegal action. Remind players that they are both responsible for maintaining the game state.

Situation: AP announces that they're casting Writhing Chrysalis. NAP passes priority. AP says okay, moving Writhing Chrysalis forward and then grabs two Eldrazi Spawn tokens.
Warning: Remind AP that due to their out of order sequencing, they have missed their trigger.
Fix: Ask opponent if they would like to put the trigger on the stack.
Superfluous commentary: This is why it is good practice to announce cast triggers. Trigger policy is rough - you can get punished for not noticing things immediately. Understanding when to slow down game actions & cover all your bases is part of the learning curve for competitive tabletop. Not ideal, but necessary.

In Conclusion

I think I did a more complete job of announcements this time around. Made sure to be very visible and present throughout the event. Players made good use of my presence. Hoping to keep it going and keep demonstrating what a well run RCQ looks like.

2024-10-15

2024-10-05 SCGCON DC JUDGING

Introduction

This is my first post on the blog about judging, so it's going to be a lengthy one. If you're not super into discussion of rules, policy, or my unrestrained navel-gazing feel free to scroll down to the Takeaways section.

Judging in General

There's a whole philosophy to judging. But at its core it's about providing a positive gaming experience to everyone involved.

There's a bunch of aspects that are all important, but if I had to organize judging in a sort of hierarchy of needs:

  • (top level) Hiccups are handled, numerous events going on concurrently, well-organized with clear hierarchy and escalation paths -- big tournaments/convention tier.
  • Errors are handled, cheaters are caught, competitive integrity is maintained.
  • People have fun.
  • The rules are being followed.
  • (bottom level) An event happens at all.
Now, all of these are important. You can't achieve the higher levels without the foundations.

My History with Judging

I got into judging MTG around 2018, certifying as an L1 and part-timing a large local FNM (~40). Since then I've been on-and-off through moves, the pandemic, different judge organizing bodies, returning to solo judge the large local FNM for a year, etc. It's funny when other judges say I'm really good for an L1 - I've played hundreds of Magic events including dozens of RCQs, some GP level events, and judged several thousand event-people by this point. But without a requirement for stores to staff RCQ judges, I've yet to make the move for L2.

Saturday Assignment: Pioneer Regional Championship Floor Judge

Took quite a few calls. Got all the card rulings correct, took a few error calls that I could have done better with. I awarded several warnings when they were appropriate, but not always using the textbook reason which I could do better with.

Sunday Assignment: Modern 5k Deck Checks

Doing deck checks, I found that my player experience was not unique - many players are also playing mismatched playsets of cards. 2 foil, 2 non-foil, in different arts. Presumably this is due to difficulties in sourcing 4 matching non-foil copies, or they prefer the heterogeneity.

Did have to award a game loss due to a mismatch of basic land count. It was 2/2 basic Swamp/Island vs a listed 3/1 split. Why it had occurred: player was using the desaturated Double Feature lands which are not obviously colored to the land type. Would not recommend.

Calls

  • Cards involved: Elesh Norn Mother of Machines, Overlord of the Hauntwoods
  • Situation: Player controlled ENMoM, resolved OotH ETB to make one Everywhere token. They should have created two with two triggers.
  • Ruling: This is not a missed trigger, since the player demonstrated awareness of the trigger. However, they did not handle the replacement effect correctly which should have created a trigger. Game Rule Violation (GRV) to the player, Failure to Maintain Game State to opponent (FtMGS).

2018-12-14

2018-11-16 D&A Modern FNM Judging

This past FNM, I judged the event rather than participating. The night began with an unfortunate announcement that the store would no longer be running their FNMs (and accompanying YGO event) due to low attendance. Modern ended up firing with 13 people, standard with 10, and YGO with... 44? Crazy numbers. In the glory days, the store would get 100+, enough that the fire marshal would show up and warn them for exceeding capacity (because the room only had one means of egress/exit door, never mind that it was a store room with a friggin' garage door)

I can't say I was surprised by the news. They've always run a very generous prize structure even after adding the $5 entry fee. In fact, the payout guarantees that the event operates at a loss, hoping to make it up elsewhere. So after paying the entry fee, each player receives one free booster pack ($4 MSRP, but to the store it costs more like $2). Then depending on overall record, the prize structure looks like this:
  • 4-0: 45 cash, or 60 credit
  • 3-0-1: 30 cash, or 40 credit
  • 3-1: 15 cash, or 20 credit
  • 2-2: free entry into future event
So average players only need a 2-2 match record to go infinite. If 16 players show up, that results in only four players who need to pay in again next week (assuming no extra draws). In addition, the amount of payout is 1 x $45 + 3 x $15 for a total of $90 (or 120 in credit). So assuming that 16 players pay in, the store is already losing 10 bucks from the start, has given out 16 packs ($32), and we haven't even considered next week or overhead (upkeep, wages).

Now, on to some of the questions/situations I fielded.
  • Chalice of the Void: If a player controls a Chalice, opponents can cast spells (that would be countered) into it hoping that their opponent forgets the trigger. However, the controller of Chalice cannot allow their own spells to resolve through Chalice, which would be considered cheating. This is due to a couple different elements of trigger policy: players are not required to remind their opponents of their (beneficial) triggers thereby helping their opponent beat them, and you are not allowed to forget detrimental triggers (which it is, if you control the Chalice & are casting a spell that would be countered).
  • X is 0 everywhere except the stack. Relevant cards that interact with this: Abrupt Decay, Spell Snare, Eidolon of the Great Revel, Engineered Explosives, Chalice of the Void, Ratchet Bomb, and all the other X cost artifacts.
  • Nullhide Ferox, then illegally casting noncreature spells. At regular REL, this could probably have been fixed? but was a pretty huge error. Kind of a similar thing to casting your own spells through Chalice.
Reflections:
  • Judging is way more fun and interesting when people call you over.
  • I wouldn't want to judge 100% of the time and play 0%, which is what most judges seem to do. Judges are usually... all judge all the time, and I think it's more fun to just play some sweet Magic
  • Probably won't be judging again at this store, since they're only holding two more Magic events. Pretty unsure about when I'll next get the opportunity???