Showing posts with label Standard. Show all posts
Showing posts with label Standard. Show all posts

2025-09-07

2025-08-30 & 31 SCGCon Orlando Judging - cEDH & Standard

Introduction

cEDH, Standard and some commentary on how terrible the format is

Saturday Assignment: cEDH 5k

cEDH was a new one for me. After receiving my schedule, I asked around for tips on judging cEDH - the most common advice was to police table talk to maintain pace of play.

The event was run at regular REL without any particular multiplayer addenda using Spicerack. We had just over 80 players in the event. Rounds were 80 minutes, stop on that turn or after 20 minutes ending in a draw. Wins being 5 match points, draws 1. We had some Spicerack technical glitches in R1, but besides that I think everything went quite smoothly in the Swiss.

Generally it seemed that players were quite cordial in their attitudes, and were able to handle most things on their own. They were also very on top of the triggers, moreso than Standard players it seemed who are often used to Arena handling triggers for them.

It was interesting seeing the range of cards being played. Wandering Archaic from Strixhaven being really good at messing with stacks. A Magda deck playing Mishra's Workshop out next to Dwarven Trader and Dwarven Armorer (1/1s for R) was a bit wacky.

The game flow of cEDH seemed to be a bit of resource accrual eventually into combo turns where someone would "go for it" with or without backup, then seeing if the rest of the table could stop them. The round time policy makes a lot of sense for this, since the stack/turn here can quickly eat up 10, 20+ mins. There's some posturing from non-active players about whether they have interaction, if they can get someone else to use their interaction, if they can negotiate a draw here by negating the active player, etc. This is the main bit of "table talk" I witnessed. It takes a a little bit, but these stacks/turns usually determine the outcome of the match.

  • Player 1 turn 1 plays a Chrome Mox, imprinting a Phyrexian Metamorph under it. On player 2's turn 2, this is noticed by a judge. Chrome Mox reads "Imprint - When this artifact enters, you may exile a nonartifact, nonland card from your hand."
    Ruling: handle as a GRV, backing up five turns is out of the question, leave it as is.
    Commentary: I kept an eye out for repeats of this error the rest of the day, saw none. Chalk it up to being an interaction that only happens with colored artifacts (not many in cEDH) and player being a bit distracted by round 1 software snafus.
  • Player 3 casts The One Ring on their turn. Go around to player 1's turn, who controls a Malcolm Keen-Eyed Navigator (partner pirate commander with a pirate-damage-trigger) and a Kediss Emberclaw Familiar (partner commander with a trigger that duplicates commander combat damage).
    P1 attacks P3, announces triggers. P2 points out that P3 has protection from everything, P1 argues that P3 never announced their Ring trigger.
    The One Ring's trigger affects the game in non-visible ways. As long as its controller acknowledges it before it becomes relevant (ex. taking damage or allowing themselves to be targeted) they receive the trigger's benefits. For handling multiplayer, we generally treat other players as teammates - i.e. in this case they're allowed to point out the trigger.
    So P3 gets their TOR protection, P1's attack goes through and does nothing.
  • P4 controls an Aetherflux Reservoir. On P1's turn, they attempt to cast something. P4 responds, gaining 1 life to 51 and activates Aetherflux Reservoir targeting P1.
    Couple tricky things taking this call.
    - What is happening in the game at the moment of the call?
    - What is the players' problem or issue?
    - Is this call being made to gain or create an opening/advantage somehow?
    End result seemed to be that one player didn't think P4 gave an appropriate window for the life gain trigger, but no one had a response to it so :/ nothing changes
  • P2 controls Kefka Court Mage (Wizard w/ ETB everyone discards, controller draws cards for each type discarded), Harmonic Prodigy (doubles Shaman/Wizard triggers), and Displacer Kitten (on noncreature spell cast blink a nonland you control).
    On P4's turn, P4 attempts to cast a spell and P2 responds. P2 blinks Kefka and correctly triggers+resolves Kefka twice. A few spells later, everyone but P2 is hellbent. P2 casts a couple more spells before their own turn, blinking Kefka again but only resolving the trigger once each time (rummaging, effectively).
    Noticed this, it's difficult to argue that it's gaining any advantage to ignore the effect, P2 has around 9/10 cards in hand vs 0 in everyone else's hands, rummaging a few more times is going to be generally beneficial to the player. This would be GRV at comp REL since Harmonic Prodigy is a replacement effect but in the spirit of the event & regular REL I allow it to pass without warning and the game ends about a minute later.

Sunday Assignment: Standard 5k / Deck Checks

The event was staffed for significantly greater attendance. Blame Vivi Cauldron. 30% of SCG Orlando day 1 into 54% of day 2 into 75% of the Top 8? That's busted. Asking people if Vivi should be banned is a bit of a litmus test. Vivi is a perfectly balanced Standard card as is, it's the interaction with Agatha's Soul Cauldron that breaks the normal curve of mana production. Cauldron is the correct ban, those who say Vivi clearly haven't actually played the format.

If anyone asks me how to fix Standard? 1) Go back to two year rotation 2) Print pre-constructed decks that can actually onboard new players

Calls

  • Cards involved: Cecil Dark Knight, Deep-Cavern Bat
  • Situation: Cecil & Bat are attacking while AP is at 12. How does damage resolve - does Cecil flip?
  • Ruling: Lifelink happens when damage happens, Cecil is a trigger. So AP goes to 13 then when Cecil trigger resolves they go to 11. AP does not get to flip Cecil.

2025-06-03

2025-05-17 RC Hartford with Jeskai Control (2-4)

Introduction

Skipped RC Minneapolis despite dual-queueing, wasn't feeling it. Hartford is driveable so hopped in a car and away we went.

Decklist

  • Casey Miller took down RC Minneapolis with the deck, so surely it's good right?
  • The theory was that Jeskai Control had a good matchup spread, especially against public enemy #1 UR Prowess. I tweaked the SB a bit - Obstinate Baloths out since Pixie is virtually absent from the meta, add some Ghost Vacuums for various matchups - Omniscience, Jeskai Oculus, Stormchaser's buyback, delirium, etc.
  • I practiced the deck for a few dozen matches on Arena, felt okay. Took it out to a paper event just to test casting the spells and physical manipulation of cards. Printed out tokens for Three Steps Ahead & Shiko copies.

Swiss

  • R1 Adam Bruce on UW Omniscience (1-0)
    G1 I hold two removal spells. He reanimates Omniscience, casts a second one. I try to remove the first, he bounces it and gets to stick two Omnis. I concede early for time since I have nothing left & he's still at 20.
    G2 we durdle around. I crunch his life total down, removing creatures. I have a Ghost Vacuum on board. He hits 10 mana and double Omnis, but has no gas left and dies.
    G3 he misses land 4 and I have answers gg
  • R2 Ryan Condon on UR Prowess LL (1-1)
    Both games I'm able to stabilize, getting to 21 life in G1 and 17 life from 1 in G2. But then by recurring Stock Ups opp is able to sculpt his hand enough to one-shot me, since this build of Jeskai isn't really able to deal with that.
  • R3 Daniel Deckman on Jeskai Control LD (1-2)
    He looks familiar. We actually played at MagicCon Vegas 2023!
    G1 goes long, my understanding was I could play for a mill victory since we both have more removal than threats but then I find a clump of a bajillion lands while he churns through his deck enthusiastically and is able to bash me with a Shiko before I can find another Get Lost.
    G2 draw
  • R4 Adam Broeking on Jeskai Oculus WLW (2-2)
    Game 1 I stabilize at 5 then turn the corner by bashing with Marang River Regent, then next turn copy it with Three Steps Ahead and bash again. He puts up a bunch of blockers iirc Siren + two Oculus, top deck my second Three Steps Ahead ggg
    Game 2 draw poorly, first hand is 4 lands + high curve cards, second hand has a couple cheaper interactions but then draws into the same as the first
    Game 3 idk, took it down.
  • R5 Adam Snook on UR Prowess LL (2-3)
    G1 I get slow rolled into a turn 5 one shot from 19
    G2 my notes don't show much but I die who cares about the details
  • R6 Michael Belfatto on UR Prowess WLL (2-4)
    idk, he knows the matchup better than I
    Temporary Lockdown is absolutely needed to stabilize, but given about ten turns UR will find their Into the Floodmaws to sweep them away. G2 he briefly miscalculates lethal with bouncing Temporary Lockdown on an Authority of the Consuls + Stormchaser's Talent but I still die a few turns later.
  • R7 Quinn Tonole on Mono R LL
    My drop didn't register I guess. Didn't actually play this one.

Is UR the best deck? and public discourse

There were some RC commentators who expressed the opinions that UR is powerful but not ban-worthy, people are too ban-thirsty, but most importantly grinders are too lazy to solve for the problem that is UR in the metagame. This is pretty nonsensical. There are several thousands of very experienced players trying to solve the format, but it keeps rotating because new busted cards come out and obsolete the old ones. Standard is now in this weird ebb and flow of power creep, where a card like Nowhere to Run will define a meta, obsoleting X/3s, putting people back on X/4s, only to be pushed out by repeated creature value. Sure, we shouldn't kneejerk ban everything. But the problem isn't that grinders are lazy, it's that Standard is a tough freaking format now where everything is powerful but simultaneously not good enough. Might write up a post on how to fix Standard later, idk

I chose my deck based on flawed premises

  1. The top decks are approximately the same power level.
  2. Jeskai has a solid matchup into UR, and resolving Temporary Lockdown mostly wins the game.
  3. I acquired enough practice with Jeskai from playing it on Arena and briefly in paper.

Conclusions & Takeaways

  • I didn't do quality prep for the tournament, therefore I wasn't so practiced & in tune with my deck that I was able to zone in on the key decisions for my matchups.
  • Coping that I didn't get the sweaty UR practice that I needed. 

2025-01-18

2025-01-18 HotG Fredonia RCQ (4-1, 1-0)

Introduction

Realized that I haven't played in an RC since Denver eleven months ago. Skipped Dallas for Asia trip, skipped DC to judge it instead. 

Standard is great, as previously established. There's definitely a top tier of decks, with a number of weaker but competitively viable options.

Tier 1: UB Midrange, RG Aggro, UWB/UB Bounce
These decks have the fewest overall deckbuilding weaknesses, are very proactive, and have large removal coverage.

Tier 2: GW Dorks, GB Midrange, Zur Domain, R Aggro, UWR Convoke, W Tokens/Control, UW Oculus
Tier 2 decks have some angles vs tier 1 decks but are generally fun-policed by at least one of them.

Tier 3+: UW Convoke/Midrange, RW Aggro, RUG Otters, UG/BUG Terror
These decks have clear weaknesses in that they are not as proactive, interactive, or powerful as would befit a T1 deck.

Decklist

MTGGoldfish features Nicole Tipple's 14th place Atlanta decklist as the default version. Wasn't happy with the land base - slightly too many painlands. For this event I went with Saulliert's manabase since they've been grinding a decent amount of Esper on MTGO. It trades a Restless Anchorage for Restless Reef, and an Underground River for an Island.

On the spell side Saulliert trades 1 GftT + Kaito for 2 Sheltered by Ghosts. I like the Sheltered by Ghosts idea as an aggro hedge, but want to preserve the number of Kaitos. Moving a Kaito to the SB doesn't make sense to me so I trim Spiteful Hexmage instead. imo Hexmage is the cutest card in the deck, stock is already down to 2, doesn't too too much with the deck, worst of the one-drops.

For gameplay, Stormchaser's Talent is a better T1 play OTP, while Hopeless Nightmare is better OTD. Turns 2+ being able to bounce & repeat one of those is probably your best game.

Sideboard

  • Trying to hedge against a wide range of stuff
  • RIP is premium GY hate that hopefully speedbumps GY decks fast enough to kill them
  • Pest Control, Temporary Lockdown, Shrouded Shepherd all kind of compete for the same spot. For PC and TL you want to bait the opponent into overextending into it which is a sort of bait spot
  • No More Lies is for the Sunfalls and 4-5+ drops of the world

Swiss

12 players, 5 rounds cut to top 4

  • R1 Christian B on GR ramp WW (1-0)
    He didn't have a ton of ramp action, got some Hopeless Nightmare bouncing going & cleared him right out
  • R2 Alex B on RG Aggro WLL (1-1)
    Kept sketchy two-landers in both SB games. G2 was a UW hand with 3 Nowhere to Run, drew black source on turn 4 and died to a solid wide start.
  • R3 Athena P on UW Eerie WW (2-1)
    Killed stuff and bounced anything with aura enchantments
  • R4 Joshua B on GB Midrange WLW (3-1)
    Some grindy action. G2 I fuck up and put a Nowhere to Run in the yard for no reason. But it doesn't matter, I kept a three lander & draw five/six lands in six/seven draws. My Kaito gets Blot Out-ed which seems really good in a world where UB is a deck to beat.
    G3 is a bit of back and forth but I go wide & go value which are both good into GB
    tl;dr Glissa into Nowhere to Run land is dead Glissa
  • R5 Tom Z on UR chaff WW (4-1)
    Going into R5 we have two 3-0-1s, two 3-1s ... but first place has already played everyone in spots 2-5 so we have a pair down situation. I take the moment to explain some context to my 8th place opponent for whom this is their first RCQ -- he is 2-2 with the worst breakers and we are facing a top 4 cut. I ask once for a concession, he passes, we proceed.

Top 4

Semifinals homie scooped by Jordan

Finals vs Marc D on RG Aggro LWW (RCQ winner)

G1 I keep a mid hand with all colors covered by three painlands. I was concerned with the mana, but really I should have been concerned that my hand didn't have any proper removal to pressure the opponent.

G2 I deliver a multitude of otter tokens and tempo TTABE him out. He unlucks into three Innkeeper's Talents in hand.

G3 I draw a perfect opener of three different fastlands, Stormchaser's, Pixie, TTABE, and I think a Nowhere to Run. Meanwhile Marc mulls to 6 and gets a bit stuck on 2 lands. I draw into a Hopeless Nightmare which accelerates the pressure.

One of the more tedious things vs this deck is that moving first on blocks is often quite bad, given the tricks from both sides. If you move first and get tricked the board state rapidly deterioriates. If you block without a counter-trick you probably get blown out and die.

Conclusions & Takeaways

  • Esper definitely feels like a top dog of the format. It plays incredibly efficiently with its mana with very powerful 1 mana plays, can play at instant speed, and can drive card advantage by sticking a Kaito.
  • Speaking of card advantage ... Kaito is basically the one source of raw card advantage in the deck. The important thing with Kaito is to play him into tempo ideally so he gets to activate at least another turn.
    Like the SB Up the Beanstalk in Temur Otters, I don't get the point of sticking a card advantage engine in the SB. Just play it as your 61st card whatever.
  • Fighting one mana enchantments with 2+ cost answers probably isn't the right answer.
  • Plan to add SB Shrouded Shepherd... looking at cuts on Loran and Temporary Lockdown. White is the tertiary color and 3 is the top of the curve.

2024-12-10

2024-12-08 Mecha Games RCQ (4-0-2, 1-0-2)

Introduction

On Saturday I played Standard GB to a mediocre 2-3 finish at a local RCQ. So I decided to return to jamming the deck I have reps with, instead of trying to slog through the meta like everyone else (see also: my approach to MagicCon Chicago).

For Standard UB is currently top dog, but there are several other tier 1 decks and a lot of fringe stuff kicking around in tier 2-2.5-3. Generally I think Temur Otters is decent vs midrange, but horrid vs red aggro.

Decklist


 

I took the maindeck from an MTGO list, then tweaked the SB for card availability and personal preference. I like the maindeck a lot, the tweaks from the Worlds version feel more streamlined.

Ryan Condon's primer is now free btw

Maindeck choices / brief commentary

  • 2 Questing Druid - Grinds harder than 1, also a threat
  • 3 Valley Floodcaller - Floodcaller is a fragile win-condition. If it sticks you win the game, but hard to run out for value
  • 4 Analyze the Pollen / 3 Bushwhack / 2 Fabled Passage - Fabled Passage worst land in the deck, spells synergize more. Checks out. Just wish I had 4 matching Analyze instead of 3 + 1
  • 1 Pawpatch Formation - Card is handy sometimes, cycler when it's not
  • 1 Bitter Reunion - Makes sense. Occasionally enables a kill line, Tarnation Vista mana, or cycles through the deck. But not a role player. Plus can be bounced with TTABE
  • 3 Roaring Furnace // Steaming Sauna - Makes sense into midrange, grinds good

Sideboard

  • Ghost Vacuum - Necessary vs Oculus, fringe reanimation decks. Not worth bringing in for Mosswood Dreadknight / Enduring creatures
  • Screaming Nemesis - Great threat vs midrange that taxes their catch-all removal
  • Lithomantic Barrage - UB and UW are metagame threats enough said
  • Aegis Turtle - Interesting anti-aggro tech idea
  • Floodpit Drowner - More anti-aggro tech
  • Pawpatch Formation - Enchantment shenanigans. Also fine vs UW, Unholy Annex decks, RIP
  • Negate - Had two, but deck doesn't love to hold up mana
  • Into the Floodmaw - Efficient bounce, looking to hit fliers/tokens with this one
  • Scorching Dragonfire - Really good, could go up on this card

SB plan for UB

+2 Screaming Nemesis +2 Lithomantic Barrage +1 Scorching Dragonfire
-2 Analyze the Pollen -1 Bitter Reunion -2 Thundertrap Trainer

Develop board and keep their side clear from Ninjutsu. If you lose tempo & they go +2 cards with Kaito/Curiosity you're dead. TTABE can swing tempo.

Swiss

  • R1 Joey Li on UB LWW (1-0)
    G1 Enduring Curiosity draws a stupid amount of cards
    Azure Beastbinders + Mockingbird Beastbinders are annoying, but I grind through it. Opp casts a Mockingbird attempting to copy enchantment Enduring Curiosity, oops not legal. Instead gets a flying Floodcaller. Consult with judge on what happens when Mockingbird *does* copy Enduring Curiosity then dies.
  • R2 Scott Shannon on UW Oculus WW (2-0)
    Game 1 mulls 1 landers, keeps a 5 card 1 lander and dies.
    Game 2 stuck on 3 lands, keep bouncing his Monastery Mentor and keep a tidy yard with Ghost Vacuum. Abhorrent Oculus lands a couple times but never for long.
  • R3 Mark Patton on UB WLW (3-0)
    Iirc in this matchup I cast Song of Totentanz a couple of times for bodies and that did him in good. He sides out his Azure Beastbinders, unfamiliar with how to SB the matchup.
    Kaito was annoying, but was able to clear it at least once
  • R4 Nemanja Karadzic on UB WW (4-0)
    Game 1 TTABE his Enduring Curiosity + my Up the Beanstalk 3x. Hilarious.
  • R5 ID with Daniel Lee (4-0-1)
    We were the two 4-0s, with 10 3-1s. No draws, fortunately. Explain that next round will have us two, 5 4-1s, so 6 people incl. us get to ID while tables 4/5 will have to play. We will either end up 1+2 or 2+3 depending on what happens in the R6 pairdown, but double ID is a lock.
  • R6 ID with Paul Jansen (4-0-2)
    Pair down at table 4 wins, tiebreakers shift and I drop to 3rd.
    Friend Jerry (of UW Jerrys) wins at table 5 and lucks into T8 since all higher 4-1s lose.

Quarterfinals

Match up vs Phill Hurst in 6th. Met him previously at Mecha, had a bit of miscommunication regarding prize splits but I got a sweet F2F Goblin Guide playmat from the time. He qualified for the Aetherdrift PT at RC DC, so no slouch.

Game 1 I drop a ton of enchantments and lands. Get to turn 7 or so, realize I'm at 9 life from painlands vs 20 but I've developed the board so hard all that's left to do is win.

Misplayed game 2, but didn't matter. My GY had been cleaned, and he had a Tear Asunder when I ticked Talent to level 3.

Game 3 he mulls to 5 and I have a solid hand. Fin.

Negotiate top 4 split. 700 CAD + playmat in pool, redistribute 200 to 2-4, 1st gets mat + 100.

Conclusions

  • I suspect Otters is underrepresented in paper. People don't want to learn the deck, Arena handles triggers for you, and the complexity is intimidating to many who would rather slog it out with a simpler aggro/midrange deck.
  • Most of my opponents were unfamiliar with the deck, removal prioritization, and sideboarding. That's a strong advantage in an open field. Especially some of the rules ins and outters that came up.
  • Tips for people playing vs Otters. Cheap removal on Otter tokens and Thundertrap Trainer keeps me off mana later. Exile the Enduring Vitality. Exile TTABE from the yard. Exile enchantment removal is killer.
  • Slow-rolling Enduring Vitality is good when your opponents hold up 2 mana forever
  • Tarnation Vista, I think default color is red since you can often filter it for UG. Drew it more than usual, used it to filter & sneakily keep up some extra colored mana. iirc I had something like Island, Forest, Mountain, Vista on green with UG permanents that allowed me to hold up double U or something
  • Generally made good decisions with T1 Lay of the Land choices, keeping myself open. Mountain gets more priority with 2 Questing Druids Seek the Beasts in the deck. Also with increased Torch + Roaring Furnace + needing to keep boards clear. Obviously GG on T3+ is important as is having multiple U later on
  • Lot of gas hands today. Keep 1 land + Lay of the Land effects, tutor a land and draw fast land ggez. Several T1 Stormchaser's into T2 TTABE is huge tempo.
  • Talent and TTABE are the biggest cards in the deck. Judged at Columbus a couple weeks ago doing deck checks. Lead had some concerns about an Otters deck with potentially marked cards, one of which was Up the Beanstalk. Explain to lead that Beanstalk is extremely mid in the deck, whereas marked copies of Talent & TTABE would be massive problems.

 


2024-02-26

2024-02-23 MC Chicago 75k Standard Open with WU Jerrys (9-5, 32nd)

Introduction

Standard RCQ season has been going for a while, plus Wizards revived Standard Showdown events. Then since I didn't pre-register for the big ticket limited events at MC Chicago, I had to fall back on the Standard Open.

Previous to this, I was playing Domain in local Standard events. The archetype was fine previously, but I think Domain has fallen behind the curve at this point in the rotation timeline. While other decks are abusing Novice Inspector, Domain has plateaued its card choices, trying to do the same thing as a year ago.
The only real variations are in the sweeper suite - Temporary Lockdown main, or trying out No Witnesses from MKM, and various SB choices. Additionally, it doesn't really do anything through turn 3 at which point Boros Convoke has probably killed you.

Two weeks ago I attended RC Denver and a friend (Jerry) went 5-2 in the Sunday 5k with this list. His performance was more robust than that of our other mates (3-3, 2-3), both solid players who are already qualified for RC Dallas in Standard this season.
The deck plays powerful cards & synergies, and comes in at just enough of a meta angle to catch people off guard. As of today, the "Azorius tokens" archetypes is the sixth most popular Azorius archetype in the format, behind Control, Tempo, Midrange, Soldiers, Artifact Aggro, Aggro.

Benefits of playing an off-meta deck: everyone in the event has a plan vs Esper Midrange, but they'll have to expend a moderate amount of mental energy to adjust to this deck, not knowing the exact card choices of the archetype unless they have also studied Jerry's exact decklist.
So in honor of Jerry lending me the deck, I rechristened the deck "WU Jerrys", since it produces so many tokens that I just call them Jerrys.

Decklist

  • I think modern deckbuilding utilizes three core tenets: play good cards, build synergies (plural), and have an X-factor that can run over the game.
  • Play good cards: all of these cards are tried-and-tested staples of UWx strategies in Standard. No More Lies, Wedding Announcement, Virtue of Loyalty, Wandering Emperor - these cards are a pretty high floor of power level.
  • Build synergies: The one-drop suite of Spyglass Siren, Novice Inspector, and Warden of the Inner Sky establishes the board and smoothly transitions into the midgame. Not only do they enable Warden, but they can crew Subterranean Schooner which does a decent Smuggler's Copter impression, then grow via Virtue of Loyalty and Wedding Announcement.
  • X-factor: The Christmas-land scenarios where a deck does something that's basically unbeatable. In other decks, this could be a turn 2/3 Amulet Titan kill, turn 1 Grief-scam, Pioneer Rakdos Vampires cheating a big vampire in on T3 at the PT, Esper Midrange's sequence of Deep-Cavern Bats into Raffine.
    For this deck, it's Invasion of Segovia + Virtue of Loyalty. The absolute nuts would be 1 drop into Schooner on 2 into flipping Invasion on 3, but realistically that's more of a T4+ play. But getting it off makes the board virtually unbeatable, and can hold up Wandering Emperor, countermagic, or Destroy Evil/Elspeth's Smite.
  • I think the deck is generally favored vs Esper, which plays a lot of 1-for-1 removal which are inherently bad vs cards that make 2+ permanents.
  • While drafting my sideboard guide, I noticed I was cutting Regal Bunnicorn and bringing Destroy Evil in virtually every matchup. So I made those changes to the base deck.
    Trimmed a Schooner and Spyglass Siren to incorporate 2 Novice Inspectors.
    Added a Cryptic Coat for power reasons replacing the second Bunnicorn.
  • Speaking of which, Destroy Evil is kind of insane these days, to the point where 3 toughness instead of 4 is often an upside.
  • SB: Elspeth's Smite is anti-aggro, including Glissa Sunslayer which is unbeatable in combat.
  • SB: Disdainful Stroke is anti-domain & control. Should switch to a mix of Stroke/Negate
  • SB: Doorkeeper Thrull comes in vs Boros Convoke which I encountered a fair bit in Arena Bo3 testing, as well as Domain and potentially Bx decks that lean heavily on ETBs besides the Deep-Cavern Bat.
  • SB: Tocasia's Welcome is for every UBx matchup (Esper and UB).
  • SB: Sunfall is for UBx, Convoke, GB, and any other flavor of midrange that tries to play 3+ creatures.

 SB guide picture



Rounds

  • R1 Francisco Gonzalez Iturriga on UB Midrange LWW (1-0)
  • R2 Chris Castro-Rappl on UB Midrange WW (2-0)
  • R3 Brendan Brown on Slogurk Legends WLW (3-0)
    In SB game, opponent attacked with a Slogurk and attempted to Takenuma for extra damage. Got them with my one sideboarded Elspeth's Smite, sorry opponent thanks for being cool about it.
  • R4 Ben Holt on Boros Convoke WLL (3-1)
  • R5 Andrew Elenbogen on Esper Mid LWW (4-1)
  • R6 Matthew Holderness on Boros Convoke LWW (5-1)
    Doorkeeper Thrull was huge. Held a Sunfall in hand SB game, observed that opponent was representing Resolute Reinforcements, then cast Sunfall off-curve on turn 6 making it irrecoverable for him.
  • R7 Matt Sikkink Johnson on Esper Midrange WLL (5-2)
    Game win was from tardiness, then I got smoked. His list was running Temporary Lockdowns
  • R8 Michael Martin on RB Midrange WW (6-2)
    Made it to day 2. R4 and R7 losses mean that my breakers put me in the upper crust of 6-2s making it to day 2 (23rd of 68).
  • R9 John Aki on Esper Midrange WLW (7-2)
  • R10 Brian Zeng on Sultai Squirming Emergence LWL (7-3)
    Lose game 3 on a mulligan decision. Mulled to 6 with hand shown.
    Didn't have a white source so I bottomed Destroy Evil instead of Invasion of Segovia. Topdecked Seachrome Coast, then got wrecked by an unanswered Founding of the Third Path that filled up their graveyard and rebought a Duress.
  • R11 Michelle Y on Mono R WLW (8-3)
    Some concerns about slow play. G3 countered first Urabrask's Forge, then pressured & survived the second. Perhaps shouldn't have blocked tokens early, but was trying to bait out spells.
  • R12 Federico Giardini on Esper Mid LWL (8-4)
    G3 he plays Lord Skitter on 3. I make a Knight token. T4 he plays Raffine, attacks with rat token + Lord Skitter. I didn't expect the double attack. Should have made a second Knight token and double blocked, instead auto-pilot blocked the token, then Raffine got to connive a bajillion times from the rat tokens.
  • R13 Daniel Garcia Ross on BG LWW (9-4)
    Doorkeeper Thrull and Sunfall huge. Also playing around Tranquill Frillback, which can answer multiple of my powerful enchantments for relatively low cost.
  • R14 Aaron Miotke on Domain LWL (9-5)
    Maindeck Temporary Lockdown, then beaten by uncountered Herd Migrations in G1/3.
    G3 kept a medium hand with no countermagic, possibly wrong in the matchup but I didn't run into any Domain during testing so unsure.
    Opponent made top 16 on breakers, while I cashed out at 32nd for $500.

Thoughts

  • Deck was solid. Needed to tighten play up on day 2 - avoid auto-piloting priority passes and combat passes. Take a second to review board states and new information. Also applies for drawing cards & spellcasts.
  • Barely missed a few EoT triggers, similarly need to not miss those.
  • Ought to play more competitive online Magic. Standard Showdowns and RCQs aren't building good habits, and most local players aren't on meta decks.
  • Thoughts on Standard - there's a lot of play for strategic decision-making as well as space for brewing (Sultai Emergence, whatever cftsoc is playing this week, etc.)
  • If you're trying to spike an RCQ, picking up Esper, UB, Mono R, really any of the top 10 meta decks is fine.
  • Other side of the coin: the same approach is flawed for larger events (opens, RCs).
    Suppose you play Esper/Dimir Midrange like 25% of the field. Everyone knows about Esper. Everyone has a plan for Esper. Given those factors, simply being a better player isn't going to elevate your Esper winrate to 80%.
    Exhibit B: showing up with Temur Rhinos to RC Denver.
  • Cashed two MagicCon opens in a row. Dissatisfied with this performance, since there were a few decision points I should have clearly played better.

Chicago asides

  • Deep dish is a tourist trap, but you can enjoy it as long as you treat it for what it is. Which applies to a lot of things actually. (what it is is a hefty casserole dish)
  • Chicago dogs are an absolutely fascinating construct. even after all these years. It's rolled around in the garden (onions, mustard, pickle spear, sport peppers), features neon green relish, and a dash of celery salt. The cardinal sin is to ask for ketchup on your Chicago dog (there's a hot dog in there too in case you missed it).
  • Italian beef sandwiches are enjoyable as well. We actually hoteled in River North, which is an upscale downtown neighborhood and not at all how The Bear depicts the area lol. What really makes an Italian beef is the Chicago-style giardiniera.
  • Malort
  • Chinatown and Little Vietnam on Argyle are still mandatory stops on my Chicago visits. I should try to explore some of the smaller shops/restaurants next time.