2025-05-14

2025-05-10 D&A RCQ Judging

Introduction

Third judge write up! I've been judging at this store on and off since 2018 which is ... old to think about.

We got 10 players, which is a fine number for 5 rounds top 4. 9 is bad because you're over-doubling the number of rounds from 8 people single elim, and it's not 14-16 where the majority of people get eliminated from playoff contention quickly & you have a lot of irrelevant matches.

There but for the grace of my generosity go I

I lent my Jeskai Ascendancy deck to a local, offered a couple tips, then left him mostly to his own devices. Thanks to reading my blog, he piloted the deck to first seed in the Swiss with a 3-1-1 record WWWDL. My observations and notes:

  • He prioritized beatdown lines over value. This is fine, beatdown is definitely an axis you can lean on. But Emry recursion + Stock Up value beatdown is also a form of beatdown.
  • Take some time to read Jeskai Ascendancy. It has two triggers. It interacts with Emry & 0 drops to go infinite P/T, then the looting lets you loot as many times as you want. You can then make infinite mana by looping Moxen and cast all non-creature artifacts from your yard. With two Jeskai Ascendancies, you can also cast Kappa Cannoneer with your extra untap trigger. Secret mode, Jeskai Ascendancy can just be used for discrete pumps + looting
  • Fell off as the day went on - noticeably after round 3. This is due to a lack of experience playing >3 rounds, fatigue, skipping lunch & water, etc. All things to be aware of when competing.

Rulings

Cards
Question
Answer
Superfluous commentary

Past in Flames
Does PiF grant flashback to cards that enter the graveyard afterwards?
No, PiF only affects instants and sorceries that are in the graveyard as it resolves (CR 611.2c)

Urza's Saga
AP controls a Saga on 1, plays a land. NAP says that they've missed their trigger.
This is a missed trigger. By this, we are referring to the second chapter ability of Urza's Saga. Adding a counter is a turn-based action that cannot be missed, but AP has failed to demonstrate awareness of the chapter ability by taking an action that presumes the stack is empty.
It didn't matter AP was dead as heck.

Ideas Unbound
NAP cast an Ideas Unbound during the previous turn (draw three, discard three at beginning of end step). They did not discard cards and we are now on AP's turn.
Missed trigger policy. Since choices needed to be made, it becomes a GRV and a warning. Opponent does not receive a warning, since they are never required to remember an opponent's triggers for them.

Indomitable Creativity
AP casts Indomitable Creativity, then goes to shuffle their cards to the bottom of the library.
Resolving Indomitable Creativity requires shuffling the entire library. In this case it was caught during resolution, so AP was informed

Flame of Anor dealing lethal damage to creature equipped by Blade of the Bloodchief
Damage kills creatures when state-based actions are checked (CR 704.5g). The order of Flame of Anor doesn't even matter, because the creature dying from damage is a state-based action that always follows resolution of the spell. That said, you do resolve spells with multiple steps/modes in order from top to bottom.

Gemstone Caverns with luck counter, player taps it for C
Game Rules Violation

Warnings

Situation
Warning
Fix

Situation: Active Player (AP) has two lands. Casts cantrip. Attempts to cast a Murktide Regent off 1 mana, delving 6 cards. Non Active Player (NAP) calls me immediately.
Warning: Game Rule Violation (GRV) - they have performed an illegal action.
Fix: Assess for cheating, then apply a simple back-up since it was caught immediately.

In Conclusion

Event went smoothly. I could have been more on top of slow play. Was able to be present for all players and matches, lots of space to maneuver. We were missing a table marker for #4 but I describe it as a test in object pattern recognition.

2025-05-06

2025-05-03 Genesis RCQ with Jeskai Ascendancy (4-0-1, 3-0)

Introduction

Running it back with Jeskai Ascendancy after a semifinals finish. What's neat about the deck is that it can really push the Urza's Saga beatdown plan, unlike Breach. Which is weird to think about, but the density of non-artifact spells in Breach (Underworld Breach, interaction spells, Malevolent Rumble) diluted the artifact count enough that I never found myself doing construct beatdowns (also because you would just win with the combo).

Part of the deck's power is having multiple synergistic packages that play off each other. A list of synergies - italicized for basic ones

  • Emry/Tamiyo/Mox Amber
  • 0 drops + Emry
  • Emry + artifacts
  • Cori-Steel Cutter + 0 drops/cheap spells
  • Emry + Jeskai Ascendancy + 0 drops (+ Mox)
  • Urza's Saga + artifacts + Tamiyo
  • Urza's Saga constructs + Cori-Steel Cutter for trample
  • Mox Opal + artifacts for metalcraft
  • Emry + Cori-Steel Cutter for haste
  • Tamiyo + Mishra's Bauble and Preordain - notably, trimmed from this deck
  • Stock Up + good cards
  • Kappa Cannoneer + artifacts - 1 card package
  • Emry + SB Phlage

Decklist & Change Discussion

  • Preordain, Flame of Anor, and flipping Tamiyo: aggressive Tamiyo play makes sense online where half the field is seemingly Boros. Local meta is heavily overindexed on UB so less interested in spells that say draw a card.
  • Portable Hole - this card is largely for Boros and UB. It's not dead vs other archetypes, but the efficiency and target spread is crucial for those matchups.
  • Cori-Steel Cutter: Four-of is gas.
  • Fetchland mana base: dropped 4 Spire of Industry, added two fetches, added two fetchables. Basic mountain hedges vs Harbinger of the Seas, then flip Flooded Strands to Arid Mesas accordingly.

Swiss

  • R1 Asham K on mana-screwed Jeskai Wizards WW (1-0)
  • R2 Eric D on UB WLW (2-0)
  • R3 Kevin M on Boros Energy (3-0)
    G1 lose the die roll, then they go Guide of Souls > Galvanic Discharge Tamiyo + Ocelot Pride okay
    G3 Pithing Needle on Goblin Bombardment was big game vs double Bombardment hand + Voice of Victory
  • R4 Anthony D on UBr WW (4-0)
  • R5 ID, 2nd seed going in

Top 8

  • QF Eric D (7) LWW
  • SF Josh M (3) T4 split, concession
  • F Sean T (4) on UB WW

Conclusive Thoughts

  • Deck is good. Like my Temur Otters time, I benefited a good bit from my opponents not knowing the matchup & therefore not able to assess threats properly.
  • Cori-Steel Cutter is a very primary kill axis and adds a lot of agency to the deck.
  • Jeskai Ascendancy - I describe this card as the worst card in the deck until it isn't.
  • Board state management was a little tricky at times. Between several lands, Mox mana, creatures, artifacts, new constructs/monks vs old ones, Cori-Steel Cutter equips ... things get messy. To make things slightly easier for myself, I should source some white sleeves for my monk tokens.
  • One thing I made sure not to miss was my own Bauble triggers, perhaps overly so. I checked every upkeep, didn't miss a one - but also checked/double-checked many times when I didn't have one. Probably should be using my reminder token more so it's less disruptive.
  • Scheduled to judge some RCQs this season, should probably push for L2. Main requirement would be working a multi-judge event & writing a review.