2025-03-22

2025-02-08 RC Charlotte with Temur Breach (5-4)

Introduction

After 4-4ing with Amulet Titan in Portland, my Grinding Stations finally showed up in the mail.

Played a couple of Modern leagues, did some goldfishing, printed out some tokens to help track game things. Specifically, I think that tracking floating mana via pen & paper for this deck is suboptimal, while manipulating a couple of tokens to represent floating mana is superior.

Tokens I made:

  • Floating mana: colorless (Urza's Saga), blue, red, green
  • Urza's Saga Ch. III trigger
  • Grinding Station untap trigger + mill three cards ability
  • Mishra's Bauble trigger reminders (several)
  • backside of Tamiyo
  • plus Eldrazi Spawn, Clue tokens, Construct tokens, Blood token (for SB Vampire's Vengeance), Swan Song bird token

Decklist

  • Copied Beenew's decklist from the previous weekend.
  • Decklist is quite tight, basically card is powerful
  • Stock Up is insane as card selection. My thesis is that the closer to eternal formats you get, the more powerful card selection/cantrips are, and Temur Breach is the most Legacy-like you can get in Modern right now.
    Maybe UB wants it as well.
  • Two Breeding Pools, no Hedge Maze, no Stomping Ground, one Commercial District
  • If I had to do it again, I'd probably switch those - 1 Breeding Pool, 1 Hedge Maze, 1 Stomping Ground. Sometimes you get into awkward mana situations, mostly when I wanted an untapped red source on later turns but didn't have the opportunity to tutor a R surveil land on earlier turns.
  • Put a Surgical Extraction in to be cute, did nothing all day.

Swiss

  • R1 Brandon Louie on Temur Breach WW (1-0)
    G1 OTD, turn 2 win. Good start.
    G2 We play a little more, he makes me play it out the combo and I'm ??? then he goes for the Consign to Memory replicate 2x on my untap trigger (I have access to Swan Song in the yard). Unfortunately for him my hand contains more artifacts that I am able to cast, untapping my Grinding Station and ggs
  • R2 Nate Rooyakkers on Domain Zoo WLW (2-0)
    4 Doorkeeper Thrull in the maindeck but those are really speed bumps
    G1 OTD T2 win hello okay
    G2 I think he found like 4 pieces of hate and I died
  • R3 Tyler Fritz on Bw Necro w/ Ketramose WW (3-0)
    I get T1 Thoughtseized both games but win anyways
  • R4 Evan Sonnenberg-Rhim on Temur Breach WLL (3-1)
    G1 I win OTD T3
    G2 He shows a slow start, I tap out on T2 for my Grinding Station with Swan Song in hand, he T3 kills me.
  • R5 Stephen Crumpton on Rw Hollow One WW (4-1)
    G1 OTP T3 win
    G2 he has an incredibly anemic draw, holding up a relatively obvious Wear // Tear but has no bodies to threaten me so I eventually play through
  • R6 Marquel Corrigan on Boros Energy LL (4-2)
    I get clobbered? idk G2 I had to mull to 5 and he had multiple hate pieces
  • R7 Mark Bost on Amulet Titan WLW (4-3)
    Solid gaming, G3 I lead with an Urza's Saga + Mox stuff. On turn 3ish I forget to first-main Emry an artifact, so my first swing with a Construct is only a 7/7. I Nature's Claimed him, putting him at 24 .... would have put him on an actual clock forcing blocks, instead he lives at 1 chumping with Collector Ouphe & another thing, then is able to bounceland-Boseiju multiple turns in a row to live.
  • R8 Anthony Alaimo on Amulet Titan WW (5-3)
    This match was quite breezy compared to the prev, I guess he just kept less threatening hands?
  • R9 Zachary Medford on UB LL (5-4)
    G1 he double-Thoughtseizes me cool
    G2 I keep a 0 lander with double Mox double legend turn 1 that was sick
    Unfortunately I lose because I start off my Breach turn by escaping a Malevolent Rumble with ~12 cards, then the 3 Grinding Stations were all in the bottom 5 cards of the deck. Should have looped Emry-Mox to dig properly & have usable mana, but I think my loose play would have been salvageable if the Grinding Stations were anywhere above the literal bottom 5 cards.

Conclusions

  • Deck is dumb, format is dumb
  • I started feeling sick (throat soreness Saturday morning) and didn't improve over the day
  • Definitely started to feel the drain on hours 9 & 11, made game-losing, match-losing misplays both rounds
  • 2-7 on die rolls for the day that was pretty unlucky
  • Getting two T2 wins was nutty, the 0 land hand was great. It's insane that there's a deck where those things are possible
  • Had a great match in a side event on Sunday vs a UW Affinity player shout out to Ryan G, where my win came from endstep-Otawara on his Mox Opal, taking him off Haywire Mite mana, then he only had the ability to cast one 3 mana counterspell vs my double Breach + 0 mana artifacts + Grinding Station hand. Some solid back and forth while playing interactive Magic.

Ban talk (2025-03-31 waiting room)

  • Underworld Breach absolutely should be banned. Card is too good and only ever breaks things.
  • There's a chance they ban Malevolent Rumble with the argument that it's an enabler and it goes into multiple decks like Eldrazi. This is nonsense because you're not dealing with the actual problem e.g. Faithless Looting getting banned then Hogaak coming out and being broken.
  • Ugin's Labyrinth should be banned. Interacting with it isn't realistic, and banning fast mana was one of the defining format rules (see also: consistent turn 3 kills getting the ban-hammer) until they changed the format identity to being the format where you buy thousands of dollars of direct-to-modern cards + power creep.
  • I don't think Mox Opal should be banned. I think it was dumb as hell to unban it without an accompanying reprint though.
  • Shifting Woodland should go. It only ever goes in combo decks as a cheesy plan C ex. Nadu, Eldrazi, Breach. It enables the most nonsense thing in Amulet Titan.
  • Unban: Fury. Shouldn't have been banned in the first place, keeps RW & other creature decks in check

2025-02-08

2025-02-08 RC Portland with Amulet Titan (4-4)

Introduction

Per my last RCQ report, I haven't played in an RC since Denver last year.

Breach is the nemesis of the format, but I don't own a complete set of 3 Grinding Stations yet. I've gotten a decent number of reps in with Amulet Titan, so I decide to jam that for the weekend.

Publishing this morning of 2025-03-23 but backdating it to the event date sorry for the delay

Decklist

  • This is a relatively stock Aftermath Analyst for February 2025 with some spicy meatballs. It has the ability to infinite-mana combo with Analyst, which can then go wide with infinite Primeval Titans or just find the one-Dryad and make a copy or infinity while going off.
  • I decided to add a Collector Ouphe to the maindeck that I could find with my tutors, as well as one Bojuka Bog. 62 cards maindeck as a result, only three Urza's Sagas, a Hedge Maze and a Misty Rainforest for SB blue cards.
  • I think Dryad Arbor is a bad GSZ target if your opponent has any form of interaction ever. If we're in a pure goldfish format, sure go for 0

Sideboard

Tried to get cute.

  • Colossal Skyturtle and Seal of Removal are theoretically answers to Harbinger of the Seas.
  • Collector Ouphe to fight the elephant in the room.
  • Consign to Memory for Eldrazi
  • Gemstone Caverns for being OTD
  • Yasharn hypothetically an answer to Breach - turns out it dies to Unholy Heat and Flame of Anor
  • Vexing Bauble solid Saga target
  • Keen-Eyed Curator big graveyard hater + beater

Swiss

  • R1 Quentin Wilebski on Temur Breach on GR ramp LWL (0-1)
    Copied from Discord notes.
    G1 keep a hand with Crumbling Vestige, Mirrorpool, Grazer, Ouphe. Go for the Grazer line. Don't find a green source. Die on turn 3. Could/should have sequenced to T2 Ouphe
    G2 win. Kept a 6 with double Ouphe + Yasharn, draw Selesnya Sanctuary. Op was playing around GY shenanigans, Pithing Needle on Aftermath Analyst. I decline to correct him.
    G3 get 2x Nature's Claim one on Amulet one on Saga, Torpor Orb. Breach Claim my Vexing Bauble Whiffs on lands. Find a Lotus Field with double Amulet and Titan but can't Bog with Orb out
  • R2 Joseph Peo on GB Cardtypes LL (0-2)
    G1 I Bojuka Bog him with two Nethergoyfs. Off his Saga he finds a Nihil Spellbomb, casts Witherbloom Command and Overlord of the Balemurk to swing with 7/8s
    G2 hand was funky
    Boseiju, Hanweir Battlements, Map, Amulet, 3 GSZ
    I should have run Map out. Got Thoughtseized turns 1 and 2 whatever
  • R3 Henry Hughes on Boros Energy LWW (1-2)
    Win G3 at one life ggez
  • R4 Noah Schmeissner on 4C Breach WW (2-2)
    My cards work, I guess. No notes, as I recall it was swift.
  • R5 Chase Stalsberg on UB Oculus LL (2-3)
    G1 I get counterspelled, G2 I mull to 5 and get T1 Thoughtseized T2 Psychic Frog
    Didn't get to play a whole lot, really. Opponent did mulligan both games fwiw
  • R6 Tyler Novak on Temur Eldrazi WLW (3-3)
    G2 got land-destroyed out of the game
    This matchup is nonsense, and is entirely based around whether they have the busted start or a pile of cards.
  • R7 Dillon Wernimont on RW Energy LWW (3-4)
    G1 I go for a double Titan play then turns out he has both Galvanic Discharge for 6 + Thraben Charm to kill them. The other two games were quite the beatings, so I kind of won three games (if I had gone for basically any other line G1)
  • R8 Spencer Asral on Temur Breach LL (4-4)
    G1 my GSZ eats a Swan Song and he recurred the one-of Haywire Mite with Emry
    G2 notes say that I forgot that Summoner's Pact can just find an Ouphe, then I died

How does the loop work

  1. Have an Amulet (or Spelunking) out, ideally two Amulets
  2. Find/cast Aftermath Analyst
    Find a way to get Lotus Field onto the field then into your yard
    Primeval Titan, Tolaria West, etc. to do these things
  3. Sacrifice Aftermath Analyst, bringing back lands that generate nine or more mana after accounting for Amulet/Spelunking
    (have delirium online, sometimes this requires finding an Urza's Saga as pre-requisite work to sacrifice to Lotus Field for delirium)
  4. Sacrifice enough lands to generate nine+ mana when they come back
  5. Shifting Woodland to copy Analyst in the yard for 2GG with delirium online
    3G to sacrifice it
  6. You have now established infinite mana
  7. Assuming that a Simic Growth Chamber + Tolaria West was part of step 2, declare that instead of a net positive mana land to loop sacrifice + ETB, you will sacrifice SGC which brings it back allowing you to bounce Tolaria West. SGC couldn't have been part of the loop earlier, because then it would be bouncing lands and not allowing you to loop. I mean, the loop could be performed at instant speed with infinite land-bounce triggers but that is generally suboptimal.
  8. Tolaria West transmute for more Pacts, finding a Titan that finds Valakut & Mirrorpool.
    optional: Pact for Dryad of the Ilysian Grove
  9. Repeat loop, now with the ability to sacrifice Mirrorpool copying Primeval Titan to find more lands
  10. Make (in)finite copies of your Shifting Woodland-copying-an-Aftermath Analyst, milling your deck
  11. Copy Aftermath Analyst while holding priority, copy Dryad of the Ilysian Grove in your graveyard
    After Dryad-copy resolves, sacrifice Mirrorpool targeting your Dryad of the Ilysian Grove
    Allow Analyst-copy to resolve, continue looping but now you have Valakut + mountains so your opponent dies

Conclusions & Takeaways

  • I should have just been playing Underworld Breach for the weekend deck posted insane win rates
  • An Amulet Titan pilot did win the event with a streamlined list, but his semifinals Boros opponent hard-dropped the ball with his Molten Rains
  • Most players don't actually understand how Amulet Titan works, to their own detriment
  • The only way Amulet is playable atm vs Breach is the ability to T3 infinite loop nonsense. Consistent T4 Titan just isn't enough any more.

2025-01-18

2025-01-18 HotG Fredonia RCQ (4-1, 1-0)

Introduction

Realized that I haven't played in an RC since Denver eleven months ago. Skipped Dallas for Asia trip, skipped DC to judge it instead. 

Standard is great, as previously established. There's definitely a top tier of decks, with a number of weaker but competitively viable options.

Tier 1: UB Midrange, RG Aggro, UWB/UB Bounce
These decks have the fewest overall deckbuilding weaknesses, are very proactive, and have large removal coverage.

Tier 2: GW Dorks, GB Midrange, Zur Domain, R Aggro, UWR Convoke, W Tokens/Control, UW Oculus
Tier 2 decks have some angles vs tier 1 decks but are generally fun-policed by at least one of them.

Tier 3+: UW Convoke/Midrange, RW Aggro, RUG Otters, UG/BUG Terror
These decks have clear weaknesses in that they are not as proactive, interactive, or powerful as would befit a T1 deck.

Decklist

MTGGoldfish features Nicole Tipple's 14th place Atlanta decklist as the default version. Wasn't happy with the land base - slightly too many painlands. For this event I went with Saulliert's manabase since they've been grinding a decent amount of Esper on MTGO. It trades a Restless Anchorage for Restless Reef, and an Underground River for an Island.

On the spell side Saulliert trades 1 GftT + Kaito for 2 Sheltered by Ghosts. I like the Sheltered by Ghosts idea as an aggro hedge, but want to preserve the number of Kaitos. Moving a Kaito to the SB doesn't make sense to me so I trim Spiteful Hexmage instead. imo Hexmage is the cutest card in the deck, stock is already down to 2, doesn't too too much with the deck, worst of the one-drops.

For gameplay, Stormchaser's Talent is a better T1 play OTP, while Hopeless Nightmare is better OTD. Turns 2+ being able to bounce & repeat one of those is probably your best game.

Sideboard

  • Trying to hedge against a wide range of stuff
  • RIP is premium GY hate that hopefully speedbumps GY decks fast enough to kill them
  • Pest Control, Temporary Lockdown, Shrouded Shepherd all kind of compete for the same spot. For PC and TL you want to bait the opponent into overextending into it which is a sort of bait spot
  • No More Lies is for the Sunfalls and 4-5+ drops of the world

Swiss

12 players, 5 rounds cut to top 4

  • R1 Christian B on GR ramp WW (1-0)
    He didn't have a ton of ramp action, got some Hopeless Nightmare bouncing going & cleared him right out
  • R2 Alex B on RG Aggro WLL (1-1)
    Kept sketchy two-landers in both SB games. G2 was a UW hand with 3 Nowhere to Run, drew black source on turn 4 and died to a solid wide start.
  • R3 Athena P on UW Eerie WW (2-1)
    Killed stuff and bounced anything with aura enchantments
  • R4 Joshua B on GB Midrange WLW (3-1)
    Some grindy action. G2 I fuck up and put a Nowhere to Run in the yard for no reason. But it doesn't matter, I kept a three lander & draw five/six lands in six/seven draws. My Kaito gets Blot Out-ed which seems really good in a world where UB is a deck to beat.
    G3 is a bit of back and forth but I go wide & go value which are both good into GB
    tl;dr Glissa into Nowhere to Run land is dead Glissa
  • R5 Tom Z on UR chaff WW (4-1)
    Going into R5 we have two 3-0-1s, two 3-1s ... but first place has already played everyone in spots 2-5 so we have a pair down situation. I take the moment to explain some context to my 8th place opponent for whom this is their first RCQ -- he is 2-2 with the worst breakers and we are facing a top 4 cut. I ask once for a concession, he passes, we proceed.

Top 4

Semifinals homie scooped by Jordan

Finals vs Marc D on RG Aggro LWW (RCQ winner)

G1 I keep a mid hand with all colors covered by three painlands. I was concerned with the mana, but really I should have been concerned that my hand didn't have any proper removal to pressure the opponent.

G2 I deliver a multitude of otter tokens and tempo TTABE him out. He unlucks into three Innkeeper's Talents in hand.

G3 I draw a perfect opener of three different fastlands, Stormchaser's, Pixie, TTABE, and I think a Nowhere to Run. Meanwhile Marc mulls to 6 and gets a bit stuck on 2 lands. I draw into a Hopeless Nightmare which accelerates the pressure.

One of the more tedious things vs this deck is that moving first on blocks is often quite bad, given the tricks from both sides. If you move first and get tricked the board state rapidly deterioriates. If you block without a counter-trick you probably get blown out and die.

Conclusions & Takeaways

  • Esper definitely feels like a top dog of the format. It plays incredibly efficiently with its mana with very powerful 1 mana plays, can play at instant speed, and can drive card advantage by sticking a Kaito.
  • Speaking of card advantage ... Kaito is basically the one source of raw card advantage in the deck. The important thing with Kaito is to play him into tempo ideally so he gets to activate at least another turn.
    Like the SB Up the Beanstalk in Temur Otters, I don't get the point of sticking a card advantage engine in the SB. Just play it as your 61st card whatever.
  • Fighting one mana enchantments with 2+ cost answers probably isn't the right answer.
  • Plan to add SB Shrouded Shepherd... looking at cuts on Loran and Temporary Lockdown. White is the tertiary color and 3 is the top of the curve.