2024-08-10

2024-08-04 GenCon Championships MH3x6 (3-3)

GenCon Tournament Reports

https://melee.gg/Tournament/View/122457 

Introduction

I didn't set out to play four different formats across four days, but it started to work out that way and I leaned in by registering for Legacy on Saturday.

Modern Horizons 3 is a pretty high power format. Every card has a few things going on, fitting across archetypes or just being a decent card on its own. There are a few standouts. Writhing Chrysalis is insane at common, since it doesn't require additional pieces to make it insane.

I would describe MH3 as a synergy format - you are trying to put pieces together that become more than the sum of their parts.

Pool


Built BW splashing G. Lots of fixing, possibly should have been going W main then splashing BGU for the four or so U rares. Breathe Your Last underperformed, I forgot that Hydra is XGG to bestow, and Wing It was only so-so.

Deck did have low-key aristocrat synergy across Ophiomancer, Marionette Apprentice, Warren Soultrader, Nadier's Nightblade (not in the initial build) but not a lot of consistency or other support components (ex. Eviscerator's Insight).

Rounds

  • R1 Gabriel Roberts UG WLW (1-0)
  • R2 Richard Richey UBW LWL (1-1)
  • R3 Justin Stigger RG WW (2-1)
  • R4 Austin Graham RGU LL (2-2)
  • R5 Jack Komer 4C no U LWW (3-2)
  • R5 Ian Starkenbaun RUG splashing B for Toxic Deluge LWL (3-3)
Not much to say about matches. Sometimes I had aggro starts, sometimes I had to play more midrangey. Eldrazi matchups felt unwinnable once they started casting 5+ drops.

Overall GenCon thoughts

Did well a couple of days, picked up some wins on every day in each different format. Picked up a bunch of promos from entry, won several boxes, had fun playing (competitive) Magic. Good chats with opponents and judges. Look forward to attending GenCon again.

2024-08-09

2024-08-03 GenCon Legacy Secret Lair Showdown Qualifiers (1-1, 0-1)

GenCon Tournament Reports

Introduction

I've played Legacy a total of once, but I've watched streamers and am familiar with the specific cards. The Secret Lair Showdown being hosted at GenCon was just too good EV to pass up, especially when it looked like < 32 players were registered.

Entry fee was $124, with the minimum payout for top 64 including

  • GenCon Lightning Bolt ($40ish)
  • Secret Lair Promo Spell Pierce ($55)
  • 15 BLB Play Boosters ($45-60)

Going in, it was known that UB Scam/Reanimator was the top dog in the format. Our group managed to assemble 3 Scam decks across about 7 different people (thanks everyone!) but we were not tuned for the excessive archetype presence - 50-70%. You still ran into other stuff, but when over half the field is on Scam you should be playing more Faerie Macabres and Dark Betrayals.

Anyway, here's what I played: https://www.moxfield.com/decks/oGjjScCSl0-fDkfKr8lzCA

https://melee.gg/Tournament/View/122443

https://melee.gg/Tournament/View/122444

12 PM

R1 (Ro128) bye (1-0)

R2 (Ro64) Daniel Miguin on Lands LWW (2-0)

Tabernacle playmat, game 1 I fumble Wasteland on Stage instead of cutting him off G on Yavimaya but was probably losing that game anyways - Exploration, Mox Diamond, Wasteland, DD + Stage, Yavimaya, Life from the Loam etc.

Game 2 I lead a Dauthi Voidwalker and deploy a Harbinger of the Seas after it gets plowed (swordsed?)

Game 3 he knows what's up. We exchange some resources, I Wasteland a Stage oops it's now a Swamp whatever
I play out a Harbinger, he drops Drop of Honey off basic Forest. I Petty Theft it three times, digging and digging, the third one comes off the back of an Entomb-Animate Dead Atraxa.
Afterwards he makes the point that he thought bouncing Drop was a bad play at first but then I kept doing it. I agreed.

Paradigm shifts - Ponder, Brainstorm, fetching, resources

R3 Sam Black repaired into Caleb Durward (WLL)

He's on some deep tech. Fatal Push main, Coffin Purge and Faerie Macabre in the side. He also keeps 2 Entomb + 1 Archon of Cruelty in in the mirror.

Idk, there's not much to say. We exchanged resources, then one of us hit the other in the face a few times and the game was over. He definitely punted a few times in G1 but Caleb played way tighter in the next two.

Funny moment when he mainphased a Brazen Borrower to play around Daze. I Animated Dead his Bowmasters, shoot the Faerie. After I lose game and match, tell him that I topdecked Daze so he played big brain there.

5PM

R1 (Ro64) Jacob Gonzalez on R Painter LL (0-1)

Idk, lose die roll T1 Cauldron off Ancient Tomb, die to two Fables flipping

G2 he just kinda gets a Bridge and combo pieces out and I have nothing.

Good meta call? I had the wrong board notes, but feels like an unfavorable matchup for me.

Thoughts

Legacy is a really intense format. Ponder and Brainstorm are extremely powerful cards where sequencing them and the cards involved can change the course of the game. The interaction of these include:

  • Shuffle effects (fetchlands, Ponder, Troll of Khazad-Dum, Entomb)
  • Assessing if your opponent has Orcish Bowmasters
  • Daze check
  • Holding a blue card for FoW
  • Hiding cards from Grief

Cantrips are more valuable the longer you can hold them since they allow you to sculpt your hand so powerfully.

Legacy also requires some paradigm shifts esp. compared to modern -- adjusting habits for the different interaction. In Modern, fetching EoT is almost always the play but in Legacy you have to worry about Stifle, Daze, Wasteland, and holding a shuffle is powerful with Brainstorm. Some things that I would advise a Modern player trying out a blue deck in Legacy to keep in mind:

  • Fetching EoT is not high value. Only real reason is for a surveil land.You can fetch painlessly on main phase no problem.
  • Leading with lands to play around Daze.
  • I guess the next level is not leading with lands to get a Daze because maybe you win the game if they don't develop mana.
  • Keeping one lander cantrip hands can be real.
  • Basics are good because Wasteland format.

2024-08-08

2024-08-02 GenCon Modern Win A Art (3-0-1, 2-1)

GenCon Tournament Reports

https://melee.gg/Tournament/View/122467 

Introduction

Going in, I've played Nadu a total of three times locally - one FNM, two Monday Moderns. At first I tried a Malevolent Rumble build but having the utility of playing Shifting Woodland wasn't worth playing a non-modern-power-level card. Looking at some other lists, I decided that maximizing mana dorks (Delighted Halfling, Wall of Roots) was cleaner, easier to play, and probably just better overall without relying on a delirium sidequest.

Decklist (Moxfield)

I like this. The Hallowed Fountain is a little weird since it doesn't tap G, and there are a few slots to play with - second Endurance, Volatile Stormdrake, Teferi Time Ravelers. Haywire Mite and Suncleanser are silver bullety, but worth including for general value.

A cool Twitter guy posted a guide which gave me a baseline for working off the build, esp. explaining the SB Urza's Saga.

Various thoughts

  • Keep mana acceleration + Shuko access. There are 10 "Nadus" in the deck across Nadu, Chord, and Pact. There are only 6 Shukos, with 2 Urza's Saga.
  • 4 Chords adds Outrider en-Kor but that is mana-intensive, while playing Shuko + Nadu on turn 3/4 is very possible
  • Springheart Nantuko hands are great. Either they eat removal or you start churning out convoke fuel that turn into Nadu fuel.
  • I started bestowing turn 2 Springheart Nantuko a lot. For one, off a dork it's guaranteed triggers. Two, it forces opponents to use two removal spells if they have it but they're scared of the eventual Nadu.
  • As an opponent, you can never just tap out. I might slow-roll if counterspells or Galvanic Discharge for 4 are being represented. But tapping out? omae wa mou shindeiru
  • Fetching for Dryad Arbor to convoke is real
  • Chording for new Nadu is filthy

Swiss rounds

  • R1 Dustin Ochoa Nadu mirror WLW (1-0)
    Some dust-ups in G2. While making an insect token, I found a Dryad Arbor in my token stack and immediately called the judge. Picked up a warning, opponent got a pick a card out of my SB and shuffled it in - Burrenton Forge-Tender.
    He assembled the combo before me in G2, but I wasn't willing to concede on the turn since he found Thassa's Oracle no double U source. I ended up explaining to him how to use Sylvan Safekeeper, Endurance to create a second U source for time reasons and play game 3.
    I won game 3.
  • R2 Nicole Tipple Nadu mirror WW (2-0)
    Like my previous opponent they were on Springleaf Drum as well as SB Swan Song. I don't like Drum - just play more real dorks. Swan Song feels cute, but too niche for where I want to be.
    SB game Slow roll, hold up Boseiju and Dismember. I bestow a Nantuko a little early, when I could have waited a couple turns to start trying to copy Endurance but not huge since I'm stuck on 4/5 lands. Dismember an Endurance with bestow target, Boseiju Shuko in response to Nadu. Almost die to bugs but hit Pact & combo the turn before I die.
  • R3 Alex Meyer Mardu WW (3-0)
    In a 16 player event, I have the ability to double draw but decide to play for top 8 seeding.
    He applies some pressure but is operating at sorcery speed. Iirc G1 he taps out for Fable and dies, G2 it was Chthonian Nightmare or something into dies.
    It was during this game, I think I shuffled a hand Boseiju in while resolving a Chord for Nadu (3). I tell my opponent it was a Boseiju, mention it's probably one of the worst cards to have in hand. He gets to give me a card from my deck, selects a Nadu. I say nothing then, ask judge to award me a warning since he didn't mention one.
    As I'm going off, I find third Nadu and Chord for final Nadu even with ~9 Nadu triggers on board, since I don't think I have the ability to cast it or if I do it'll be most of my life total gone.
    After new Nadu, opponent realizes how dangerous it was to give me the Nadu.
  • R4 ID

Quarterfinals

Will Weber on Naya Landfall WLW*

So he's playing some sort of landfall deck. I figure it involves Reckless Pyrosurfer since I encountered the card in MH3 and that's probably the main reason to play landfall in 2024. Besides that card, it could be a Kaheera companion deck I believe.

Game 1 he's stuck on 2 lands, combo him out while I'm at a healthy 13.

Game 2 he applies pressure and has a Harsh Mentor. Fair enough. Play out a combo more turns, I think I have a bestowed Wall of Roots, but second Harsh Mentor pre-tty dead.

Game 3 we play out to turn 3 and get into a combat situation involving Outrider en-Kor. It's a lot of permanents for a turn 3, so I've reassembled the board state.


 

My goal is trade off as many creatures as possible, specifically the red creatures so that Ajani can't start going off. I'm playing for a topdeck Nadu since my Outrider will survive. We call a judge to confirm how Outrider works, then because of the wording and a partially recited Gatherer ruling talk ourselves into believing that Outrider en-Kor can spread 1 damage across creatures but only 1 max per creature. This is incorrect. Outrider en-Kor is effectively immortal in combat, if it has a fall guy. All the (first strike) combat damage happens simultaneously, and the replacement effect redirects as much of it as Outrider has been activated.

We played out this game from the ruling. Outrider and all insect tokens die, Ajani flips, Ajani blasts my Halfling this turn and the Nantuko next turn. I draw Teferi into Nadu - remembered very clearly because opponent tries to cast Atarka's in combat and is unable to do so. I die.

Friend comes over. We discuss. We realize the ruling was probably incorrect. With hindsight, if Outrider had played out correctly I probably would have won the game two turns later after drawing and casting Nadu. Instead I got mega-boardwiped and died to cats.

As we clean up, the judges come over. They ask us to re-explain the situation, we re-construct the attacker/blocker state. Some discussion. They bring in a higher judge. We rebuild more of the game state - non-blockers, lands, graveyard. I describe how & why I blocked. The judges confer. We rebuild hand states since we saw what each other played in the following turns. My hand is not good.

It is determined that the incorrect ruling determined the outcome of the game & match. We are offered a choice of continuing from the rebuilt board state or restart from a brand new game. I am playing for a topdeck Nadu, since my hand is entirely air. My opponent has acknowledged the situation, which is ugly. I trust him, and we've been talking through this board state for about twenty minutes at this point.

Please note. This is a deviation from policy, and this kind of back-up is a crazy situation to find ourselves in. No matters what happens, there will be a sour taste in someone's mouth. The hope is that the eventual outcome will be considered the most fair resolution of what occurred.

We shuffle up. He puts his Atarka's Command on top. I make sure to present and he cuts. We resolve combat. First strike, damage goes to the uninvolved insect. Damage. Many creatures die. Ajani flips. He makes a token. Pass the turn. Draw. It's a Nadu.

Semifinals

Friend scoops to me

Finals

Bridger Hahn Jeskai control WLL

Guy plays well, eventually destroys me with momentum of One Ring draws and Phlage.

I board incorrectly. In game 3 I had a Scheming Fence on his The One Ring, have Chord available for 1 but I didn't bring in Burrenton Forge-Tender. I was also aiming to be cute and steal Phlage with Volatile Stormdrake at some point. The tricky part is that it's half an energy deck and half a control deck, Suncleanser isn't a killer but it's still good. Game 1 I get him with a Chord-Suncleanser in response to Wrath of the Skies.

How I think I should have boarded

+2 The One Ring
+2 Veil of Summer
+1 Burrenton Forge-Tender
+1 Scheming Fence

-1 Volatile Stormdrake
-1 Haywire Mite
-1 Noble Hierarch
-1 Boseiju
-1 Otawara
-1 idk

Afterthoughts

The prize pool for this event was juiced, only sixteen players but the field was stacked.

The quarterfinals situation was insane. My opponent was a good sport, we couldn't have rebuilt the board without him and he's also playing against Nadu. Judges helped us through it, props to them (you know who you are). Biggest complaint? Wizards of the Coast for printing a card that is so obscene in the format, probably templated wrong and went unnoticed like Skullclamp in Mirrodin, and then they refused to ban Nadu at the appropriate junctures thereby subjecting us to this game action hellscape. I will be glad to see the bird gone.

2024-08-07

2024-08-01 BLBx6 RCQ/GenQ (5-1, 0-1)

GenCon Tournament Reports

https://melee.gg/Tournament/View/122449 

Introduction

First time going to GenCon. I initially signed up for three BLB sealed events, but the later ones started much later in the day (and also I qualified for the Sunday championship via the first).

I played one Friday prerelease, two MTGA sealed pools, and did a few rounds of Draftsim. See also: Las Vegas prep. Glanced at 17Lands data, which is still early, just for the color winrates.

Bloomburrow sealed feels like you usually won't have a high synergy deck, but all the creature statlines are pushed so the format leans towards playing to the board heavily. Tricks are decent but not as insane or efficient as OTJ or ONE.

Sealed pool and deck

Playing 5 rares. Lifecreed Duo should have been cut for Whiskerquill Scribe, Mabel (Cragflame) is insane, blue splash was free af, Hearthborn Battler was an underperformer. Green was very shallow while black had a crazy amount of removal and no creatures.

Swiss rounds

  • R1 Andrew Zinny GW WW (1-0)
  • R2 Braden Yates RW WLW (2-0)
  • R3 Justin Warden WB LWL (2-1)
  • R4 Spencer Nelson GBx 4C ?? WW (3-1)
  • R5 Jon Boyd RBu for Wick WW (4-1)
  • R6 Nick Schreider GB WW (5-1)

Not a lot to say. Splash was great. Fliers were great, Cragflame was insane, Fountainport Bell feels great.

Draft deck

Passed a Vren P1P1 trying to signal my neighbor into UB, then waffled between RW and GW for basically the whole draft. Based on 17Lands IWD that's a total punt, but alas. I also went heavy on rabbits despite RW being mice, so my left neighbor ended up being in RW and I had low synergy.

  • QF Phillip Li UW Skies LL
    Flooded out quite hard. Saw about 12 lands in G1, 10 lands in G2

Player Behavior & Healthy Habits

During one of my rounds, I had an opponent who was mm, aggressively unfriendly. Won't go into details, so instead I'll talk about something more positive.

When I play a match of Magic, there are many rituals and routines that I do to ensure clean and clear gameplay. By building these habits, I aim to cultivate a competitive but friendly match of Magic:

  • Greet opponent by their name when we sit down. Record name in notebook.
    Ensures that I have the correct opponent, establishes baseline communications, good for my recordkeeping.
  • Don't take out my deck until I have my opponent.
    Avoids possibility of someone sneaking a peek at my deck if I sit down first.
  • Shuffle after we're both seated. Present deck, offer even/odd 2d6 roll.
    Even/odd requires rolling once, while high roll requires minimum of 2 rolls and the possibility of more. Refusing even/odd can suggest a fundamental weakness in statistics.
    Verbally confirm their choice, as well as the roll result.
    Verbally confirm the winner's choice of play/draw, write down in notebook as OTP (On The Play) or OTD (On the Draw).
  • During mulligans, track mulligans as soon as they happen.
    Possibly make a note for self ex. 0L or 1L. If no mulligans were taken, fill this in as 7 vs 7 later.
  • Track life totals on pen & paper as opposed to dice.
    Additionally track other public information ex. floating mana, poison counters, energy counters, etc. on paper as is proper practice at competitive REL.
  • Note revealed cards, combat tricks in limited, SB cards, etc.
  • Make conversation while I have no cards in hand, no available mana, etc.
    Reduces mental load, builds rapport, makes small human connections in this great big world.
  • Announce untap upkeep draw (then do sagas)
  • Announce triggered abilities. If my opponent misses a trigger, I usually choose not to point it out explicitly, but rather ask them to repeat their next announced action several times, sometimes quite pointedly.
  • Double-check turn step changes and zone changes esp. in complex board states
    ex. beginning of combat triggers in limited, Dauthi Voidwalker in constructed.
  • In Modern and other fetchland formats, shortcut fetch targets by announcing what I intend to grab and revealing what I intend to cast.
    This is a habit built to avoid going to time as Omnath.
  • When the game ends, mark a W in the column of the triumphant player.
  • While presenting decks for sideboarded games, verbally confirm that the [losing] player will be taking the play.
  • Bring requisite tokens for limited where possible, dice for Wall of Roots, etc.
  • Build the gut-instinct-action of calling for a judge immediately when realizing something is amiss
    See: Friday
  • Pioneer Amalia: ability tokens to create stack clarity when they occur and explain the combo to Pioneer newbies
    Example scenario it's design for: I resolved Collected Company vs UR Phoenix who may be holding Spell Pierce, bounce removal, or damage removal for the right moment.
  • Modern Nadu: green sleeves for insect tokens.
    The deck uses a couple other tokens, but insects are 95% of the tokens seen, so identifying them at a glance is helpful.