Introduction
On Saturday I played Standard GB to a mediocre 2-3 finish at a local RCQ. So I decided to return to jamming the deck I have reps with, instead of trying to slog through the meta like everyone else (see also: my approach to MagicCon Chicago).
For Standard UB is currently top dog, but there are several other tier 1 decks and a lot of fringe stuff kicking around in tier 2-2.5-3. Generally I think Temur Otters is decent vs midrange, but horrid vs red aggro.
Decklist
I took the maindeck from an MTGO list, then tweaked the SB for card availability and personal preference. I like the maindeck a lot, the tweaks from the Worlds version feel more streamlined.
Ryan Condon's primer is now free btw
Maindeck choices / brief commentary
- 2 Questing Druid - Grinds harder than 1, also a threat
- 3 Valley Floodcaller - Floodcaller is a fragile win-condition. If it sticks you win the game, but hard to run out for value
- 4 Analyze the Pollen / 3 Bushwhack / 2 Fabled Passage - Fabled Passage worst land in the deck, spells synergize more. Checks out. Just wish I had 4 matching Analyze instead of 3 + 1
- 1 Pawpatch Formation - Card is handy sometimes, cycler when it's not
- 1 Bitter Reunion - Makes sense. Occasionally enables a kill line, Tarnation Vista mana, or cycles through the deck. But not a role player. Plus can be bounced with TTABE
- 3 Roaring Furnace // Steaming Sauna - Makes sense into midrange, grinds good
Sideboard
- Ghost Vacuum - Necessary vs Oculus, fringe reanimation decks. Not worth bringing in for Mosswood Dreadknight / Enduring creatures
- Screaming Nemesis - Great threat vs midrange that taxes their catch-all removal
- Lithomantic Barrage - UB and UW are metagame threats enough said
- Aegis Turtle - Interesting anti-aggro tech idea
- Floodpit Drowner - More anti-aggro tech
- Pawpatch Formation - Enchantment shenanigans. Also fine vs UW, Unholy Annex decks, RIP
- Negate - Had two, but deck doesn't love to hold up mana
- Into the Floodmaw - Efficient bounce, looking to hit fliers/tokens with this one
- Scorching Dragonfire - Really good, could go up on this card
SB plan for UB
+2 Screaming Nemesis +2 Lithomantic Barrage +1 Scorching Dragonfire
-2 Analyze the Pollen -1 Bitter Reunion -2 Thundertrap Trainer
Develop board and keep their side clear from Ninjutsu. If you lose tempo & they go +2 cards with Kaito/Curiosity you're dead. TTABE can swing tempo.
Swiss
- R1 Joey Li on UB LWW (1-0)
G1 Enduring Curiosity draws a stupid amount of cards
Azure Beastbinders + Mockingbird Beastbinders are annoying, but I grind through it. Opp casts a Mockingbird attempting to copy enchantment Enduring Curiosity, oops not legal. Instead gets a flying Floodcaller. Consult with judge on what happens when Mockingbird *does* copy Enduring Curiosity then dies. - R2 Scott Shannon on UW Oculus WW (2-0)
Game 1 mulls 1 landers, keeps a 5 card 1 lander and dies.
Game 2 stuck on 3 lands, keep bouncing his Monastery Mentor and keep a tidy yard with Ghost Vacuum. Abhorrent Oculus lands a couple times but never for long. - R3 Mark Patton on UB WLW (3-0)
Iirc in this matchup I cast Song of Totentanz a couple of times for bodies and that did him in good. He sides out his Azure Beastbinders, unfamiliar with how to SB the matchup.
Kaito was annoying, but was able to clear it at least once - R4 Nemanja Karadzic on UB WW (4-0)
Game 1 TTABE his Enduring Curiosity + my Up the Beanstalk 3x. Hilarious. - R5 ID with Daniel Lee (4-0-1)
We were the two 4-0s, with 10 3-1s. No draws, fortunately. Explain that next round will have us two, 5 4-1s, so 6 people incl. us get to ID while tables 4/5 will have to play. We will either end up 1+2 or 2+3 depending on what happens in the R6 pairdown, but double ID is a lock. - R6 ID with Paul Jansen (4-0-2)
Pair down at table 4 wins, tiebreakers shift and I drop to 3rd.
Friend Jerry (of UW Jerrys) wins at table 5 and lucks into T8 since all higher 4-1s lose.
Quarterfinals
Match up vs Phill Hurst in 6th. Met him previously at Mecha, had a bit of miscommunication regarding prize splits but I got a sweet F2F Goblin Guide playmat from the time. He qualified for the Aetherdrift PT at RC DC, so no slouch.
Game 1 I drop a ton of enchantments and lands. Get to turn 7 or so, realize I'm at 9 life from painlands vs 20 but I've developed the board so hard all that's left to do is win.
Misplayed game 2, but didn't matter. My GY had been cleaned, and he had a Tear Asunder when I ticked Talent to level 3.
Game 3 he mulls to 5 and I have a solid hand. Fin.
Negotiate top 4 split. 700 CAD + playmat in pool, redistribute 200 to 2-4, 1st gets mat + 100.
Conclusions
- I suspect Otters is underrepresented in paper. People don't want to learn the deck, Arena handles triggers for you, and the complexity is intimidating to many who would rather slog it out with a simpler aggro/midrange deck.
- Most of my opponents were unfamiliar with the deck, removal prioritization, and sideboarding. That's a strong advantage in an open field. Especially some of the rules ins and outters that came up.
- Tips for people playing vs Otters. Cheap removal on Otter tokens and Thundertrap Trainer keeps me off mana later. Exile the Enduring Vitality. Exile TTABE from the yard. Exile enchantment removal is killer.
- Slow-rolling Enduring Vitality is good when your opponents hold up 2 mana forever
- Tarnation Vista, I think default color is red since you can often filter it for UG. Drew it more than usual, used it to filter & sneakily keep up some extra colored mana. iirc I had something like Island, Forest, Mountain, Vista on green with UG permanents that allowed me to hold up double U or something
- Generally made good decisions with T1 Lay of the Land choices, keeping myself open. Mountain gets more priority with 2
Questing DruidsSeek the Beasts in the deck. Also with increased Torch + Roaring Furnace + needing to keep boards clear. Obviously GG on T3+ is important as is having multiple U later on - Lot of gas hands today. Keep 1 land + Lay of the Land effects, tutor a land and draw fast land ggez. Several T1 Stormchaser's into T2 TTABE is huge tempo.
- Talent and TTABE are the biggest cards in the deck. Judged at Columbus a couple weeks ago doing deck checks. Lead had some concerns about an Otters deck with potentially marked cards, one of which was Up the Beanstalk. Explain to lead that Beanstalk is extremely mid in the deck, whereas marked copies of Talent & TTABE would be massive problems.