2023-12-30

A Year in Retrospective: 2023

Overall match score: 268-122-12

I played paper Magic 119 days out of the year, with a total of 402 recorded matches. Some were actually splits, and IDs were not included.
I traveled to Dallas, Columbus, Las Vegas, Pittsburgh, Atlanta.
I nearly top 8'd the Vegas 100k, and missed top 16 on tiebreakers.
I played in 7 RCQs, winning 3 and missing top 8 only once (30-13).
Above the RCQ level, my overall match score was 29-24-1.
Ignoring my exceptional performance in Vegas, that scoreline drops to a much humbler 18-21-1.

Format breakdowns - Constructed (189-88-11)

  • Modern: 269 total matches, 178-80-11 (66.17% WR)
  • Pioneer: 17 total matches, 9-8 (6 of which being the Mana Bar RCQ win)
  • Legacy: 3 total matches, 3-0
  • Standard: 2 total matches, 2-0

Format breakdowns - Limited (76-34-1)

I loved playing against strong limited players in Vegas, and wish that stores would run more limited events. But with product direction & digital focus, it's certainly trending away.

  • NEO: 3-0
  • ONE: 8-3 sealed incl. league, 8-1 draft
  • MOM: 3-5 sealed, 7-3-1 draft (skewed, two losses were in first round single-elim)
  • LTR: 5-1 sealed, 2-3 draft, 2-1 Jumpstart, 2-0 Rochester draft
  • WOE: 13-3 sealed, 7-5 draft
  • LCI: 0-1 sealed, 2-2 draft
  • DMR: 7-1 draft
  • TSR: 2-1 draft
  • Mystery booster: 2-1 
  • Chaos draft: 3-3

241 Unique Opponents

4 players faced 10+ times, 12 faced 5-9 times,  12 faced 3-4 times, 20 faced 2x (193 faced once)
Stats for opponents faced three plus times, first initials only.

  • V: 11-4
  • M: 7-4-1
  • A: 5-2-4 (????)
  • S: 3-5-2
  • J: 6-3
  • S: 4-4
  • A: 2-6
  • D: 7-1
  • C: 6-1
  • J: 6-0 (!!!)
  • M: 5-1
  • A: 4-2
  • T: 4-2
  • N: 2-4
  • A: 4-1
  • Z: 4-1
  • P: 3-2
  • G: 3-1
  • M: 3-1
  • S: 2-2 
  • S: 1-3
  • J: 3-0
  • A: 3-0
  • W: 3-0
  • C: 3-0
  • C: 2-1
  • A: 2-1
  • M: 2-1

2023-10-11

2023-10-07 Dragon Snack Games RCQ with 4C Omnath Win

Introduction

During the previous weekend I traveled down to Pittsburgh to jam some RCQs instead of competing for a Store Championship Moonshaker Cavalry promo - the participation and top 8 promos were bafflingly bad. (Tail Swipe and Transcendent Message !?)

Saturday I ran extremely cold with the 70-card pile. The meta in Pittsburgh was decidedly different - major archetype presences of BR Scam, burn, UR and URx, some 4C, then random one-offs. Major archetype gaps: one player borrowing Rhinos, and no Tron across two days. Might have been one or two cascaders on Sunday.

So for Sunday I played this 64-card list with 4 Leyline of Sanctity and 3 Celestial Purge in the sideboard. Fewer Scam players showed up for day 2, but I think I ended up facing four of four - dispatching two during Swiss, and then in QF & SF where I had a beyond-stupid punt after my opponent misplayed, missing finals.
My cope angle is that I would have lost to the finals opponent on Bring to Light Beanstalk.

Decklist

  • Not running 4 Beanstalks, respecting Scam
  • Trimmed to 1 Elesh Norn, 2 Fury
  • Don't love having a full set of Halflings since it's kind of air, but also want enough to threaten accelerated & uncounterable planeswalkers.
  • 2 Lightning Bolts. It's good vs some stuff, and a W6 win-con but only okay compared to the other stuff that the deck can do. It's a bridge to better action.
  • 2+1 Boseiju and SBing 3 Obsidian Charmaw after seeing Tron players enter the room.
  • 4 Chalice of the Void because Buffalo has numerous players on Living End or Crashing Footfalls.

Rounds

  • R1 Jon B on Amulet Titan WW (1-0)
  • R2 Sam M on Mono R Midrange WW (2-0)
  • R3 Joe A on G Tron LWL (2-1)
  • R4 Jerry G on Scam LL (2-2)
  • R5 Steven By on G Tron LWW (3-2)
  • (seed 8)
  • QF Joe A - scoop
  • SF Alex Z on Temur Rhinos WLW
  • F Sam M on Mono R Midrange WLW 

Thoughts

  • I misplayed R3G3 vs Tron. I had Wrenn & Six + Boseiju but didn't realize they only play 3 Forests now, instead I ran out Omnath and permitted them to play a fifth land which allowed them to actually play the game.
  • R5 I'm the highest 2-2 for breakers and the top 3 tables can ID in. I'm matched up against a 2-1-1 player and choose to play it out (I end up sneaking in eighth, one of two 3-2s to make top 8)
    I'd seen him on G Tron during earlier rounds, and he acknowledged that it was pretty public as he'd been on turns twice already.
    During the match he tanks several times when he has the ability to play & use KTGC, but I keep an eye on the clock. A minute, okay he can have that. Ninety seconds - I'm gonna need you to do some game actions.
    Keeping the game moving proved crucial when I beat him on turn 1 of extra turns, but he was upset that I "rushed" him, potentially causing him to misplay leading to his loss.
    To which I (now) respond tough luck - he'd already gone to turns twice, and we would have ended in a second unintentional draw had I not kept the game moving.
    I'm airing it out here because that's the precisely the mindset that breeds slow play.
    I get it, Magic turns can be complicated. But if I allow him to tank 3 minutes every time he draws a KTGC all of a sudden that's 15 minutes of the 50 min round gone.
  • One of my "tricks" to not timing out with 4C / Beans is to decide on my fetch decision, announce it, cast spells or perform actions that don't care about library order (Halfling, Wrenn & Six) then shuffle as I pass priority.

Mono R Midrange

The archetype was really kicked off by MHayashi, the eminent MTGO grinder & deckbuilder. MHayashi decks are characterized by their mono color nature, inclusion of 4-ofs wherever possible, and inability to replicate success by anyone not named MHayashi. Builds you find in the wild might look something more like this.

I think it's a super interesting deck - it plays a lot of red staples, and modern-playables that are on the cusp of being really good - Mishra's Research Desk, Field of Ruin & Demolition Field, Cleansing Wildfire, Flame Slash, Stone of Erech. Also a Brittle Effigy in the side for things Unholy Heat & co. can't remove lol

Mono R Midrange is a super scrappy archetype. It's got removal, it's got land destruction, it's got a ton of card churn with Research Desks and Seasoned Pyromancer. It's got grindy win-cons between Urza's Saga, Seasoned Pyromancer, and Fury. It has just enough graveyard utilization to be powerful but not enough where you start bringing in Leyline of the Void out of your sideboard.
MRM attacks the meta - the red removal suite looks fantastic against Scam, and it punishes all the 3-4 basic decks running around modern right now.

----

The pilot, Sam M, is actually an old acquaintance from college (we took a selfie!).
Back in the day, he played Yugioh and .. Skred Red, so his current deck selection wasn't too surprising.

During round 1, we were seated next to each other so we both knew the matchup going into round 2. Basically Wrenn & Six won the games (in round 2 and the semifinals). He had to evoke Fury to clear W6 off since it neutralizes all of his land destruction spells.

In the finals G2 he was able to take me off red and kill my W6s - I think the trick to this matchup is to sandbag some fetches while fetching shocklands aggressively to maintain access to all my colors of mana. But Stone of Erech is much less scary than Relic of Progenitus vs W6.

2023-09-27

2023-09-22 & 23 Las Vegas 100k - Wilds of Eldraine Limited (11-3, 18th)

Un-prep (things I did not do)

  • Follow spoiler season. Following MtG spoilers and product releases in 2023 is a full-time job or hobby, I swear.
  • Draft at all
    • This is foreshadowing of later.
  • Play on Magic Arena. So many things that turn me off trying to grind Arena 
    • Dominance of Bo1 queues
    • Cross-pod draft play
    • Priority interaction with combat tricks
    • Low mental investment/commitment of digital play
    • Value-drafting

Prep (things that I did do)

  • Search up the signpost uncommons on Scryfall before my first event of the format and call it a day.
  • Play four prereleases at SCG Columbus across Friday & Sunday, winning six out of eight matches (only playing the first two rounds per three-round event, since the third was always worth drawing).
  • Judge three different Two-Headed Giants tournaments on Saturday.
  • Practice WOE sealed deckbuilding using DraftSim.
  • Read the Magic.gg World Championship Draft primer
    • Five color nonsense huh? Someone on my Discord said to avoid that, but I really like the fixing because I'm a greed monster who loves multiple pieces of fixing at common - Prophetic Prism, Evolving Wilds, Brave the Wilds and Return from the Wilds? Hell yeah
      • This is foreshadowing of later.
    • Except the next paragraph itself is nonsensical, that someone will simply pass a third pack Gruff Triplets or Virtue of Persistence?? Maybe in cross-pod league play, but in high-stakes limited no way in hell are those cards going to be passed to pick 2.
  • Use 17Lands data to identify cards with the highest and lowest IWD (Improvement When Drawn) rates.
  • Use 17Lands draft data after qualifying for day 2 to see cards with gaps between ALSA (Average Last Seen At) and IWD metrics.
    • So remember when that article mentioned players passing over rare bombs like Gruff Triplets and Virtue of Persistence? Well guess which two cards have the absolute lowest ALSAs but highest IWDs.

Day 1 - Sealed

Sat down for registration. After laying out pack 1, my registration partner requests that I count out my cards commons, uncommons, rares, etc. Sure, that's reasonable.

I lay out pack 1 again. 9 commons, 3 uncommons, 1 rare, 1 enchantment, 1 basic land. 15 cards, all normal.

Pack 2. One two three four five commons... uncommon? One two three four five six seven uncommons JUDGE.

Props to my partner for keeping an eye out. Also turns out that our neighbors are experiencing the same issue. Judges rule that we will get to keep the extra uncommons in our pool, which checks out with tournament policy. I end up with three packs with extra uncommons, totaling 29 uncommons in my pool (expected: 18). My partner unfortunately ends up with six perfectly normal packs.

Sealed Deck (Scryfall) | Registration sheet

I rule out white and red almost immediately for no creatures (identified visually and counting spells during registration). Green and black are both super deep, so it's a no-brainer really.

The thing to understand about modern Magic sets is that every card does things now. There hasn't been a vanilla creature printed in years. Every card does something, but in order to build a cohesive deck you need cards that do something together. A lot of cards are secretly multicolor, and mostly dead/filler for other archetypes.
Zooming in on my deep green pool: Graceful Takedown, Redtooth Vanguard, and Tanglespan Lookout are secret GW cards. Verdant Outrider and Garruk's Uprising are secret GR cards.



A ton of solid spells. Splash into blue for Goose Mother and Restless Vinestalk, with three fixing spells - effectively five blue sources for Goose Mother, four for Vinestalk.

  • I played 4 of my 7 rares, with The End being a foil rare. All solid
  • I played 7 of my 29 uncommons.
    • During deckbuilding I tunnel-visioned in on playing extra uncommons, and sided 2 of them out in every match. Not an especially egregious error.

What I would have changed: -2 Faerie Dreamthief, -1 Rowan's Grim Search, +1 Leaping Ambush, +2 Stingblade Assassin.

I ended up siding in Decadent Dragon in most matches (basically any green or black opponent), but I think it's correct to start it in the side when not playing red.

Round 1 vs Noah Root LWW (1-0)

OTP, keep a 7 and miss land 3. He's on GB as well. Forget the details, but I definitely bring in Decadent Dragon and in a sideboard game I Titanic Growth my creature in response to a Faunbane Troll for blowout.

Round 2 vs Rob Pisano LWW (2-0)

Game 1 he rushes me down with RW, including a Goddric. Games 2 and 3 he switches over to Sultai/BUG, which is coherent but not as powerful as my own. Game 3 I have to eat five Food tokens to stabilize.

Round 3 vs Matt Barber LL (2-1)

BG. In game 2 he's beating me down with a flying 3/5 (High Fae Negotiator). I attack with my 5/5 Gingerbread Hunter, figuring I can Leaping Ambush it next turn to get the flyer. I forget that he has the double block with a 1/4 + 4/3 and welp that's my trick wasted.

Round 4 vs Lander WW (3-1)

BR w/ Bitterblossom. I'm OTP in G1 and am able to pressure through the first few tokens, then manage to remove it before getting out of hand.

Game 2 he draws seven and finds two cards hiding under his lifepad and that's a judge call. Reset the seven card hand, he keeps a 1 land Bitterblossom and I put him away pretty cleanly. He called it a risky keep, but I feel like he self-pressured himself after the judge call (no penalty issued, no real problem) because a 1 lander OTP is veeerry risky.

Round 5 vs Sebastian Pineda LWW (4-1)

He's on RG and aggros me out of G1. During game 2 I cast The End and peep through his library which includes a Royal Treatment, some other generic tricks. Game 3 he telegraphs the Royal Treatment and I slow roll my own trick, blowing him out when he goes for a win in combat. He drops a Rotisserie Elemental in game 3 which I found highly questionable - the card wasn't even good on an empty board!

Round 6 vs Daniel Deckmann LWW (5-1)

Another Bitterblossom player. I keep a 5 lander on the play and draw 8 lands in G1.

Sideboard games I answer the Bitterblossom with .. I forget, Ouphe probably, and grind him out. Iirc I exhaust his resources and finish with Goose Mother.

Round 7 vs Matt WW (6-1)

He's on some kind of RGW Naya deck. Game 2 I get a bunch of foods out and have to calculate if I can lethal with Night of Sweet's Revenge w/ two tramplers + three non-tramplers, vs about four blockers (I don't, but he's at 3 with no meaningful board vs 16 life).

Sixth win locks me for day 2.

Round 8 vs Ben Anderson WW (7-1)

GBr. He has a The End which he uses in both! games to hit my Gingerbread Hunter, my only two-of in the deck! In both games though I make a ton of food, build out a board with Night of Sweet's Revenge, and top off with a big ol' Goose Mother.

Game 2 is funny because we both keep double swamp hands and discard to hand size. But I'm able to adventure Decadent Dragon to yoink a Mountain off his deck, draw my own Forest, cast Night of Sweet's Revenge and four? turns after discarding to hand size I have about nine mana to play with & a bunch of board permanents.

Really happy with my blue splash. I have one loss to play with for day 2. One bad fumble of a combat trick, and should have changed my main deck by 3 different cards.

Draft 1 - Pod 6

 

 

Pack 1 pick 1 was a choice between Decadent Dragon and an Imodane's Recruiter. Both very playable, but took Dragon and picked up a different Recruiter later. RB was open - solid deck but a little light on creatures (14) esp. considering the number of tricks/pumps.

Round 9 vs Jason Chan aka Amaz WW (8-1)

The great part of playing people on social media is that we get to see their decklists!

Wasn't feeling great about the deck but it popped off vs Amaz. Game 1 OTP, turn 3 I attack my Grand Ball Guest (2/2) into his Octopus (1/3). Cast Pest Problem at instant speed to build board state & win combat easily. Turn 4 Voracious Vermin into turn 5 Twisted Sewer-Witch was basically the nuts. Then Bellowing Bruiser // Beat a Path to cruise through blockers. 

Game 2 was slower and I ended up playing a control role, but had a solid hit off Expensive Taste to hit island + Obyra's Attendants. He bounces it back to his own hand eventually, but my spells are pretty good while his UR stuff feels like a lot of wheel-spinning.

Round 10 vs Adam D WLW (9-1)

He's on BG splashing W. Game 2 I use Scarecrow to sneak a Rat Out trick by him (holding up Mountain, filtering for B). Few turns later I cast the knight token half of Imodane's Recruiter, so I have a pump effect at the ready but he manages to plays ton of blockers preventing profitable attacks. I stall out at five mana when I really want six to keep adding bodies & having access to tricks, but lose this one. Game 3 we try to play quickly with 8 mins on the clock, but he keeps a triple swamp hand and gets mana screwed.

Round 11 vs Jesse Hampton aka Slax LL (9-2)

Pretty brutal. Seemed that he got all the B removal, went for the Hatching Plans + Ice Out plan with Farsight Ritual. Immense card advantage, got buried very quickly.

WWL 2-1 in pretty solid for my first draft in the format, but I need to win out my second draft to make top 8. Also realize during this write-up that Jesse's been to sixteen PTs, so facing strong opponents is definitely the theme of the day.

Draft 2 - Pod 3

 


Pod 3 now and it's pretty stacked! If you zoom in, you'll see me in the green facemask here!



Decided to try forcing what Jesse did to me - P1P1 Horned Loch-Whale which is a solid and splashable bomb, P1P2 Candy Grapple, P1P3 Faerie Dreamthief into see no more B cards for pack 1. I get passed a lot of big blue/green creatures, some white stuff but see zero fixing or black removal from my right. Pack 2 I pass about 5 blue/green cards in one pack that I'd be happy to wheel, but none of them come back. I pick a number of white cards thinking I might pivot to UW but nothing remotely exciting. My signal senses are tingling.

Round 12 vs Justin Bliek WW (10-1)

Justin is on a blue-black perfectly fine draft deck. He didn't get the Hatching Plans-Farsight Ritual that Jesse did to me, so I'm okay. Game 2 comes down to a race with my Hollow Scavengers, and I tempo him out. Iirc Royal Treatment got a sick trick off.

Round 13 vs Dominick Paolercio aka karatedom LWW (11-1)

Forest swamp plains mountain ... ah, this is the 5-color deck that was foretold. Game 1 I make a percentage misplay - I'm sitting on 3x Island 2x Forest with a Forest and land drop in hand. I live the Jesse Hampton-inspired dream and Farsight Ritual off Hatching Plans to effectively draw 5. But because I didn't play the Forest first, I am unable to hold up UU for a bargained Ice Out!!! This is bad because he casts Seek the Beast (adventure side of Questing Druid) on my end of turn, which he rides to victory in 5C. I am forced to bounce it at some point but he's got a range of white removal and what-have-you.

Boarded into 2x Swamp + Candy Grapple + Back for Seconds to grind a bit. Games 2 and 3 he stumbles on mana and the Hollow Scavengers are solid again.
Candy Grapple is solid & my splash is pretty clean.
He bluffs a Kellan's Lightblades on the last turn of game 3, but I draw Vantress Transmuter which guarantees me a safe attack and post-game reveals that he didn't even have it. Also mentions that he didn't get a lot of fixing. Foreshadowing

I'm still live for top 8!!

So something that started around round 6 or 7 was that I started to mind-read my opponents. Observing their mana and posture (physical and in gameplay) to determine that they have an instant-speed action, then playing around it.
Matched up against skillful limited players, they always have something going on, flooding very rarely due to clean deckbuilding, so we end up playing around each other's tricks - lot of respect going on. There was a lot more draw-go than one might expect in a "normal" limited experience.

Round 14 vs Jason Ye LL (11-3, bubbled down to 18th on tiebreakers)

Looks like they posted their own tournament report. Game 1 I keep a four with Hatching Plans, Wolf, Ice Out but no second Island. Miss a food crack game 1 on EoT for 3 life, but I get pretty run over.

Game 2 we grind for a while, then I get combo'd twice: Freeze in Place + Tenacious Tomeseeker + Gadwick's First Duel to basically tap down my team for the whole game. Then Song of Totentanz + second Tenacious Tomeseeker to lethal me with a bajillion rats.

Welp there it goes. Sucks to lose the last and most important match like that.

Round 14 excuses/copes/perfectly rational explanations

  • Kept a hand that didn't do anything in R14G1. I think this is defensible - I could have worked with a lot of draws but drew poorly.
  • Didn't see Song or Tenacious Tomeseekers in R14G1, had the option of boarding into 2x Ground Seal out of the board. This could have made a huge difference for G2.
  • Boarded into Candy Grapple and Back for Seconds again, but this wasn't as impactful as their greed-monster 5C deck.
  • Part of why I beat Dom in R13 was his lack of fixing - Jason was upstream on packs 2 & 3 and took at least six pieces of fixing.
  • Melee issues delayed the round by most of an hour, which cooled me off a bit too much
  • I had never drafted the set before Las Vegas, versus
  • Jason who did seriously solid prep ahead of Vegas, including 20-something MTGA drafts, *at least a week of in-house team draft testing*, card evaluations, and misc. Twitter thoughts
  • In both drafts I lost to opponents who drafted "3-0 decks" while I drafted more conventional "2-1" decks
  • My opponent Jason ended up 3-0ing the day 3 draft too, so clearly they're pretty good at this format
  • Also my draft 1 finals opponent was the other day 3 finalist WELP
  • My signal senses were triggered correctly: Dom was directly to my right (5C), Justin was 3 seats right (UB), and Jason (5C) was right past them. So they yoinked all the fixing and removal, not to mention the others in the pod. Given that ... it's probably really impressive that I cobbled together what I did.

Summary

  • I never expected to make it as far as I did, and this is definitely my deepest run at a GP-level event.
  • My prep pales in comparison to some of my opponents, but I thought it was spectacular from a time-efficiency standpoint.
  • I think my opinions on modern limited formats holds. To excel, you can't just draft "good and consistent" decks - the cards need to come together to make 2+2 = 5. 1-for-1s are rough unless well-costed. 2-for-1s are obviously great. But if you can combine something like Freeze in Place + Gadwick's First Duel that's something like a 4-for-2.
  • Props to all my opponents, who were very strong. Every match felt like a battle of wits and mettle.

2023-09-19

2023-09-16 D&A RCQ Top 4 with Omnath Pile

 Decklist: 70 card 4+ Color Omnath

(26 lands - 12 fetches, 3 triomes, 6 shocklands, 3 basics, 2 Boseiju)
4 Flooded Strand
4 Misty Rainforest
4 Windswept Heath
1 Indatha Triome
1 Raugrin Triome
1 Zagoth Triome
1 Breeding Pool
1 Hallowed Fountain
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
1 Island
1 Forest
1 Plains
2 Boseiju, Who Endures

(18 creatures)
4 Delighted Halfling
4 Omnath, Locus of Creation
2 Elesh Norn, Mother of Machines
4 Fury
4 Solitude

(18 "spells")
1 Lightning Bolt
4 Prismatic Ending
4 Up the Beanstalk
4 Leyline Binding
4 The One Ring
1 Murderous Cut

(8 planeswalkers)
4 Wrenn and Six
4 Teferi, Time Raveler

// Sideboard
1 Boseiju, Who Endures
2 Veil of Summer
2 Hallowed Moonlight
4 Obsidian Charmaw
2 Endurance
2 Blossoming Calm
2 Chalice of the Void

Introduction:

  • I based the decklist on Danzant's MTGO 75+15 list which adds 3 lands, 4 Up the Beanstalks, and fills out 8 more spells to the stockier 60 card Omnath lists.
  • Didn't love Fable of the Mirror-Breaker during testing at weeklies. Feels like air and this deck wants to play a big game, so I cut them.
  • With the deck playing 4 Delighted Halflings, Chalice of the Void is really only meant to be cast on 0 so they got moved to the sideboard.
  • Added a Murderous Cut as a "fifth Leyline Binding" and switched in another black triome so I wouldn't get cut off Cut
  • Mana symbols (not incl. pitch elementals // pitch elementals // plus counting Prismatic and Leyline Binding as 0.5 // total)
    • White: 22 // 8 // 0 // 30
    • Blue: 8 // 0 // 4 // 12
    • Black: 1 // 0 // 4 // 5
    • Red: 8 // 8 // 4 // 20
    • Green: 16 // 0 // 4 // 20

Round 1 vs Karim A on Grixis Wizards (WW, 1-0)

Not much to say. Prismatic Ending on Harmonic Prodigy ASAP since that card gets out of hand. Then he got mana screwed on single U source in game 2.

In: 2 Veil of Summer, 2 Endurance
Out: 4 Fury

Round 2 vs Aaron M on UR (WW, 2-0)

Game 1 I dropped a couple Beanstalks, removed his threats and set cruise control to card advantage.
Game 2 he kept a 6 card 1 land Ragavan hand. Dealt with DRC, Ragavan, then just cast spells on curve. Halfling got killed by Ragavan flipping my one-of Bolt zz

In: 2 Veil of Summer, 2 Endurance, 1 Boseiju, 2 Chalice of the Void OTP
Out: 4 Fury, 2 Elesh Norn or something

Round 3 vs Stephen B on Temur Rhinos (LWW, 3-0)

Known quantity. Keep hands with Endings and Teferis.

In: 2 Veil of Summer, 2 Hallowed Moonlight, 2 Chalice of the Void
Out: 4 Fury, 1 Lightning Bolt, maybe an Elesh Norn

Round 4 vs James B on Temur Rhinos (LWW, 4-0)

Game 2 he was clearly sitting on a Commandeer, so I chilled on my Teferi and never drew Ring lol

In: 2 Veil of Summer, 2 Hallowed Moonlight, 2 Chalice of the Void
Out: 4 Fury, 1 Lightning Bolt

Rounds 5-6 Intentional Draws
2-seed going into top 8 cut

Quarterfinal vs Aaron M on UR (WW)

Game 1 kind of crushed
Game 2 got low down to 4 life with Ring, then cycled through them for 1 card replacing them with new Rings and chilled.

Semifinal vs Jon C on Sultai Living End (LL)

Game 1 mulliganed to 6, kept a mediocre hand with Beanstalk Omnath Fury some lands
Game 2 kept a 7 with Halfling Teferi, got Griefed out.
Probably should have mulliganed to Solitude in G1 and to Veil of Summer + other interaction in G2.

Conclusion

  • Didn't love Zagoth Triome as my third triome - probably Savai (Mardu) in the future
  • 70 is still a lot of cards. Fury copies 3-4 feel a bit redundant
  • I don't love Lightning Bolt locally, aggro feels underrepresented but maybe I'm not respecting it sufficiently?
  • Obsidian Charmaw - maybe it's correct to surrender the Tron & co. matchups, lean onto other archetypes ex. 3-4 Chalice of the Void, 3 Veil of Summer, Flusterstorm

2023-04-24

2023-04-24 Mana Bar Pioneer RCQ with Lotus Field 4-1 + 3-0 WIN

 Decklist: https://www.mtggoldfish.com/deck/5571641

Pioneer Challenger decklist: https://www.mtggoldfish.com/deck/4250445

Kanister primer video: https://www.youtube.com/watch?v=KNk5dXzkpz8
(did you know that in an educational context, primer is pronounced "primmer" ?)


Introduction:
  • Qualified for Dreamhack Dallas, which is Pioneer. Figured I should dip my toes in the format before I fly a thousand miles and spend hundreds of dollars on the trip.
  • Initial overview of format is sort of where old modern used to be: a more powerful version of standard, with a number of combo decks operating on different axes.
  • Without fetchlands the manabases in Pioneer are significantly worse, but it may also be that midrange/control decks no longer need that third color to shore up their weaknesses.
  • I selected Lotus Field Combo as my entry point into the format, since I owned the expensive cards from modern (land base - fastlands, Boseijus, Otawaras), could buy the core via Pioneer Challenger deck, then dropped some cash on the rest, mostly sideboard cards.
  • Then between the combo nature of the format (including the various combat decks), the anti-combo SBing, and the weaker manabase it felt like folks were mulliganing left and right in my games. I logged seven mulligans over thirteen games in the five Swiss rounds, mostly unplayable land hands (e.g. Lotus Field as the only land(s) lmao). Meanwhile my opponents logged ten mulligans (admittedly six of them from my round 3 opponent).

The combo & notes:

  • Aim to make double Lotus on turn 4, combo on turn 5
    • Casting Ultimatum with double field & U up (and spell mastery) is win through no interaction
    • Ultimatum for Omniscience + Dark Petition (DP) + Behold the Beyond (BtB)
Line breakdown subsection
  • Omniscience + BtB (end state of other lines):
    • BtB for Mastermind's & Bala Ged Recovery, (BGR) any other card (DP)
      • Grab Approach, cast from hand with Omni, then Recovery DP, DP for Approach and recast
  • Dark Petition + BtB:
    • Cast DP first, then BtB for BGR + Hidden Strings + Omniscience, DP for Hidden Strings
    • UBBB mana after DP, HS are + 4 mana so just cast Omniscience, then BGR the BtB
    • Then go BtB for combo
  • Omniscience + DP: DP for BtB
  • If any combo pieces are in hand or GY, can sub for HS for more mana or Lier to recur
Single Lotus Field lines
  • 1 Lotus field, 1 color-producing land, and 2 HS can cast Ultimatum
    • 4 mana -> 6 -> 8
    • (Lotus Field for BBB, land for U, HS with BB floating, tap for UUUUU, HS with BBUUU floating, Lotus Field for GGG and cast Ultimatum with other land untapped)
  • Omniscience, DP, Lier will guarantee an Omniscience in play

Round 1 vs Stevey V on RU Creativity (1-2, 0-1)

OTP, we both start off with some mulligans.

G1 he T4 endsteps Big Score into T5 Indomitable Creativity, whatever.

In: 1 Sphinx of the Final Word, 1 Thought Distortion, 2 Fading Hope
Out: 3 Arboreal Grazer, 1 Shimmer of Possibility
Can't bring in Hope Tenders since they play a couple sets of the Fire Prophecy & co. cards and can't afford to side them out due to the deck construction.

G2 get 'im with the Fading Hope on a Worldspine Wurm, combo off a couple of turns later

G3 Work through some Make Disappears, Boseiju a clue token when he casts Creativity for 2, but then I'm still facing a a flipped Fable with Worldspine Wurm on the board (50/50 chance). So this is my final turn, and I suspect he's on soft counters after the aforementioned Big Score into two cards and two Treasure tokens. I make extra mana and meet a Negate that I couldn't have played around gg

Round 2 vs Andrew S on BR Midrange (2-0, 1-1)

We chatted between rounds so he knew what deck I was on.
He then prophesized that the match would be quick and heavily favored in my direction. He was correct.

In: 1 Depopulate, 1 Path of Peril
Out: 2 Arboreal Grazer

Round 3 vs Constantine P on Naya Aggro (2-1, 2-1)

G1 Start OTP, mulligan once two 6, he mulligans twice to 5. He runs out Burning Tree Emissary into Voltaic Brawler, I hardcast a Vizier to with the theory of walling the 2/2 BTE (small misplay). Lose it in combat to Atarka's Command, die to BTE-Reckless Bushwhacker the following turn.

In: 1 Path of Peril, 1 Ritual of Soot, 1 Depopulate, 1 Dragonlord Dromoka
Out: 3 Grazer 1 Shimmer I think

G2 Opponent mulligans to 4, I see a Hopeful Initiate as their white presence, board wipe them to oblivion, drop a Dragonlord Dromoka and combo off for good measure.

G3 He mulligans to 6, plays a T2 Thalia, T3 BTE into nothing, clocks me a few times to at 6 life. I Sylvan Scrying on turn 3 through the tax, Lotus Field on turn 4 with a cycle-untap and bounce Thalia on his turn with Otawara to combo out the next.

SB guide vs Mono W recommends to SB out the combo, but this is not mono W rocking >10 tax effects. Maybe right to keep in Grazers, but he showed me a lot of 3 power creatures, or 2 powered with pump effects.

Round 4 vs Dan T on BR Midrange (2-0, 3-1)

Pair down. We acknowledge that I am playing for top 8, while he is not. With 19 people, 5 Swiss rounds, cut to top 8 the only X-2s making it in need to have kingly tiebreakers i.e. start off in the winner's bracket (or get a R1 bye) and have losses in later rounds. He also does not feel favored vs Lotus Field, much like my R2 opponent. I misplay my turn 1 in game 1 but it ends up being inconsequential.

With the extra time in the round, I head on over to STICKY FACE BBQ, who make a nice big bowl of mac 'n' cheese. gg pro move

Round 5 vs Ryan G on GR Vehicles (2-1, 4-1)

7 people with >9 pts going into round 5 and I get another pair down. He's in a position to play for top 8, so we get to it.

G1 He mulls, but he chains a T1 elf into a T2 elf which is slow enough for me to combo and take my time explaining the steps.

In: 1 Path of Peril, 1 Ritual of Soot
Out: 2 Arboreal Grazer

G2: I get to a game state where I have a Lotus Field and two lands, staring down double Elf, Esika's Chariot, and five Cat tokens from a second legend-ruled Chariot. I tunnel vision onto my Pore Over the Pages and forget about my Dark Petition-Path of Peril line that would have turned this game into Easy Street.

G3: I recall seeing a Migloz, wiping the board, and then winning. Deck just doesn't pressure me quickly enough.

I come out of Swiss with a stunning opponent match win percentage of 37.9% from double pair downs. But because I won out in R5 I'm seeded second above all the 3-1-1 IDers nice

Quarterfinals vs John L (7) on RU Creativity (2-1)

Games 1 and 2 I keep awkward 7 card hands (ex. no blue sources, just T3 Lotus after doing nothing).

In: 1 Dragonlord Dromoka, 1 Sphinx of the Final Word, 1 Thought Distortion, 2 Fading Hope
Out: 4 Arboreal Grazer, 1 Shimmer of Possibility

Game 3 I cast a Thought Distortion with him having no threat of comboing, casts a Dig Through Time but I just combo out the next turn.

Quote of the match:
"So how long have you been playing that deck?"
"About five hours"

Semifinals vs Patrick P (3) on BR Midrange (2-0)

I Otawara'd a Liliana of the Veil on 6, but I had an extra cushion of resources. Boseiju'd a Pithing Needle post-board, and also brought in Pithing Needle since I saw a few utility lands and he seemed to be leaning on LotV more.

This matchup definitely feels Lotus-favored.

Finals vs Alex Z (4) on Lotus Field (2-1)

I actually faced Alex in the finals of a Modern RCQ last month (and won). I'm wondering if this will become a trend.

G1 He runs out a Voyaging Satyr, pretty sure the game is over so I run my Thespian's Stage into a Boseiju whatever.

In: 3 Hope Tender, 1 Thought Distortion
Out: 4 Arboreal Grazer

G2 I get a Hope Tender out while opponent is still on Grazers. We both get Liers out, but I have Lotus Fields and Hidden Strings, cipher onto my Hope Tender, and end up casting a Thought Distortion into a concession. It was a bit awkward that I cast my Behold the Beyond + Dark Petition off Ultimatum, but all three Bala Ged Recoveries were already in hand so I had to discard.

G3 I'm a little annoyed that I didn't get to cast a Ciphered Hidden Strings so I messed around a bit to draw a ton of cards. I get a Hope Tender and Lier out again, Thought Distortion again to clear their hand and yard of spells, they Boseiju my Omniscience after I get the mana for it yadda yadda. I grab a Zacama to ensure I can't lose (can kill their Omniscience) and end up flashing back Mastermind's Acquisition to just Approach -> hardcast Approach -> flashback Pore Over the Pages three times to draw it & recast.