Draft:
- So the draft was 10 players, with some of them looking a little green (experience wise). This affected my decision making in that 1) I can't necessarily trust signals, 2) I can't expect cards to wheel because there are 10 people, and 3) it's possible for totally playable cards to wheel because they evaluate cards differently than I do
- Rares opened (in order): Simic split Stifle//Clone (Repudiate//Replicate), Angel of Grace, Bedeck//Bedazzle
- Pack 1 pick 1: rare is garbage, nothing special in commons or uncommons... but oh wait there's a Gatebreaker Ram
- Pack 1 pick 2: really nothing special, but I took Ram so I might as well stay open and take this Simic Guildgate
- Pack 1 pick 3: simultaneously stayed open AND money drafted a Breeding Pool
- Rest of pack 1: got passed two Gateway Sneaks, one Gates Ablaze, and a late Archway Angel. Gates is obviously open and with 5 payoffs I just need to draft a bunch of gates and some support spells.
- Pack 2 pick 1: The great thing about being in gates is that you can grab good rares and not care about sending/receiving signals. So I take the Angel of Grace, though I never draft it ever.
- Rest of pack 2: I'm in base Simic, but grab almost every Gate I see. Halfway through the pack I realize that Azorius is pretty open, and I've picked up some random blue playables. I pass alone a pack with both High Alert and Azorius Knight-Arbiter, then take the High Alert from the next pack.
- Pack 3: more gates, prioritize some high toughness creatures. Simic is pretty open too from what I could tell - P3P14 Skatewing Spy WHAT.
He's got a few good rares (Theater of Horrors, Rix Maadi Reveler), but they just can't beat a huge Gatebreaker Ram. His deck is only okay, which I'll get to in the post-match discussion.
Game 2 I don't find Ram, but I found High Alert and some big butts which works just as well.
Round 2 vs John R on Gruul (2-0, 2-0)
Game 1 he gets me pretty low, but then I drop some random blockers. After stalling out the board with High Alert + butts, Gates Ablaze sends him back to the stone age and I play out Gatebreaker Ram for lethal.
Game 2 he has a much slower start. I play out a Gatebreaker Ram but he gets multiple blockers out so I hold off on attacking with it. So the game stalls out again, then I swing my 8/8 Ram into his board of 5 creatures. He triple blocks with a total of 8/9, then Applied Biomancy for +1/+1 & bounce another guy makes the game unwinnable for him.
Round 3 vs ??? dropped (N/A, 3-0)
Got the pair down because it's 10 people. He was a newbie and thought he needed to play 60 cards... so he was playing some kind of Simic-based 5 color 60 card deck. After round 2, he'd had enough and unofficially dropped from the tournament, only officially dropping now... so I was 2-0 and got a bye huh
Round 4 vs Michael N. (ID, 3-0-1)
Mutually agreed, went home.
Thoughts:
- Managed to draft all the gate payoffs early (IN PACK ONE), which made the draft super easy mode.
- Recognized that if I had to, I could easily pivot into either Simic or Azorius, which looked pretty open, since I was drafting a lot of blue cards.
- Breakdown of what I saw from the draft pod: 2 players on Orzhov, 1 Orzhov splashing U/Azorius, 2 Rakdos, 2 on Gruul, and 1 on UGwbr???, me on Gates, 1 unknown
- Black was super overdrafted at the table, and as a result I only picked up a single Dead Revels, passing a few decent cards (ex. Get the Point) for gates/blue playables. Pack 2 signaled to me that the High Alert deck was open, and I picked some support creatures up for that before & after (I think 8 of my creatures work well with it?)
- Nice side benefit of drafting most of the gates is that it screws with everyone else's mana, making their deck weaker & unable to splash good cards.
- Definitely felt like I had the best deck in the pod. After all, I was only playing ONE BASIC