Mono W Emeria is one of my classic decks that I used to play a lot of in 2016-2017. It plays a slow grindy game and has insane lategame with recursion using both Sun Titan and Emeria, the Sky Ruin. It's control in that it doesn't do anything early and tries to accumulate a ton of incremental advantage.
Changes: I finally got an MPR Wrath of God, so I played that. I played a couple different forms of GY hate since that's important, but I can't play Rest in Peace because it's symmetrical.
Round 1 vs Adam on Merfolk (2-1, 1-0)
Lost game 1 to a disruptive Spreading Seas and like four lords off of a t1 vial. He didn't see much of my game plan.
In: 2 Dusk//Dawn, 1 Pithing Needle
Out: 2 Thalia, 1 Blessed Alliance
Game 2 I try to path a lord on his turn. He taps out for Spell Pierce, I untap, and Dusk his four lords.
Game 3 He knows about Dusk now, but I keep an opening hand with 3 lands, Dusk, and a Wrath of God. On his turn 5, my Path gets Pierced again. Go to my turn 6, I play an untapped land and resolve Dusk past his 2nd Pierce for crazy value, with Wrath of God for backup. I find a Titan and Path a topdecked Master of Waves for lethal.
Round 2 vs Steve on Dredge (1-2, 1-1)
Game 1 - lost because unable to interact + fast
In: 3 Surgical Extraction, 2 Tormod's Crypt, 1 Wheel of Sun and Moon, 1 Celestial Purge (bad choice)
Out: 4 Squadron Hawk, 2 Blessed Alliance, 1 Wall of Omens
Game 2: Opener has 2 Surgical, snap-keep. Turn 2 he discards a Stinkweed Imp to Cathartic Reunion, and I ruin him. I surgical one of his 2 Golgari Thugs later when it hits the bin, which was not ideal? but kept him off any further dredge action. I'd like to hit Life from the Loam instead. Nice win, he's stuck on 2 lands due to not fetching for a green source or hitting LftL.
Game 3: 7 card hand has no GY interaction, mulligan. 6 has a Surgical, 2? lands, Wrath, Titan, and something else. Fine, I guess. It doesn't do enough and I die to Narcomoeba-Bloodghasts.
Round 3 vs Ian on Experimental Frenzy Affinity (0-2, 1-2)
Plays way more 0 drops than typical affinity, also Frogmites and Myr Enforcers. He's really fast out of the gates, and I should have been mulliganing more aggressively for Stony Silence. His early 4/4s are reminiscent of Hollow Ones, and though I can chump for many turns I'm still too slow. Ravager and Plating both threaten lethal kills when his board is able to go wider than mine.
In: 3 Stony Silence, 2 Disenchant, 1 Pithing Needle
Out: 3 Wall of Omens, 2 Thalia, 1 Blessed Alliance I think?
Round 4 vs Brian on Hardened Scales affinity (2-0, 2-2)
Both games I'm able to stall out and take over. He didn't hit payoffs quickly enough.
In: 3 Stony Silence, 2 Disenchant, 1 Pithing Needle, 1 Wheel of Sun and Moon
Out: 4 Squadron Hawk, 2 Thalia, 1 Wall of Omens
Game 2 I Disenchant a Hardened Scales. He drops 2 Grafdigger's Cage, which stops my one Finks but nothing else since I didn't find Titan or Emeria. Instead I just murder him with 1/1s and 2/1s.
Thoughts:
- Pilgrim's Eye got the most "I need to read this card" reactions. It's a powerful Magic card, and don't let anyone tell you otherwise.
- Against my opponents the Thalias were pre-tty bad. Would have been fine against other players I saw tonight, but maybe I should change those slots.
- Should have SBd a Settle the Wreckage, probably in Celestial Purge's slot.
- Had fun doing Emeria things, though I wish I had faced slower decks.
Built 8 rack for the kid again, changed a Fatal Push in the main to Nezumi Shortfang, altered the SB a bit. Added Liliana the Last Hope and Night of Soul's Betrayal for those annoying Kuldotha Rebirth go-wide decks, which paid off for him in round 4. Considered taking out Fulminators since Tron hasn't shown up in a while at the store. He ended up going 4-0 >:( He also took the play whenever possible, and that probably made a big difference.
Personally I usually try to slow the game down, and should instead be more proactive with both my decks and play patterns.
The store announced that they're continuing Modern FNM, but are:
- doubling the entry fee
- removing the pack for entering
- cutting rounds to 3 from 4
- and reducing the total prize pool ($60 total in credit per 8 entrants)