2025-03-22

2025-02-08 RC Charlotte with Temur Breach (5-4)

Introduction

After 4-4ing with Amulet Titan in Portland, my Grinding Stations finally showed up in the mail.

Played a couple of Modern leagues, did some goldfishing, printed out some tokens to help track game things. Specifically, I think that tracking floating mana via pen & paper for this deck is suboptimal, while manipulating a couple of tokens to represent floating mana is superior.

Tokens I made:

  • Floating mana: colorless (Urza's Saga), blue, red, green
  • Urza's Saga Ch. III trigger
  • Grinding Station untap trigger + mill three cards ability
  • Mishra's Bauble trigger reminders (several)
  • backside of Tamiyo
  • plus Eldrazi Spawn, Clue tokens, Construct tokens, Blood token (for SB Vampire's Vengeance), Swan Song bird token

Decklist

  • Copied Beenew's decklist from the previous weekend.
  • Decklist is quite tight, basically card is powerful
  • Stock Up is insane as card selection. My thesis is that the closer to eternal formats you get, the more powerful card selection/cantrips are, and Temur Breach is the most Legacy-like you can get in Modern right now.
    Maybe UB wants it as well.
  • Two Breeding Pools, no Hedge Maze, no Stomping Ground, one Commercial District
  • If I had to do it again, I'd probably switch those - 1 Breeding Pool, 1 Hedge Maze, 1 Stomping Ground. Sometimes you get into awkward mana situations, mostly when I wanted an untapped red source on later turns but didn't have the opportunity to tutor a R surveil land on earlier turns.
  • Put a Surgical Extraction in to be cute, did nothing all day.

Swiss

  • R1 Brandon Louie on Temur Breach WW (1-0)
    G1 OTD, turn 2 win. Good start.
    G2 We play a little more, he makes me play it out the combo and I'm ??? then he goes for the Consign to Memory replicate 2x on my untap trigger (I have access to Swan Song in the yard). Unfortunately for him my hand contains more artifacts that I am able to cast, untapping my Grinding Station and ggs
  • R2 Nate Rooyakkers on Domain Zoo WLW (2-0)
    4 Doorkeeper Thrull in the maindeck but those are really speed bumps
    G1 OTD T2 win hello okay
    G2 I think he found like 4 pieces of hate and I died
  • R3 Tyler Fritz on Bw Necro w/ Ketramose WW (3-0)
    I get T1 Thoughtseized both games but win anyways
  • R4 Evan Sonnenberg-Rhim on Temur Breach WLL (3-1)
    G1 I win OTD T3
    G2 He shows a slow start, I tap out on T2 for my Grinding Station with Swan Song in hand, he T3 kills me.
  • R5 Stephen Crumpton on Rw Hollow One WW (4-1)
    G1 OTP T3 win
    G2 he has an incredibly anemic draw, holding up a relatively obvious Wear // Tear but has no bodies to threaten me so I eventually play through
  • R6 Marquel Corrigan on Boros Energy LL (4-2)
    I get clobbered? idk G2 I had to mull to 5 and he had multiple hate pieces
  • R7 Mark Bost on Amulet Titan WLW (4-3)
    Solid gaming, G3 I lead with an Urza's Saga + Mox stuff. On turn 3ish I forget to first-main Emry an artifact, so my first swing with a Construct is only a 7/7. I Nature's Claimed him, putting him at 24 .... would have put him on an actual clock forcing blocks, instead he lives at 1 chumping with Collector Ouphe & another thing, then is able to bounceland-Boseiju multiple turns in a row to live.
  • R8 Anthony Alaimo on Amulet Titan WW (5-3)
    This match was quite breezy compared to the prev, I guess he just kept less threatening hands?
  • R9 Zachary Medford on UB LL (5-4)
    G1 he double-Thoughtseizes me cool
    G2 I keep a 0 lander with double Mox double legend turn 1 that was sick
    Unfortunately I lose because I start off my Breach turn by escaping a Malevolent Rumble with ~12 cards, then the 3 Grinding Stations were all in the bottom 5 cards of the deck. Should have looped Emry-Mox to dig properly & have usable mana, but I think my loose play would have been salvageable if the Grinding Stations were anywhere above the literal bottom 5 cards.

Conclusions

  • Deck is dumb, format is dumb
  • I started feeling sick (throat soreness Saturday morning) and didn't improve over the day
  • Definitely started to feel the drain on hours 9 & 11, made game-losing, match-losing misplays both rounds
  • 2-7 on die rolls for the day that was pretty unlucky
  • Getting two T2 wins was nutty, the 0 land hand was great. It's insane that there's a deck where those things are possible
  • Had a great match in a side event on Sunday vs a UW Affinity player shout out to Ryan G, where my win came from endstep-Otawara on his Mox Opal, taking him off Haywire Mite mana, then he only had the ability to cast one 3 mana counterspell vs my double Breach + 0 mana artifacts + Grinding Station hand. Some solid back and forth while playing interactive Magic.

Ban talk (2025-03-31 waiting room)

  • Underworld Breach absolutely should be banned. Card is too good and only ever breaks things.
  • There's a chance they ban Malevolent Rumble with the argument that it's an enabler and it goes into multiple decks like Eldrazi. This is nonsense because you're not dealing with the actual problem e.g. Faithless Looting getting banned then Hogaak coming out and being broken.
  • Ugin's Labyrinth should be banned. Interacting with it isn't realistic, and banning fast mana was one of the defining format rules (see also: consistent turn 3 kills getting the ban-hammer) until they changed the format identity to being the format where you buy thousands of dollars of direct-to-modern cards + power creep.
  • I don't think Mox Opal should be banned. I think it was dumb as hell to unban it without an accompanying reprint though.
  • Shifting Woodland should go. It only ever goes in combo decks as a cheesy plan C ex. Nadu, Eldrazi, Breach. It enables the most nonsense thing in Amulet Titan.
  • Unban: Fury. Shouldn't have been banned in the first place, keeps RW & other creature decks in check

2025-02-08

2025-02-08 RC Portland with Amulet Titan (4-4)

Introduction

Per my last RCQ report, I haven't played in an RC since Denver last year.

Breach is the nemesis of the format, but I don't own a complete set of 3 Grinding Stations yet. I've gotten a decent number of reps in with Amulet Titan, so I decide to jam that for the weekend.

Publishing this morning of 2025-03-23 but backdating it to the event date sorry for the delay

Decklist

  • This is a relatively stock Aftermath Analyst for February 2025 with some spicy meatballs. It has the ability to infinite-mana combo with Analyst, which can then go wide with infinite Primeval Titans or just find the one-Dryad and make a copy or infinity while going off.
  • I decided to add a Collector Ouphe to the maindeck that I could find with my tutors, as well as one Bojuka Bog. 62 cards maindeck as a result, only three Urza's Sagas, a Hedge Maze and a Misty Rainforest for SB blue cards.
  • I think Dryad Arbor is a bad GSZ target if your opponent has any form of interaction ever. If we're in a pure goldfish format, sure go for 0

Sideboard

Tried to get cute.

  • Colossal Skyturtle and Seal of Removal are theoretically answers to Harbinger of the Seas.
  • Collector Ouphe to fight the elephant in the room.
  • Consign to Memory for Eldrazi
  • Gemstone Caverns for being OTD
  • Yasharn hypothetically an answer to Breach - turns out it dies to Unholy Heat and Flame of Anor
  • Vexing Bauble solid Saga target
  • Keen-Eyed Curator big graveyard hater + beater

Swiss

  • R1 Quentin Wilebski on Temur Breach on GR ramp LWL (0-1)
    Copied from Discord notes.
    G1 keep a hand with Crumbling Vestige, Mirrorpool, Grazer, Ouphe. Go for the Grazer line. Don't find a green source. Die on turn 3. Could/should have sequenced to T2 Ouphe
    G2 win. Kept a 6 with double Ouphe + Yasharn, draw Selesnya Sanctuary. Op was playing around GY shenanigans, Pithing Needle on Aftermath Analyst. I decline to correct him.
    G3 get 2x Nature's Claim one on Amulet one on Saga, Torpor Orb. Breach Claim my Vexing Bauble Whiffs on lands. Find a Lotus Field with double Amulet and Titan but can't Bog with Orb out
  • R2 Joseph Peo on GB Cardtypes LL (0-2)
    G1 I Bojuka Bog him with two Nethergoyfs. Off his Saga he finds a Nihil Spellbomb, casts Witherbloom Command and Overlord of the Balemurk to swing with 7/8s
    G2 hand was funky
    Boseiju, Hanweir Battlements, Map, Amulet, 3 GSZ
    I should have run Map out. Got Thoughtseized turns 1 and 2 whatever
  • R3 Henry Hughes on Boros Energy LWW (1-2)
    Win G3 at one life ggez
  • R4 Noah Schmeissner on 4C Breach WW (2-2)
    My cards work, I guess. No notes, as I recall it was swift.
  • R5 Chase Stalsberg on UB Oculus LL (2-3)
    G1 I get counterspelled, G2 I mull to 5 and get T1 Thoughtseized T2 Psychic Frog
    Didn't get to play a whole lot, really. Opponent did mulligan both games fwiw
  • R6 Tyler Novak on Temur Eldrazi WLW (3-3)
    G2 got land-destroyed out of the game
    This matchup is nonsense, and is entirely based around whether they have the busted start or a pile of cards.
  • R7 Dillon Wernimont on RW Energy LWW (3-4)
    G1 I go for a double Titan play then turns out he has both Galvanic Discharge for 6 + Thraben Charm to kill them. The other two games were quite the beatings, so I kind of won three games (if I had gone for basically any other line G1)
  • R8 Spencer Asral on Temur Breach LL (4-4)
    G1 my GSZ eats a Swan Song and he recurred the one-of Haywire Mite with Emry
    G2 notes say that I forgot that Summoner's Pact can just find an Ouphe, then I died

How does the loop work

  1. Have an Amulet (or Spelunking) out, ideally two Amulets
  2. Find/cast Aftermath Analyst
    Find a way to get Lotus Field onto the field then into your yard
    Primeval Titan, Tolaria West, etc. to do these things
  3. Sacrifice Aftermath Analyst, bringing back lands that generate nine or more mana after accounting for Amulet/Spelunking
    (have delirium online, sometimes this requires finding an Urza's Saga as pre-requisite work to sacrifice to Lotus Field for delirium)
  4. Sacrifice enough lands to generate nine+ mana when they come back
  5. Shifting Woodland to copy Analyst in the yard for 2GG with delirium online
    3G to sacrifice it
  6. You have now established infinite mana
  7. Assuming that a Simic Growth Chamber + Tolaria West was part of step 2, declare that instead of a net positive mana land to loop sacrifice + ETB, you will sacrifice SGC which brings it back allowing you to bounce Tolaria West. SGC couldn't have been part of the loop earlier, because then it would be bouncing lands and not allowing you to loop. I mean, the loop could be performed at instant speed with infinite land-bounce triggers but that is generally suboptimal.
  8. Tolaria West transmute for more Pacts, finding a Titan that finds Valakut & Mirrorpool.
    optional: Pact for Dryad of the Ilysian Grove
  9. Repeat loop, now with the ability to sacrifice Mirrorpool copying Primeval Titan to find more lands
  10. Make (in)finite copies of your Shifting Woodland-copying-an-Aftermath Analyst, milling your deck
  11. Copy Aftermath Analyst while holding priority, copy Dryad of the Ilysian Grove in your graveyard
    After Dryad-copy resolves, sacrifice Mirrorpool targeting your Dryad of the Ilysian Grove
    Allow Analyst-copy to resolve, continue looping but now you have Valakut + mountains so your opponent dies

Conclusions & Takeaways

  • I should have just been playing Underworld Breach for the weekend deck posted insane win rates
  • An Amulet Titan pilot did win the event with a streamlined list, but his semifinals Boros opponent hard-dropped the ball with his Molten Rains
  • Most players don't actually understand how Amulet Titan works, to their own detriment
  • The only way Amulet is playable atm vs Breach is the ability to T3 infinite loop nonsense. Consistent T4 Titan just isn't enough any more.

2025-01-18

2025-01-18 HotG Fredonia RCQ (4-1, 1-0)

Introduction

Realized that I haven't played in an RC since Denver eleven months ago. Skipped Dallas for Asia trip, skipped DC to judge it instead. 

Standard is great, as previously established. There's definitely a top tier of decks, with a number of weaker but competitively viable options.

Tier 1: UB Midrange, RG Aggro, UWB/UB Bounce
These decks have the fewest overall deckbuilding weaknesses, are very proactive, and have large removal coverage.

Tier 2: GW Dorks, GB Midrange, Zur Domain, R Aggro, UWR Convoke, W Tokens/Control, UW Oculus
Tier 2 decks have some angles vs tier 1 decks but are generally fun-policed by at least one of them.

Tier 3+: UW Convoke/Midrange, RW Aggro, RUG Otters, UG/BUG Terror
These decks have clear weaknesses in that they are not as proactive, interactive, or powerful as would befit a T1 deck.

Decklist

MTGGoldfish features Nicole Tipple's 14th place Atlanta decklist as the default version. Wasn't happy with the land base - slightly too many painlands. For this event I went with Saulliert's manabase since they've been grinding a decent amount of Esper on MTGO. It trades a Restless Anchorage for Restless Reef, and an Underground River for an Island.

On the spell side Saulliert trades 1 GftT + Kaito for 2 Sheltered by Ghosts. I like the Sheltered by Ghosts idea as an aggro hedge, but want to preserve the number of Kaitos. Moving a Kaito to the SB doesn't make sense to me so I trim Spiteful Hexmage instead. imo Hexmage is the cutest card in the deck, stock is already down to 2, doesn't too too much with the deck, worst of the one-drops.

For gameplay, Stormchaser's Talent is a better T1 play OTP, while Hopeless Nightmare is better OTD. Turns 2+ being able to bounce & repeat one of those is probably your best game.

Sideboard

  • Trying to hedge against a wide range of stuff
  • RIP is premium GY hate that hopefully speedbumps GY decks fast enough to kill them
  • Pest Control, Temporary Lockdown, Shrouded Shepherd all kind of compete for the same spot. For PC and TL you want to bait the opponent into overextending into it which is a sort of bait spot
  • No More Lies is for the Sunfalls and 4-5+ drops of the world

Swiss

12 players, 5 rounds cut to top 4

  • R1 Christian B on GR ramp WW (1-0)
    He didn't have a ton of ramp action, got some Hopeless Nightmare bouncing going & cleared him right out
  • R2 Alex B on RG Aggro WLL (1-1)
    Kept sketchy two-landers in both SB games. G2 was a UW hand with 3 Nowhere to Run, drew black source on turn 4 and died to a solid wide start.
  • R3 Athena P on UW Eerie WW (2-1)
    Killed stuff and bounced anything with aura enchantments
  • R4 Joshua B on GB Midrange WLW (3-1)
    Some grindy action. G2 I fuck up and put a Nowhere to Run in the yard for no reason. But it doesn't matter, I kept a three lander & draw five/six lands in six/seven draws. My Kaito gets Blot Out-ed which seems really good in a world where UB is a deck to beat.
    G3 is a bit of back and forth but I go wide & go value which are both good into GB
    tl;dr Glissa into Nowhere to Run land is dead Glissa
  • R5 Tom Z on UR chaff WW (4-1)
    Going into R5 we have two 3-0-1s, two 3-1s ... but first place has already played everyone in spots 2-5 so we have a pair down situation. I take the moment to explain some context to my 8th place opponent for whom this is their first RCQ -- he is 2-2 with the worst breakers and we are facing a top 4 cut. I ask once for a concession, he passes, we proceed.

Top 4

Semifinals homie scooped by Jordan

Finals vs Marc D on RG Aggro LWW (RCQ winner)

G1 I keep a mid hand with all colors covered by three painlands. I was concerned with the mana, but really I should have been concerned that my hand didn't have any proper removal to pressure the opponent.

G2 I deliver a multitude of otter tokens and tempo TTABE him out. He unlucks into three Innkeeper's Talents in hand.

G3 I draw a perfect opener of three different fastlands, Stormchaser's, Pixie, TTABE, and I think a Nowhere to Run. Meanwhile Marc mulls to 6 and gets a bit stuck on 2 lands. I draw into a Hopeless Nightmare which accelerates the pressure.

One of the more tedious things vs this deck is that moving first on blocks is often quite bad, given the tricks from both sides. If you move first and get tricked the board state rapidly deterioriates. If you block without a counter-trick you probably get blown out and die.

Conclusions & Takeaways

  • Esper definitely feels like a top dog of the format. It plays incredibly efficiently with its mana with very powerful 1 mana plays, can play at instant speed, and can drive card advantage by sticking a Kaito.
  • Speaking of card advantage ... Kaito is basically the one source of raw card advantage in the deck. The important thing with Kaito is to play him into tempo ideally so he gets to activate at least another turn.
    Like the SB Up the Beanstalk in Temur Otters, I don't get the point of sticking a card advantage engine in the SB. Just play it as your 61st card whatever.
  • Fighting one mana enchantments with 2+ cost answers probably isn't the right answer.
  • Plan to add SB Shrouded Shepherd... looking at cuts on Loran and Temporary Lockdown. White is the tertiary color and 3 is the top of the curve.

2024-12-10

2024-12-08 Mecha Games RCQ (4-0-2, 1-0-2)

Introduction

On Saturday I played Standard GB to a mediocre 2-3 finish at a local RCQ. So I decided to return to jamming the deck I have reps with, instead of trying to slog through the meta like everyone else (see also: my approach to MagicCon Chicago).

For Standard UB is currently top dog, but there are several other tier 1 decks and a lot of fringe stuff kicking around in tier 2-2.5-3. Generally I think Temur Otters is decent vs midrange, but horrid vs red aggro.

Decklist


 

I took the maindeck from an MTGO list, then tweaked the SB for card availability and personal preference. I like the maindeck a lot, the tweaks from the Worlds version feel more streamlined.

Ryan Condon's primer is now free btw

Maindeck choices / brief commentary

  • 2 Questing Druid - Grinds harder than 1, also a threat
  • 3 Valley Floodcaller - Floodcaller is a fragile win-condition. If it sticks you win the game, but hard to run out for value
  • 4 Analyze the Pollen / 3 Bushwhack / 2 Fabled Passage - Fabled Passage worst land in the deck, spells synergize more. Checks out. Just wish I had 4 matching Analyze instead of 3 + 1
  • 1 Pawpatch Formation - Card is handy sometimes, cycler when it's not
  • 1 Bitter Reunion - Makes sense. Occasionally enables a kill line, Tarnation Vista mana, or cycles through the deck. But not a role player. Plus can be bounced with TTABE
  • 3 Roaring Furnace // Steaming Sauna - Makes sense into midrange, grinds good

Sideboard

  • Ghost Vacuum - Necessary vs Oculus, fringe reanimation decks. Not worth bringing in for Mosswood Dreadknight / Enduring creatures
  • Screaming Nemesis - Great threat vs midrange that taxes their catch-all removal
  • Lithomantic Barrage - UB and UW are metagame threats enough said
  • Aegis Turtle - Interesting anti-aggro tech idea
  • Floodpit Drowner - More anti-aggro tech
  • Pawpatch Formation - Enchantment shenanigans. Also fine vs UW, Unholy Annex decks, RIP
  • Negate - Had two, but deck doesn't love to hold up mana
  • Into the Floodmaw - Efficient bounce, looking to hit fliers/tokens with this one
  • Scorching Dragonfire - Really good, could go up on this card

SB plan for UB

+2 Screaming Nemesis +2 Lithomantic Barrage +1 Scorching Dragonfire
-2 Analyze the Pollen -1 Bitter Reunion -2 Thundertrap Trainer

Develop board and keep their side clear from Ninjutsu. If you lose tempo & they go +2 cards with Kaito/Curiosity you're dead. TTABE can swing tempo.

Swiss

  • R1 Joey Li on UB LWW (1-0)
    G1 Enduring Curiosity draws a stupid amount of cards
    Azure Beastbinders + Mockingbird Beastbinders are annoying, but I grind through it. Opp casts a Mockingbird attempting to copy enchantment Enduring Curiosity, oops not legal. Instead gets a flying Floodcaller. Consult with judge on what happens when Mockingbird *does* copy Enduring Curiosity then dies.
  • R2 Scott Shannon on UW Oculus WW (2-0)
    Game 1 mulls 1 landers, keeps a 5 card 1 lander and dies.
    Game 2 stuck on 3 lands, keep bouncing his Monastery Mentor and keep a tidy yard with Ghost Vacuum. Abhorrent Oculus lands a couple times but never for long.
  • R3 Mark Patton on UB WLW (3-0)
    Iirc in this matchup I cast Song of Totentanz a couple of times for bodies and that did him in good. He sides out his Azure Beastbinders, unfamiliar with how to SB the matchup.
    Kaito was annoying, but was able to clear it at least once
  • R4 Nemanja Karadzic on UB WW (4-0)
    Game 1 TTABE his Enduring Curiosity + my Up the Beanstalk 3x. Hilarious.
  • R5 ID with Daniel Lee (4-0-1)
    We were the two 4-0s, with 10 3-1s. No draws, fortunately. Explain that next round will have us two, 5 4-1s, so 6 people incl. us get to ID while tables 4/5 will have to play. We will either end up 1+2 or 2+3 depending on what happens in the R6 pairdown, but double ID is a lock.
  • R6 ID with Paul Jansen (4-0-2)
    Pair down at table 4 wins, tiebreakers shift and I drop to 3rd.
    Friend Jerry (of UW Jerrys) wins at table 5 and lucks into T8 since all higher 4-1s lose.

Quarterfinals

Match up vs Phill Hurst in 6th. Met him previously at Mecha, had a bit of miscommunication regarding prize splits but I got a sweet F2F Goblin Guide playmat from the time. He qualified for the Aetherdrift PT at RC DC, so no slouch.

Game 1 I drop a ton of enchantments and lands. Get to turn 7 or so, realize I'm at 9 life from painlands vs 20 but I've developed the board so hard all that's left to do is win.

Misplayed game 2, but didn't matter. My GY had been cleaned, and he had a Tear Asunder when I ticked Talent to level 3.

Game 3 he mulls to 5 and I have a solid hand. Fin.

Negotiate top 4 split. 700 CAD + playmat in pool, redistribute 200 to 2-4, 1st gets mat + 100.

Conclusions

  • I suspect Otters is underrepresented in paper. People don't want to learn the deck, Arena handles triggers for you, and the complexity is intimidating to many who would rather slog it out with a simpler aggro/midrange deck.
  • Most of my opponents were unfamiliar with the deck, removal prioritization, and sideboarding. That's a strong advantage in an open field. Especially some of the rules ins and outters that came up.
  • Tips for people playing vs Otters. Cheap removal on Otter tokens and Thundertrap Trainer keeps me off mana later. Exile the Enduring Vitality. Exile TTABE from the yard. Exile enchantment removal is killer.
  • Slow-rolling Enduring Vitality is good when your opponents hold up 2 mana forever
  • Tarnation Vista, I think default color is red since you can often filter it for UG. Drew it more than usual, used it to filter & sneakily keep up some extra colored mana. iirc I had something like Island, Forest, Mountain, Vista on green with UG permanents that allowed me to hold up double U or something
  • Generally made good decisions with T1 Lay of the Land choices, keeping myself open. Mountain gets more priority with 2 Questing Druids Seek the Beasts in the deck. Also with increased Torch + Roaring Furnace + needing to keep boards clear. Obviously GG on T3+ is important as is having multiple U later on
  • Lot of gas hands today. Keep 1 land + Lay of the Land effects, tutor a land and draw fast land ggez. Several T1 Stormchaser's into T2 TTABE is huge tempo.
  • Talent and TTABE are the biggest cards in the deck. Judged at Columbus a couple weeks ago doing deck checks. Lead had some concerns about an Otters deck with potentially marked cards, one of which was Up the Beanstalk. Explain to lead that Beanstalk is extremely mid in the deck, whereas marked copies of Talent & TTABE would be massive problems.

 


2024-10-15

2024-10-05 SCGCON DC JUDGING

Introduction

This is my first post on the blog about judging, so it's going to be a lengthy one. If you're not super into discussion of rules, policy, or my unrestrained navel-gazing feel free to scroll down to the Takeaways section.

Judging in General

There's a whole philosophy to judging. But at its core it's about providing a positive gaming experience to everyone involved.

There's a bunch of aspects that are all important, but if I had to organize judging in a sort of hierarchy of needs:

  • (top level) Hiccups are handled, numerous events going on concurrently, well-organized with clear hierarchy and escalation paths -- big tournaments/convention tier.
  • Errors are handled, cheaters are caught, competitive integrity is maintained.
  • People have fun.
  • The rules are being followed.
  • (bottom level) An event happens at all.
Now, all of these are important. You can't achieve the higher levels without the foundations.

My History with Judging

I got into judging MTG around 2018, certifying as an L1 and part-timing a large local FNM (~40). Since then I've been on-and-off through moves, the pandemic, different judge organizing bodies, returning to solo judge the large local FNM for a year, etc. It's funny when other judges say I'm really good for an L1 - I've played hundreds of Magic events including dozens of RCQs, some GP level events, and judged several thousand event-people by this point. But without a requirement for stores to staff RCQ judges, I've yet to make the move for L2.

Saturday Assignment: Pioneer Regional Championship Floor Judge

Took quite a few calls. Got all the card rulings correct, took a few error calls that I could have done better with. I awarded several warnings when they were appropriate, but not always using the textbook reason which I could do better with.

Sunday Assignment: Modern 5k Deck Checks

Doing deck checks, I found that my player experience was not unique - many players are also playing mismatched playsets of cards. 2 foil, 2 non-foil, in different arts. Presumably this is due to difficulties in sourcing 4 matching non-foil copies, or they prefer the heterogeneity.

Did have to award a game loss due to a mismatch of basic land count. It was 2/2 basic Swamp/Island vs a listed 3/1 split. Why it had occurred: player was using the desaturated Double Feature lands which are not obviously colored to the land type. Would not recommend.

Calls

  • Cards involved: Elesh Norn Mother of Machines, Overlord of the Hauntwoods
  • Situation: Player controlled ENMoM, resolved OotH ETB to make one Everywhere token. They should have created two with two triggers.
  • Ruling: This is not a missed trigger, since the player demonstrated awareness of the trigger. However, they did not handle the replacement effect correctly which should have created a trigger. Game Rule Violation (GRV) to the player, Failure to Maintain Game State to opponent (FtMGS).

2024-09-13

2024-09-07 D&A RCQ (4-1, 1-0) + 2024-09-08 Mana Bar RCQ (3-1-1, 1-0)

Introduction

I was jamming Nadu for a while. Did well with it at GenCon but played relatively loose locally. Probably should have been mulliganing for more nut draws than keeping lands & spells.

After the ban (deserved) I opted to pivot to Ring control, an archetype I have some familiarity with. Phlage recoups life and is a VERY quick win condition. It might not be the absolute best archetype, but it can tussle with just about everything.

Quick thoughts on August 26 B&R:

  • Modern: good riddance to Nadu. Deck was kind of neat, but had numerous issues - insane card advantage engine, punished interaction, non-deterministic kill, complexity of kill, enormous feelsbad to topdeck, etc.
    The Grief ban was a quite admittance that they should have banned Grief last December. Whether Fury should come back ... idk, RWx energy decks might vanish overnight?
    TOR will probably be banned next year, I think Up the Beanstalk could return, personally.
  • Pioneer: top two decks got killed. They should have banned them earlier. 2023 B&R timing was nonsense - last B&R they said they didn't want to touch Pioneer in the middle of RCQ season, then they smacked Nadu down in the middle of modern RCQ season.
  • Legacy: UB Scam-Reanimator was clearly a problem as witnessed at the GenCon SLS. Grief was generally too pushed for constructed play in retrospect.

Decklist

  • Core is the energy removal suite: Galvanic Discharge, Wrath of the Skies, Tune the Narrative
  • Counterspell suite: Counterspell, Spell Snare, Stern Scolding, Force of Negation
  • Supporting cast: Prismatic Ending, Teferi Time Raveler, The One Ring, Lorien Revealed, Supreme Verdict
  • Creatures: 3x Phlage core, Subtlety, Snapcaster Mage
  • There's a few flex slots but honestly I think the list is quite tight. The deck is playing insanely high quality removal and there's not enough room to play pet cards like Fact or Fiction much as I would like to.
  • Land base: fetches, surveil lands, shock lands, one Xander's Lounge for Prismatic Ending on 4 & the SB Surgicals, *two* utility lands and two Mystic Gates.
  • Sequencing of lands: I think UR is the priority and consider the deck to be a UR deck splashing WW spells.
  • I started sideboarding Surgical Extractions again during my Nadu phase - it could basically solo the game vs Jeskai on Phlage.
  • Four Obsidian Charmaws: this deck has to be the beatdown vs Tron & nonsense mana decks, and Charmaw fits the bill to a tee.
     

Saturday Swiss

  • R1 Kam Wood on Domain Zoo WW (1-0)
    I have to play around Stubborn Denial, and Leyline-Draco is annoying for my targeted removal. Wrath of the Skies for 4 or 6 can be big game here, as well as Teferi.
  • R2 Thomas Brisbane on U Affinity WW (2-0)
    Blast from the past. I played against Tom almost a decade ago at my college shop.
  • R3 Austin Belter on Crabvine LL (2-1)
    Lost to him taking mulligans to 5. Recursion > Removal
  • R4 Justin Moses on RW Energy WW (3-1)
    He's pretty fresh to the deck. Major thing was sequencing removal vs Ajani to avoid flipping.
  • R5 Michael Nusinov on B Zombie Combo WW (4-1)
    Breakers were weird, it was possible I could have scooped him into top 4 but I didn't trust it. Game 2 he had 3 Spymaster's Vault as his first three land drops which made it straightforward.

Saturday Playoff

  • Second seed going in
  • SF vs Tom Brisbane (3) on U affinity LWW
    G1 I draw pretty cold for like 6 turns and Kappa Cannoneer kills me. Game 3 also quite close.
  • F concession from Austin Belter

Sunday Swiss

  • R1 Jerry Gao on UB Murkfrog WLW (1-0)
  • R2 Johnathan Garman on 4C Omnath WW (2-0)
    Grindy games but I know his archetype better than he does (borrowing it, first time)
    I just can't let continuous value spells stick.
  • R3 Matt Gausebeck on R Storm WLD (2-0-1)
    G1 an impulse spell hits bot his Wishes. I stabilize at 10, and then a counter war into Grapeshot puts me to 2 but I kill him with a Subtlety.
    G2 die to Wish Empty the Warrens
    G3 I think I have him to rights, but still need several turns to kill. G1 was a slog.
    Idk if I could have forced G1 to be faster without insisting upon managing my opponents' storm count & mana for him.
  • R4 Leland Bliss on Gx Eldrazi LL (2-1-1)
    Sol lands are good, G2 was maybe winnable if I fetched a third red source to cast more Obsidian Charmaw.
  • R5 Matt McComb on UB Murkfrog WW (3-1-1)
    G1 he mulligans to 5 but I think we both miss a ton of land drops? Key to this matchup is not letting Frog stick.

Sunday Playoff

  • In at 4th seed.
  • SF vs Leland Bliss on Gx Eldrazi WW
    Both games he keeps pretty slow hands, very Sol-light. Early turns I remove Utopia Sprawl and also Wrath of the Skies for 0 a Malevolent Rumble spawn token, which are correct plays. G2 I make an oopsie, going turn 2 Damping Sphere into a turn 3 hasted Obsidian Charmaw off Arena of Glory. Realize mistake ~5 turn cycles later, call judge. Opponent got quite unlucky this game, drawing ~1 land in ~7 extra draws from TOR.
  • F concession from Matt Gausebeck aka ScoopPhase

Conclusions

  • Happy with deck choice. I think I could tune a little more. Drop a Surgical for something else, maybe play around with flex slots (Snapcaster Mage, Subtlety, Supreme Verdict) but these choices are decent enough for local meta.
  • Gameplay: I could/should pressure opponents to play faster, very unhappy with the unintentional draw. But this is also a format issue with Nadu & Ruby Storm in general - you shouldn't just scoop to non-deterministic combo decks if they aren't presenting a kill. So they might go through the motions for a ten, fifteen, twenty minute turn and then pass turn.
  • Matchups: I think the format is relatively weak to graveyard shenanigans right now. White decks can't run Rest in Peace because of their own Phlages, Endurance & Force of Vigor are MIA with no good green decks, Leyline of the Void is so ehhh since you still need to execute your gameplan.
  • Card power: the format keeps powering up. It's harder and harder for cards to compete, even the staples of just last year. I don't know how sustainable it is. Yes there is a variety of strategies. Yes, your fringe archetype can compete if you jam Modern Horizons cards and/or TOR. But sometimes you just die to an unloseable turn 2 Psychic Frog or get bodied by 4 bodies on turn 2. The sheer number of cards in hand is often the deciding factor of games.

2024-08-10

2024-08-04 GenCon Championships MH3x6 (3-3)

GenCon Tournament Reports

https://melee.gg/Tournament/View/122457 

Introduction

I didn't set out to play four different formats across four days, but it started to work out that way and I leaned in by registering for Legacy on Saturday.

Modern Horizons 3 is a pretty high power format. Every card has a few things going on, fitting across archetypes or just being a decent card on its own. There are a few standouts. Writhing Chrysalis is insane at common, since it doesn't require additional pieces to make it insane.

I would describe MH3 as a synergy format - you are trying to put pieces together that become more than the sum of their parts.

Pool


Built BW splashing G. Lots of fixing, possibly should have been going W main then splashing BGU for the four or so U rares. Breathe Your Last underperformed, I forgot that Hydra is XGG to bestow, and Wing It was only so-so.

Deck did have low-key aristocrat synergy across Ophiomancer, Marionette Apprentice, Warren Soultrader, Nadier's Nightblade (not in the initial build) but not a lot of consistency or other support components (ex. Eviscerator's Insight).

Rounds

  • R1 Gabriel Roberts UG WLW (1-0)
  • R2 Richard Richey UBW LWL (1-1)
  • R3 Justin Stigger RG WW (2-1)
  • R4 Austin Graham RGU LL (2-2)
  • R5 Jack Komer 4C no U LWW (3-2)
  • R5 Ian Starkenbaun RUG splashing B for Toxic Deluge LWL (3-3)
Not much to say about matches. Sometimes I had aggro starts, sometimes I had to play more midrangey. Eldrazi matchups felt unwinnable once they started casting 5+ drops.

Overall GenCon thoughts

Did well a couple of days, picked up some wins on every day in each different format. Picked up a bunch of promos from entry, won several boxes, had fun playing (competitive) Magic. Good chats with opponents and judges. Look forward to attending GenCon again.