2025-09-07

2025-08-30 & 31 SCGCon Orlando Judging - cEDH & Standard

Introduction

cEDH, Standard and some commentary on how terrible the format is

Saturday Assignment: cEDH 5k

cEDH was a new one for me. After receiving my schedule, I asked around for tips on judging cEDH - the most common advice was to police table talk to maintain pace of play.

The event was run at regular REL without any particular multiplayer addenda using Spicerack. We had just over 80 players in the event. Rounds were 80 minutes, stop on that turn or after 20 minutes ending in a draw. Wins being 5 match points, draws 1. We had some Spicerack technical glitches in R1, but besides that I think everything went quite smoothly in the Swiss.

Generally it seemed that players were quite cordial in their attitudes, and were able to handle most things on their own. They were also very on top of the triggers, moreso than Standard players it seemed who are often used to Arena handling triggers for them.

It was interesting seeing the range of cards being played. Wandering Archaic from Strixhaven being really good at messing with stacks. A Magda deck playing Mishra's Workshop out next to Dwarven Trader and Dwarven Armorer (1/1s for R) was a bit wacky.

The game flow of cEDH seemed to be a bit of resource accrual eventually into combo turns where someone would "go for it" with or without backup, then seeing if the rest of the table could stop them. The round time policy makes a lot of sense for this, since the stack/turn here can quickly eat up 10, 20+ mins. There's some posturing from non-active players about whether they have interaction, if they can get someone else to use their interaction, if they can negotiate a draw here by negating the active player, etc. This is the main bit of "table talk" I witnessed. It takes a a little bit, but these stacks/turns usually determine the outcome of the match.

  • Player 1 turn 1 plays a Chrome Mox, imprinting a Phyrexian Metamorph under it. On player 2's turn 2, this is noticed by a judge. Chrome Mox reads "Imprint - When this artifact enters, you may exile a nonartifact, nonland card from your hand."
    Ruling: handle as a GRV, backing up five turns is out of the question, leave it as is.
    Commentary: I kept an eye out for repeats of this error the rest of the day, saw none. Chalk it up to being an interaction that only happens with colored artifacts (not many in cEDH) and player being a bit distracted by round 1 software snafus.
  • Player 3 casts The One Ring on their turn. Go around to player 1's turn, who controls a Malcolm Keen-Eyed Navigator (partner pirate commander with a pirate-damage-trigger) and a Kediss Emberclaw Familiar (partner commander with a trigger that duplicates commander combat damage).
    P1 attacks P3, announces triggers. P2 points out that P3 has protection from everything, P1 argues that P3 never announced their Ring trigger.
    The One Ring's trigger affects the game in non-visible ways. As long as its controller acknowledges it before it becomes relevant (ex. taking damage or allowing themselves to be targeted) they receive the trigger's benefits. For handling multiplayer, we generally treat other players as teammates - i.e. in this case they're allowed to point out the trigger.
    So P3 gets their TOR protection, P1's attack goes through and does nothing.
  • P4 controls an Aetherflux Reservoir. On P1's turn, they attempt to cast something. P4 responds, gaining 1 life to 51 and activates Aetherflux Reservoir targeting P1.
    Couple tricky things taking this call.
    - What is happening in the game at the moment of the call?
    - What is the players' problem or issue?
    - Is this call being made to gain or create an opening/advantage somehow?
    End result seemed to be that one player didn't think P4 gave an appropriate window for the life gain trigger, but no one had a response to it so :/ nothing changes
  • P2 controls Kefka Court Mage (Wizard w/ ETB everyone discards, controller draws cards for each type discarded), Harmonic Prodigy (doubles Shaman/Wizard triggers), and Displacer Kitten (on noncreature spell cast blink a nonland you control).
    On P4's turn, P4 attempts to cast a spell and P2 responds. P2 blinks Kefka and correctly triggers+resolves Kefka twice. A few spells later, everyone but P2 is hellbent. P2 casts a couple more spells before their own turn, blinking Kefka again but only resolving the trigger once each time (rummaging, effectively).
    Noticed this, it's difficult to argue that it's gaining any advantage to ignore the effect, P2 has around 9/10 cards in hand vs 0 in everyone else's hands, rummaging a few more times is going to be generally beneficial to the player. This would be GRV at comp REL since Harmonic Prodigy is a replacement effect but in the spirit of the event & regular REL I allow it to pass without warning and the game ends about a minute later.

Sunday Assignment: Standard 5k / Deck Checks

The event was staffed for significantly greater attendance. Blame Vivi Cauldron. 30% of SCG Orlando day 1 into 54% of day 2 into 75% of the Top 8? That's busted. Asking people if Vivi should be banned is a bit of a litmus test. Vivi is a perfectly balanced Standard card as is, it's the interaction with Agatha's Soul Cauldron that breaks the normal curve of mana production. Cauldron is the correct ban, those who say Vivi clearly haven't actually played the format.

If anyone asks me how to fix Standard? 1) Go back to two year rotation 2) Print pre-constructed decks that can actually onboard new players

Calls

  • Cards involved: Cecil Dark Knight, Deep-Cavern Bat
  • Situation: Cecil & Bat are attacking while AP is at 12. How does damage resolve - does Cecil flip?
  • Ruling: Lifelink happens when damage happens, Cecil is a trigger. So AP goes to 13 then when Cecil trigger resolves they go to 11. AP does not get to flip Cecil.

2025-08-14

2025-07-31 GenCon Secret Lair Spectacular with Esper Goryo's (2-2)

Introduction

Nominally this event is Modern, but it's run as pseudo-regular Rules Enforcement Level due to the Secret Lair mechanic. This is problematic, since there aren't the same safeguards in place that one expects for events that award three-five figures worth of prizing.

Decklist

  • Been watching some locals pilot this deck. Looks simple enough, you have a couple of axes to play on - Frog and reanimation mainly, with Solitude+Ephemerate as a side synergy. Variety of interaction between Thoughtseize, counterspells, Solitude, even some Prismatic Ending.
  • I based my list off this Alakai list. Mix of removal and threats, not too cute with reanimation targets. Has Fallaji Archaelogist.
  • Deck can grind a bit but not naturally, since it relies on refilling your hand with a Goryo's
  • Goryo's is ideally a T3+ play since you want to be able to Ephemerate your fatty. 

Swiss

  • R1 Grayson Nemets on GR Broodscale LL (0-1)
    Kind of got owned - he put out a continuous stream+variety of threats that I'm unprepared to answer.
  • R2 Kinan Abouzelam on Neoform LWW (1-1)
    G1 I'm confused by a turn 1 Disciple of Freyalise as land drop (aka Garden of Freyalise)
    He mentions that he considers my archetype to be one of his worst matchups, presumably due to the countermagic options.
    G3 is the crazy one. I have to mulligan to 5, manage to counter a Neoform, chipping away at him with a Psychic Frog and having a Teferi out. Then he Neoforms into Ureni the Song Unending, which has protection from white and black. I eat an attack for 11 (10 + 1 from Neoform). He casts an extra Hooting Mandrills as insurance. I jump my Psychic Frog and attack to draw a card - Mandrills doesn't have reach. Pass turn at 5 life.
    With me at 5, he swings Mandrills into my Teferi and Ureni (11, remember) at my face.
    In hand I have exactly 3 cards. Griselbrand, Goryo's Vengeance, Ephemerate. With exactly those cards, I pitch Griselbrand, reanimate it, living at 1 life, then Ephemerate it to have lethal next turn.
  • R3 Oliver Voegeli on Amulet Titan WLW (2-1)
    G1 and G3 I have the nuts. T2 Frog T3 reanimate Atraxa in both games as I recall. In one of them, Atraxa misses Ephemerate then Frog hit flips it.
    G2, I play loose allowing a Dismember to fully resolve on Psychic Frog without discarding my reanimation target. Immediately topdeck Goryo's Vengeance.
  • R4 Robert Pompa on BW Blink LL (2-2)
    Nothing much to write here. G1 he gets a Phelia down and makes a bit of value while I do nothing.
    G2 I keep a 5 lander with a Thoughtseize, figuring I don't want to mulligan much vs a Thoughtseize deck.
    T1 Thoughtseize him and see a triple Thoughtseize hand okay. Doesn't matter die anyways.

Concluding Thoughts

  • Made top 16, which is good for a non-foil Lightning Bolt promo. Plus Grayson goes undefeated so I pocket a second non-foil Lightning Bolt. Sell those off to a vendor and my trip is paid for.
  • Over the course of the weekend, lost a good bit to BW or Esper Midrange/Blink varieties.
    Not sure whether to keep/board out Thoughtseizes, and play the matchups in general.
  • Got stalled out in one of the weekend's Secret Lair Spectaculars by a well-known pro/ex-pro player. That was ugly. tl;dr they thought I won G1, so they stalled out G2 to try and win in sudden death. Except I lost G1, then won G2 and we went to sudden death. I board incorrectly for sudden death (should be fetches out, all white cards to go for double Solitude) and die to T3 triple Amulet nonsense.

2025-06-03

2025-05-18 Vibes Championship of the Americas (0-4)

Introduction
After scrubbing out of RC Hartford [link], I signed up to play in Vibes Championship of the Americas at Hartford. For $20 entry, plus buying starter kit ($30 for two starter decks), it's pretty good value since playmat + promo are included as entry
 
What is Vibes? 
Vibes is a Lorcana-esque Trading Card Game (TCG). The art is based on an NFT art series called Pudgy Penguins. Also the game is "Web3" which means it has crypto connotations & stuff.

Gameplay characteristics
Parentheses will be used to describe the approximate Magic equivalent. 
  • Cards can be played face-down as rods (lands), which can be flopped (tapped) to produce fish (generic mana).
  • Penguins have colors. Fish can be used to summon any color of penguin, but color determines what actions (spells) the penguins can flop pudge for (convoke)
  • Cycles (turns) involve players drawing, playing penguins (main phase), opponent does the same, then an action phase (priority round) which can be repeated if additional actions happen.
  • The end of turn involves a vibe check, where players determine which penguin has the most vibe (power)
  • Winning the vibe check awards you with Baron Fishpockets (idk, initiative?). The winner then puts the top card of their library in as a flopped rod, and the loser draws a card. Then the next cycle starts and if the player with Baron Fishpockets has 15+ cards out, they win.
  • Also Baron Fishpockets determines who gets to take the first moves per cycle. 
Gameplay
  • Establishing early board presence is important to take actions (convoke spells), as well as accelerating on rods.
  • Both players draw on each turn, and both players "receive" a card when the vibe check happens. This means that there's a lot of resource parity, which gives repeated removal an edge.
  • Starter decks feature pretty basic mechanics, of course. But even with just one set released there's already a massive gap in card power level. Imaging the difference between a 2/2 1G with vigilance vs Bunkus (Hogaak) or Bizmo (Thassa's Oracle).
  • There are also rareish trap lands that can be revealed as actions.
  • Since the game is won after a player wins the vibe check and has fifteen permanents at the start of their turn, players close in on 15 permanents at approximately the same time.
  • This leads to a couple of showdown turns where many things happen.
  • Unlike Magic, if the source of an action (ability) is removed in response, the act is countered
  • The game is run as best-of-1 since parity is pretty core to the game. There aren't enormous benefits to going first, while cards that can flop opposing penguins are better on the reactive side.

Round Summary

I lost four rounds. I'll chalk it up to a combination of not understanding tempo priority of Baron Fishpockets, valuation of cards-as-rods vs their front faces, not buying upgrades, and plain old-fashioned bad luck.

2025-05-17 RC Hartford with Jeskai Control (2-4)

Introduction

Skipped RC Minneapolis despite dual-queueing, wasn't feeling it. Hartford is driveable so hopped in a car and away we went.

Decklist

  • Casey Miller took down RC Minneapolis with the deck, so surely it's good right?
  • The theory was that Jeskai Control had a good matchup spread, especially against public enemy #1 UR Prowess. I tweaked the SB a bit - Obstinate Baloths out since Pixie is virtually absent from the meta, add some Ghost Vacuums for various matchups - Omniscience, Jeskai Oculus, Stormchaser's buyback, delirium, etc.
  • I practiced the deck for a few dozen matches on Arena, felt okay. Took it out to a paper event just to test casting the spells and physical manipulation of cards. Printed out tokens for Three Steps Ahead & Shiko copies.

Swiss

  • R1 Adam Bruce on UW Omniscience (1-0)
    G1 I hold two removal spells. He reanimates Omniscience, casts a second one. I try to remove the first, he bounces it and gets to stick two Omnis. I concede early for time since I have nothing left & he's still at 20.
    G2 we durdle around. I crunch his life total down, removing creatures. I have a Ghost Vacuum on board. He hits 10 mana and double Omnis, but has no gas left and dies.
    G3 he misses land 4 and I have answers gg
  • R2 Ryan Condon on UR Prowess LL (1-1)
    Both games I'm able to stabilize, getting to 21 life in G1 and 17 life from 1 in G2. But then by recurring Stock Ups opp is able to sculpt his hand enough to one-shot me, since this build of Jeskai isn't really able to deal with that.
  • R3 Daniel Deckman on Jeskai Control LD (1-2)
    He looks familiar. We actually played at MagicCon Vegas 2023!
    G1 goes long, my understanding was I could play for a mill victory since we both have more removal than threats but then I find a clump of a bajillion lands while he churns through his deck enthusiastically and is able to bash me with a Shiko before I can find another Get Lost.
    G2 draw
  • R4 Adam Broeking on Jeskai Oculus WLW (2-2)
    Game 1 I stabilize at 5 then turn the corner by bashing with Marang River Regent, then next turn copy it with Three Steps Ahead and bash again. He puts up a bunch of blockers iirc Siren + two Oculus, top deck my second Three Steps Ahead ggg
    Game 2 draw poorly, first hand is 4 lands + high curve cards, second hand has a couple cheaper interactions but then draws into the same as the first
    Game 3 idk, took it down.
  • R5 Adam Snook on UR Prowess LL (2-3)
    G1 I get slow rolled into a turn 5 one shot from 19
    G2 my notes don't show much but I die who cares about the details
  • R6 Michael Belfatto on UR Prowess WLL (2-4)
    idk, he knows the matchup better than I
    Temporary Lockdown is absolutely needed to stabilize, but given about ten turns UR will find their Into the Floodmaws to sweep them away. G2 he briefly miscalculates lethal with bouncing Temporary Lockdown on an Authority of the Consuls + Stormchaser's Talent but I still die a few turns later.
  • R7 Quinn Tonole on Mono R LL
    My drop didn't register I guess. Didn't actually play this one.

Is UR the best deck? and public discourse

There were some RC commentators who expressed the opinions that UR is powerful but not ban-worthy, people are too ban-thirsty, but most importantly grinders are too lazy to solve for the problem that is UR in the metagame. This is pretty nonsensical. There are several thousands of very experienced players trying to solve the format, but it keeps rotating because new busted cards come out and obsolete the old ones. Standard is now in this weird ebb and flow of power creep, where a card like Nowhere to Run will define a meta, obsoleting X/3s, putting people back on X/4s, only to be pushed out by repeated creature value. Sure, we shouldn't kneejerk ban everything. But the problem isn't that grinders are lazy, it's that Standard is a tough freaking format now where everything is powerful but simultaneously not good enough. Might write up a post on how to fix Standard later, idk

I chose my deck based on flawed premises

  1. The top decks are approximately the same power level.
  2. Jeskai has a solid matchup into UR, and resolving Temporary Lockdown mostly wins the game.
  3. I acquired enough practice with Jeskai from playing it on Arena and briefly in paper.

Conclusions & Takeaways

  • I didn't do quality prep for the tournament, therefore I wasn't so practiced & in tune with my deck that I was able to zone in on the key decisions for my matchups.
  • Coping that I didn't get the sweaty UR practice that I needed. 

2025-05-14

2025-05-10 D&A RCQ Judging

Introduction

Third judge write up! I've been judging at this store on and off since 2018 which is ... old to think about.

We got 10 players, which is a fine number for 5 rounds top 4. 9 is bad because you're over-doubling the number of rounds from 8 people single elim, and it's not 14-16 where the majority of people get eliminated from playoff contention quickly & you have a lot of irrelevant matches.

There but for the grace of my generosity go I

I lent my Jeskai Ascendancy deck to a local, offered a couple tips, then left him mostly to his own devices. Thanks to reading my blog, he piloted the deck to first seed in the Swiss with a 3-1-1 record WWWDL. My observations and notes:

  • He prioritized beatdown lines over value. This is fine, beatdown is definitely an axis you can lean on. But Emry recursion + Stock Up value beatdown is also a form of beatdown.
  • Take some time to read Jeskai Ascendancy. It has two triggers. It interacts with Emry & 0 drops to go infinite P/T, then the looting lets you loot as many times as you want. You can then make infinite mana by looping Moxen and cast all non-creature artifacts from your yard. With two Jeskai Ascendancies, you can also cast Kappa Cannoneer with your extra untap trigger. Secret mode, Jeskai Ascendancy can just be used for discrete pumps + looting
  • Fell off as the day went on - noticeably after round 3. This is due to a lack of experience playing >3 rounds, fatigue, skipping lunch & water, etc. All things to be aware of when competing.

Rulings

Cards
Question
Answer
Superfluous commentary

Past in Flames
Does PiF grant flashback to cards that enter the graveyard afterwards?
No, PiF only affects instants and sorceries that are in the graveyard as it resolves (CR 611.2c)

Urza's Saga
AP controls a Saga on 1, plays a land. NAP says that they've missed their trigger.
This is a missed trigger. By this, we are referring to the second chapter ability of Urza's Saga. Adding a counter is a turn-based action that cannot be missed, but AP has failed to demonstrate awareness of the chapter ability by taking an action that presumes the stack is empty.
It didn't matter AP was dead as heck.

Ideas Unbound
NAP cast an Ideas Unbound during the previous turn (draw three, discard three at beginning of end step). They did not discard cards and we are now on AP's turn.
Missed trigger policy. Since choices needed to be made, it becomes a GRV and a warning. Opponent does not receive a warning, since they are never required to remember an opponent's triggers for them.

Indomitable Creativity
AP casts Indomitable Creativity, then goes to shuffle their cards to the bottom of the library.
Resolving Indomitable Creativity requires shuffling the entire library. In this case it was caught during resolution, so AP was informed

Flame of Anor dealing lethal damage to creature equipped by Blade of the Bloodchief
Damage kills creatures when state-based actions are checked (CR 704.5g). The order of Flame of Anor doesn't even matter, because the creature dying from damage is a state-based action that always follows resolution of the spell. That said, you do resolve spells with multiple steps/modes in order from top to bottom.

Gemstone Caverns with luck counter, player taps it for C
Game Rules Violation

Warnings

Situation
Warning
Fix

Situation: Active Player (AP) has two lands. Casts cantrip. Attempts to cast a Murktide Regent off 1 mana, delving 6 cards. Non Active Player (NAP) calls me immediately.
Warning: Game Rule Violation (GRV) - they have performed an illegal action.
Fix: Assess for cheating, then apply a simple back-up since it was caught immediately.

In Conclusion

Event went smoothly. I could have been more on top of slow play. Was able to be present for all players and matches, lots of space to maneuver. We were missing a table marker for #4 but I describe it as a test in object pattern recognition.

2025-05-06

2025-05-03 Genesis RCQ with Jeskai Ascendancy (4-0-1, 3-0)

Introduction

Running it back with Jeskai Ascendancy after a semifinals finish. What's neat about the deck is that it can really push the Urza's Saga beatdown plan, unlike Breach. Which is weird to think about, but the density of non-artifact spells in Breach (Underworld Breach, interaction spells, Malevolent Rumble) diluted the artifact count enough that I never found myself doing construct beatdowns (also because you would just win with the combo).

Part of the deck's power is having multiple synergistic packages that play off each other. A list of synergies - italicized for basic ones

  • Emry/Tamiyo/Mox Amber
  • 0 drops + Emry
  • Emry + artifacts
  • Cori-Steel Cutter + 0 drops/cheap spells
  • Emry + Jeskai Ascendancy + 0 drops (+ Mox)
  • Urza's Saga + artifacts + Tamiyo
  • Urza's Saga constructs + Cori-Steel Cutter for trample
  • Mox Opal + artifacts for metalcraft
  • Emry + Cori-Steel Cutter for haste
  • Tamiyo + Mishra's Bauble and Preordain - notably, trimmed from this deck
  • Stock Up + good cards
  • Kappa Cannoneer + artifacts - 1 card package
  • Emry + SB Phlage

Decklist & Change Discussion

  • Preordain, Flame of Anor, and flipping Tamiyo: aggressive Tamiyo play makes sense online where half the field is seemingly Boros. Local meta is heavily overindexed on UB so less interested in spells that say draw a card.
  • Portable Hole - this card is largely for Boros and UB. It's not dead vs other archetypes, but the efficiency and target spread is crucial for those matchups.
  • Cori-Steel Cutter: Four-of is gas.
  • Fetchland mana base: dropped 4 Spire of Industry, added two fetches, added two fetchables. Basic mountain hedges vs Harbinger of the Seas, then flip Flooded Strands to Arid Mesas accordingly.

Swiss

  • R1 Asham K on mana-screwed Jeskai Wizards WW (1-0)
  • R2 Eric D on UB WLW (2-0)
  • R3 Kevin M on Boros Energy (3-0)
    G1 lose the die roll, then they go Guide of Souls > Galvanic Discharge Tamiyo + Ocelot Pride okay
    G3 Pithing Needle on Goblin Bombardment was big game vs double Bombardment hand + Voice of Victory
  • R4 Anthony D on UBr WW (4-0)
  • R5 ID, 2nd seed going in

Top 8

  • QF Eric D (7) LWW
  • SF Josh M (3) T4 split, concession
  • F Sean T (4) on UB WW

Conclusive Thoughts

  • Deck is good. Like my Temur Otters time, I benefited a good bit from my opponents not knowing the matchup & therefore not able to assess threats properly.
  • Cori-Steel Cutter is a very primary kill axis and adds a lot of agency to the deck.
  • Jeskai Ascendancy - I describe this card as the worst card in the deck until it isn't.
  • Board state management was a little tricky at times. Between several lands, Mox mana, creatures, artifacts, new constructs/monks vs old ones, Cori-Steel Cutter equips ... things get messy. To make things slightly easier for myself, I should source some white sleeves for my monk tokens.
  • One thing I made sure not to miss was my own Bauble triggers, perhaps overly so. I checked every upkeep, didn't miss a one - but also checked/double-checked many times when I didn't have one. Probably should be using my reminder token more so it's less disruptive.
  • Scheduled to judge some RCQs this season, should probably push for L2. Main requirement would be working a multi-judge event & writing a review.

2025-04-26

2025-04-19 D&A RCQ with Jeskai Ascendancy (3-1-1, 1-1)

Introduction

For Modern RCQ season after the Underworld Breach ban, initial consideration was towards Amulet Titan. However, for some reason it seems like it's actually worse now relative to the meta? My current theory on Amulet Titan is that it needs to Titan on T3 to be competitive. Which is problematic - sure the deck might have a 33% chance to have a T3 Titan going, but then quick maths you're expecting to mulligan 3 times per game to get such a hand. But savvy statistics readers will understand that's still a 30% fail rate (0.67 ^ 3).

So instead I elected to play the Breachiest Breachless deck, which is Jeskai Ascendancy + Emry combo. The deck goes off by having the following:

  • Emry, Lurker of the Loch without summoning sickness
  • Jeskai Ascendancy
  • A: Mishra's Bauble in hand/graveyard/battlefield
  • B: Two of the same Mox in hand/graveyard/battlefield

This allows you to

  1. Make Emry & any other creatures arbitrarily large
  2. Loot through your deck one at a time as many times as you want
  3. Make infinite mana of any color with Mox Opals
  4. Cast all your non-creature artifacts from the graveyard if you like
  5. If you had a card in hand to start with, stick a second Jeskai Ascendancy and also cast all the artifact creatures you want out of the yard by targeting them with Emry with your extra untaps
  6. Give a creature or two trample + haste via Cori-Steel Cutter

I built the deck for FNM and 0-3'd.

Decklist

Driving home, I reflected on what led to my 0-3's. I narrowed down a few possibilities.

  1. I'm playing the deck wrong. Incorrect keeps/mulligans, sequencing, Preordains, land sequencing, holding spells, etc. -- all the decision points
  2. My opponents were playing better than me (corollary to 1)
  3. The deck is bad / my opponents' decks are better
  4. The deck isn't tuned for the meta / me

I felt fine about 1, can't do much about 2&3, so I focused on 4.

  • Preordain: I think this card is a crutch for bad hands. It can also flip Tamiyo aggressively, but I want to play some Stock Ups. Stock Up is insane - it's card advantage, it's card selection, it's only 3 mana
  • Portable Hole: 4-of in online lists. This makes sense in online metas where Boros is #1 and UB #2. Unfortunately my FNM meta is half-Eldrazi and 0% Boros so this is a trim. I would pack 1-2 for FNM, 3 for a local RCQ, 4 for an RC.
  • Cori-Steel Cutter: the hot new hotness. A powerful plan B. Having two on board usually takes over the game, I would play more if I had them. Does things with Emry.
  •  Kappa Cannoneer: I cut to one, card is great against a lot of stuff but is super high investment. As a standalone plan B it's a solid package.
  • Sink Into Stupor: I've yet to see this card or make it work. I think the mana base could use an extra fetchable, and will probably swap it in the future.
  • R removal: Flame of Anor, Unholy Heat. I wanted Heat for cheap interaction, can find it easily enough off Stock Up, I don't expect my wizards to live much to really get Flame of Anor value.

Swiss

  • R1 Brad A on Jeskai Ascendancy WW (1-0)
  • R2 Dylan P on UR Steel-Cutter WW (2-0)
  • R3 Sam M on Jeskai Steel-Cutter LWL (2-1)
  • R4 Max S on UR Demilich (Phoenix MIA) WW (3-1)
  • R5 ID

Top 8

  • QF Joseph B on UR Twin WW
    Knew what he was on, got to keep an Aether Spellbomb in both openers. With that, easy enough to pressure him while he has to play tempo vs Spellbomb
  • SF Collin S on Boros Energy LWL
    Really sweaty G2 and G3, RC-level match. Lot of back-and-forth interaction, he Wrath of the Skies'd me to the stone age. I had to use Mox Opal as a Lotus Petal to escape Phlage in G3... twice. Almost escaped it a third time too. Ended up losing to Goblin Bombardment + Ajani shenanigans ... lot of small decisions in that last game that could have done differently, but it ended up coming down to too small of a life total with two Spire of Industry.

Conclusive Thoughts

  • Deck is good. I think 3 Ascendancy is a fine number, but I want 4 CSCs.
  • Cards I'm looking to trim: Pithing Needle, Sink Into Stupor, Orim's Chant, Strix Serenade
  • Remembered all my triggers today, Mishra's Bauble triggers always mess with my memory.
  • I think my only oopsie (caught immediately) was trying to attack with a new Monk token, but I had put the CSC on my Emry.
  • Will try to judge more this season